AD&D FR-skullport.pdf

(8469 KB) Pobierz
Skullport
235119833.006.png
Skullport
Joseph Wolf
Credits
Design: Joseph Wolf
Additional Design and Editorial Assistance: Eric L. Boyd, Jason Carl, Jennifer Clarke Wilkes,
Jeff Grubb, Kij Johnson,
Jeff Quick, and Chris Wilkes
Original Skullport Design: Ed Greenwood and Steven Schend
Development and Editing: Julia Martin
Cover Art: Tony Sczudlo
Interior Art: David A. Roach
Cartography: Todd Gamble
Typesetting: Eric Haddock
Cover Design: Nathan Tucker
Interior Design: Dee Barnett
Creative Director: Kij Johnson
Art Direction: Paul Hanchette
Campaign setting based on the original campaign world of Ed Greenwood.
Based on the original D UNGEONS & D RAGONS ® rules created by E. Gary Gygax and Dave Arneson.
A DVANCED D UNGEONS & D RAGONS , AD&D, D UNGEONS & D RAGONS , D RAGON , D UNGEON M ASTER , M ONSTROUS M ANUAL ,
M ONSTROUS C OMPENDIUM , P LANESCAPE , P LAYER S O PTION , and the TSR logo are registered trademarks owned by TSR, Inc.
E NCYCLOPEDIA M AGICA is a trademark owned by TSR, Inc.
All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc.
Distributed to the toy, hobby, and comic trade in the United States and Canada by regional distributors.
Distributed worldwide by Wizards of the Coast, Inc. and regional distributors.
This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of
the material or artwork contained herein is prohibited without the express written permission of TSR, Inc.
This product is a work of fiction. Any similarities to actual people, organizations, places, or events is purely coincidental.
©1999 TSR, Inc. All rights reserved. Made in the U.S.A.
TSR, Inc. is a subsidiary of Wizards of the Coast, Inc.
T11348_620
ISBN 0-7869-1348-7
U.S., CANADA, EUROPEAN HEADQUARTERS
ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium
P.O. Box 707 P.B. 2031
Renton, WA 98057-0707 2600 Berchem
(Questions?) 1-800-324-6497 +32-70-23-32-77
Visit our website at www.tsr.com
235119833.007.png 235119833.008.png
Contents
Introduction ..................................................... .4
Authors Note .............................................. .4
Format Note .................................................. 4
SI4. Guard Barracks
and Slave Pens.. ....................... .29
SI5. Armory ................................... .29
SI6. Halls of the Iron Ring ............ .29
SI7. Administration
and Guard Barracks ................. .29
SI8. Skull Island Prison ................. .29
S19. The Tower
of Seven Woes .......................... 29
SI 10. Keeper Enclave.. ................... .29
Lower Port ........................................... .30
Fish Market (Landmark) ............... .30
Furlough Street (Street) ................ .30
The Gauntlet (Alley) .................... .30
Heralds Meet (Landmark) ............ .30
Low Tide Mark (Landmark) .......... .30
Murkspan Bridge (Landmark) ....... .31
Shadow Pass (Passage). .................. .31
Slavers Market (Landmark). ......... .31
The Tradeway (Street) .................. .34
Trashtide Alley (Alley) ................. .34
LP1 . Mhaugs (Business) ................ .34
LP2. Skin-Deep Tattoos
(Business) ................................. 34
LP3. Leechs Quick Cures
(Business) ................................ .34
LP4. Spiders Fleet o Feet
(Business). ................................ .36
LP5. Skullport Island Registry
(Business). ................................ .36
LP6. The Black Tankard (Tavern)...36
LP7. Madame Iyvdanyas Fortunes
Revealed (Business). ................ .37
LP8. The Drowned Buoy (Inn) ..... .37
LP9. The Burning Troll (Inn) ....... .37
LP10. Findlewulfs Galley
(Tavern). .................................. .37
LP11. Wuggs Necessities
(Business). ................................ .38
LP12. Thimblewines Pawnshop
(Business)................................. .38
LP13. Shatterblades
(Festhall) ................................ .38
LP14. The Trolls Guffaw
(Theater) ................................. .38
LP15. Gyudds Distillery
(Business). ................................ .38
LP 16. The Hobbled Lamia
(Festhall) .................................. 39
LP17. Hired Horrors
(Business). ................................ .39
LP18. Haffas Flatbacks (Business)... 39
LP19. The Northern Wharves
Fishery (Business) .................... .39
LP20. Ramoras Guile Shipping and
Freight (Business) .................... .40
LP21. Fourwinds Shipping
(Business)................................. .40
LP22. Miskers Warehouse
(Business). ................................ .40
LP23. Miskers Warehouse
(Business). ................................ .40
LP24. Miskers Warehouse
(Business). ................................ .40
LP25. Transtras Warehouse
(Business). ................................ .40
LP26. Morgans Warehouse
(Business). ................................ .40
LP27. Keirs Warehouse
(Business). ................................ .41
LP28. The Broken Pike (Tavern). 41
Lower Trade Lanes.. ............................. .41
Skull Square (Landmark) ............. .41
The Tradeway (Street) .................. .41
LT1. Miskers Manse
(Residence) ............................. .42
LT2. Cryptkey Facilitations
(Business) ................................ .42
LT3. The Crowing Cockatrice
(Inn) ....................................... .42
LT4. Clockwork Wonders
(Business) ................................ .43
LT5. The Dizzy Drake (Tavern). .... .44
LT6. Hall of the Voice
(Business) ................................ .44
LT7. The Draglines (Business) ...... .44
LT8. The Mizzen Mast
