Shadowrun - Core Rules 2nd edition.pdf

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Shadowrun Second Edition (HQ)
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TABLE OF CONTENTS
WELCOME TO THE SHADOWS
7
Gear
43
THE YEAR IS 2053
8
Extras
43
The Worid of Shadowrun
10
Building a Character
44
What Is A Roleplaying Game?
10
Allocating Priorities
44
Getting Started
10
Completing the Character
47
PLUS ~A CHANGE
12
Fleshing Out the Character
47
by Paul Hume
Twenty Questions
47
AND SO IT CAME TO PASS•..
20
The Character Record Sheet
48
Rise of the Megacorps
20
SKILLS
66
Resource Rush
22
Skill RatIngs
66
The Lone Eagle
22
Success Tests
66
The Blame Falls
22
Taking the TIme
68
Tribulations
23
The Skill Web
68
The Sixth Worid
23
Concentrations and Specializations
70
The Dance
23
Skill Categories
The Indian Question
24
Active Skills
Treaty of Denver
24
Build and Repair Skills
73
Ciobllnlzatlon
25
Knowledge Skills
73
The Rise of Magic
26
Language Skills
'4
Crash of '29
27
Special Languages
-4
The Superpowers
28
Special Skills
-4
Independence Fever
28
COMBAT
'':l
New Violence
29
Using These Rules
GAME CONCEPTS
30
Combat Tum Sequence
~
Making Dice Rolls
30
Initiative
,.,.
Automatic Failure or Success
32
Multiple Actions
,.,.
Success Tests
32
Initiative lie
Dice Pools
32
Delaying Actions (Optiona
,
Modifiers
32
Actions
I
Game Terms
32
Free Actions
Characters
32
Simple Actions
I
Concentrations and Specializations
33
Complex Actions
Magic
33
Movement
U
Matrix
33
Walking
..
METAHUMANITY
34
Running
..
Dwarf
36
Interception
Elf
36
Dice Pools
Human
37
Combat Pool
Ork
37
Control Pool
Troll
38
Hacking Pool
CREATING A CHARACTER
40
Magic Pool
Character Information
40
Critter Combat
Race
40
Initiative
Attributes
42
Actions
Skills
43
Dice Pools
Cyberware
43
Critter Threat Ratings
Spells
43
Combat Skills
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TABLE OF CONTENTS
Surprtse
Ranged Combat
Resolving Ranged Combat
Base Target Number
Situational Target Modifiers
F1reMms
Single-Shot Mode
Burst-Fire Mode
Full-Auto Mode
Stray Shots (Optional)
Ammunition
Reloading Firearms
Shotguns
Projectile Weapons
Grenades
Barriers
Missile Launchers
Melee Combat
Resolving Melee Combat
Melee Combat Weapons
Shock Weapons
Vehicles and Combat
Vehicle Ratings
Vehicle Control Rigs
Terrain
Vehicle Combat
Vehicles, Weapons, and Magic
Vehicle Damage
~ge and Healing
Types of Injury
Damage Codes
Applying Damage
Condition Levels
Healing
First Aid
Magicians and Damage
MAGIC
The Shamanlc Tradition
Totems
Roleplaying the Shaman
The Medicine Lodge
Nature Spirits
Shaman Abilities
The Hermetic Tr.dltlon
Hermetic Libraries
The Hermetic Circle
Adepts
Magical Adepts
Shamanic Adepts
Physical Adepts
Physical Adepts and Magic
Sorcery
Types of Spells
Spell Components
Spell Stacking
Multiple Targets
Casting Spells
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100
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1M
1M
105
105
lOS
109
10
10
10
II
12
12
15
15
16
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19
23
23
23
23
23
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Noticing Spellcasting
Spell Defense Dice
Learning a New Spell
Restricted Use Spells
Rttu..! Sorcery
Material Link
Ritual Teams
Casting Ritual Sorcery Spells
Foci
Availability
Bonding a Focus
Using a Focus
Spell Foci
Spirit Foci
Power Foci
Spell Locks
Weapon Foci
Artacking Through a Focus
ConJurtng
Summoning Nature Spirits
Summoning Elementals
Spirit Forms
Spirit Combat
Control Contests
Banishing
Astr.al Space
Astral Perception
Astral Projection
Astral Combat
Astral Evasion
Astral Tracking
Spells and Astral Space
Spell Directory
Combat Spells
Detection Spells
Health Spells
Illusion Spells
Manipulation Spells
THE MATRIX
Accessing the Matrix
Seeing the Matrix
Entering the Matrix
Time and Movement in the Matrix
Hello. Operator
Security Ratings
Directory Assistance
Exiting the Matrix
Matrix Geography
Nodes
System Operations
Alerts
The Opposition
Mapping Systems
Mapping the Telecommunication Grids
Intrusion Countermeasures
White IC
Gray IC
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SHADOWRUN 3
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TABLE Of CONTENTS
Black IC
Cyberdecks
Master Persona Control Program
Hardening
Active Memory
Storage Memory
Load Speed
I/O (Input/Output) Speed
Cyberdeck Specifications
Cyberdeck Options
Using Cyberdecks
Cyberprograms
Persona Programs
Utility Programs
Combat Utilities
Defense Utilities
Sensor Utilities
Masking Utilities
Decking
Movement in the Matrix
Perception in the Matrix
Tortoises in the Matrix
Matrix Combat
Matrix Initiative
Matrix Actions
Matrix Combat
Persona vs. Persona
Damaging the Target
Avioding Combat
IEHIND THE SCENES
Dicey Situations
Using Social Skills
Racism and Charisma
Using Build/Repair Skills
Vehicle Operation Skill
Using Knowledge Skills
Using Language Skills
Using Equipment
Hauling the Load
Perception
Diseases and Toxins
Non-Player Characters
Threat Ratings
NPC Actions
Fencing the Loot
Finding a Fence
The Loot
The Meet
Lifestyles of the Rich and Shadowy
Luxury
High
Middle
Low
Squatter
Streets
Hospitalized
Keeping Up the Payments
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Buying a Lifestyle
Kanna
Good Karma
Karma Pool
Team Karma
Quick Matrix Systems
Determine Base Security Rating
Design System Architecture
Set Security Classifications
InstalilC
Install Data Values
Game Lethality
Shadowrunnlng
Death and Shadowrunning
Creating an Adventure
Awarding Karma
Reputation
CONTACTS
LeporX
CRITTIRS
Powers of the Awakened
Accident
Alienation
Animal Control
Binding
Compulsion
Concealment
Confusion
Electrical Projection
Engulf
Enhanced Physical Attributes
Enhanced Senses
Essence Drain
Fear
Flame Aura
Flame Projection
Guard
Hardened Armor
Immunity to Age
Immunity to Normal Weapons
Immunity to Pathogens
Immunity to Poisons
Infection
Influence
Magical Guard
Manifestation
Mist Form
Movement
Noxious Breath
ParalyZing Touch (Howi)
Pestilence
Petrifying Gaze
Psychoki nesis
Regeneration
Search
Venom
Weaknesses of Awakened ~
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Il1
Il1
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2\7
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liS
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