(Business). ................................ .44
LT9. Nooses Knots (Business) ...... .44
LT10. The Fatted Bookworm
(Business). ................................ .45
LT11. Zstulkk Ssarmns Private
Residence (Residence) ........... .45
LT12. The Sea Chest (Business). ...45
Lower Heart ......................................... .45
Beggars Rest Pass (Passage). .......... .45
Dark Harvest Market
(Landmark). ............................. .46
Illithid Way (Street)...................... .46
Rumblecleft Pass (Landmark) ....... .46
Steamfall Pass (Landmark). ........... .46
Taglaths Gap (Landmark). ............ .46
LH1. The Flagon and the Dragon
(Tavern). .................................. .46
LH2. Mama Rutterkin's Preserves
(Business). ................................ .47
LH3. The Sanguine Hall
(Business). ................................ .47
LH4. Shradins Excellent Zombies
(Business). ................................ .47
LH5. The Thrown Gauntlet
(Tavern). .................................. .47
LH6. Bindles Blade (Inn) ............. .47
LH7. The Deepfires (Inn) ............. .47
LH8. Sword and Sextant
(Business). ................................ .48
History of Skullport ......................................... 5
The Time Before.. ........................................ .5
Netherese Outpost.. ..................................... .5
The Melairkyn No More ............................. .6
The Coming of Shradin Mulophor ............. .6
Genesis of Villainy.. ..................................... .7
Getting In .......................................................... 8
South Seacaves ............................................ .8
Hoofing It.. ................................................... .9
Gates .......................................................... .10
Enslavement ................................................ 10
Overview of Skullport ................................... .11
City Organization ...................................... .12
Climatic Conditions.. ................................ .12
Necessities of Life ...................................... .13
Government, Law, and Order.. .................. .13
The Skulker Mindset.. ............................... .15
Religion ....................................................... 15
Power Groups.. ........................................... .15
Agents of the Eye.. ............................... .16
The Arcane Brotherhood .................... .16
Beholders ............................................. .16
The Chosen of Eilistraee ..................... .16
The Church of Cyric ........................... .18
The Dark Dagger ................................. .18
Drow .................................................... .18
Duergar ................................................ .18
The Harpers ......................................... .19
Illithids .................................................. 19
The Iron Ring.. .................................... .19
The Keepers ......................................... .20
The Kraken Society.. ........................... .20
The Lords of Waterdeep ...................... .20
Skulker Gangs.. .................................... .20
The Skulls.. .......................................... .21
The Unseen ......................................... .23
The Xanathar
Thieves Guild ............................... .23
The Zhentarim.. ................................... .23
Skullport .......................................................... 24
Vertical Elevation ....................................... 24
Location Reference Information ............... .26
Lower Level.. .............................................. .26
River Sargauth.. ................................... .26
Skull Island .......................................... .26
Murkspan Bridge (Landmark) ....... .26
Skull Pool.. ...................................... 26
SI1. The Maw.. .............................. .28
S12. Parley Pool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
SI3. Slave Pens and School
of Obedience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2
235119833.009.png
LH9. Malakuth Tabuirrs Townhouse
(Residence) ............................. .48
LH10. The Crock and the Helm
(Inn) ........................................ .48
LH11. Thaglars Foundry
(Business) ................................ .49
LH12. Rhaunaguths Keep
(Residence) ............................. .49
LH13. The Feathered Rat
(Business). ................................ .49
LH14. House of the Long Slow Kiss
(Festhall) ................................. 49
LH15. The Hell Hounds Muzzle
(Tavern) .................................. .50
LH16. Ametned-thoths Residence
(Residence) ............................... 50
LH17. Guts & Garters (Inn) ......... .50
Central Level .............................................. 51
Central Port .......................................... 51
Stalactite Forest (Landmark) ........ .51
CP1. Gentlemans Groggery
(Tavern) .................................. .51
CP2. The Bats Roost (Tavern) ..... .51
CP3. Traitor Picks (Tavern) .......... .51
CP4. The Mortar and Pestle
(Business). ................................ .54
CP5. Roonsundyrs Warren
(Residence). ............................. .54
CP6. Crossed Swords (Tavern). ..... .54
CP7. Buttons, Boots, and Rags
(Business). ................................ .54
CP8. The Wheel Hall
(Gambling Hall). ..................... .54
CP9. The Keel Hall (Festhall) ...... .55
CP10. Axe Grinders (Business) ... ..55
CP11. Banes Mistress (Festhall and
Gambling Hall) ....................... .55
CP12. The Wandering Dervish
(Festhall) ................................. .55
CP13. The Pierced Navel
(Business). ................................. 55
CP14. The Narwhal (Tavern). ...... .55
CP15. The Tumbling Bugbear
(Tavern). .................................. .55
CP16. The Tawdry Nymph
(Festhall) ................................. .55
CP17. The Jawbox (Tavern) ......... .55
Central Trade Lanes ............................. 56
The Waterclock (Landmark) ........ .56
CT1. Girdles, Bloomers, and Hose
(Business)................................. .56
CT2. The Poisoned Quill
(Business). ................................ .56
CT3. Lilanths Librams
(Business) .................................. 56
CT4. The Amberforge
(Business) .................................. 57
CT5. Delvers Folly (Business) ...... .57
CT6. Stumps Locksmithy
(Business) .................................. 57
CT7. Emerald Fires (Business) ....... 57
CT8. Twoedges (Business) ............ .57
CT9. Ali-bin-Jafars Textiles
(Business). ................................ .57
CT10. Tuns and Tubs (Business)....58
CT11. Crackd Pots (Business). ..... .58
CT12. Just Barrels (Business). ....... .58
CT13. Rigors Fabrics (Business). ...58
CT14. Sargauths Bounty
(Business). ................................. 58
CT15. Bloodyknuckles (Business) .58
CT16. The Lanternlighters
(Business). ................................ .58
CT17. The Sisters Three Waxworks
(Business). ................................ .58
Central Heart.. ..................................... .59
CH1, Lord Trilluachs Villa
(Residence). ............................. .59
CH2. Smallfrys Pantry
(Business). ................................ .59
CH3. Dalagors Fortress
(Residence). ............................. .59
CH4. Monsters Made to Order
(Business). ............................... ..60
CH5. Sangalors Home
(Residence). ............................. .60
CH6. The Brigadiers Broadside
(Business). ................................ .61
Smoke Powder Weaponry
Sidebar.. ............................. .61
CH7. Lodge of the Beastlord
(Club) ...................................... .62
Upper Levels.. ............................................ .62
Upper Trade Lanes.. ............................. .62
Lair of the Rag Mage
(Landmark). ............................. .62
Whisperhaunt Pass (Passage) ........ .62
UT1. The Maedars Widow
(Business). ................................ .63
UT2. Dumathoins Jest (Business)...63
UT3. The Boneyard (Business). ... ..64
UT4. Hide n Hair (Business) ....... .64
UT5. Old Kors Overflowing Urn
(Business). ................................ .64
UT6. The Nightshades Caress
(Business). ................................ .64
Upper Heart.. ....................................... .64
Bonewatch Pass (Passage) ............. .64
UH1. The Worms Gullet
(Restaurant and Casino) ......... .64
UH2. TanorThal Refuge
(Residence). ............................. .65
UH3. The Frontal Lobe (Tavern). ..66
D6. Thangfods Private Chambers...70
D7. Guard Post .............................. .70
D8. The Hole .................................. 70
D9. Armory.. ................................... 70
D10. Bugbear Guard Barracks ....... .70
D11. Private Cell.. ......................... .70
D12. Torture Chamber .................. .70
News and Rumors .......................................... 71
Rogues Gallery ................................................ 75
Aekyl Dafyre ............................................... 75
Ahmaergo .................................................. .75
Alysae......................................................... .76
Ametned-thoth.. ....................................... .76
Amryyr Yauntyrr ........................................ .77
Anithlyn .................................................... .77
Aurin the Generous.. ................................. .78
Briglynn ...................................................... 78
Lord Byronae Trilluach.. ............................ .78
Chantos Graybeard.. .................................. .79
Dalagor the Cold ....................................... .80
Denver Gilliam.. ........................................ .80
Dwarnid Inkpeddler.. ................................. .81
Eulagad the Maul.. ..................................... .81
The Eye.. .................................................... .81
Grimmbold the Gith ................................. .82
Gyudd ........................................................ .82
Haffa.. ......................................................... .83
Ilyana Wyrmmruff.. .................................... .83
Irusyl Eraneth.. ........................................... .84
Lord Ithvar Wordkiller .............................. .84
Jasmarn Shadewidow ................................. 85
Kaitlynn ..................................................... .85
Kesra TanorThal ....................................... .85
Laeral Silverhand.. ..................................... .86
Malakuth Tabuirr.. ..................................... .86
Misker the Pirate Tyrant.. .......................... .86
Nestor Podgin ............................................ .87
Nhyris DHothek ....................................... .87
Crown of Horns .................................... .88
Othur Roonsundyr.. ................................... .89
Quinan Vamaed ........................................ .89
The Rag Mage ............................................. 90
Rhaunaguth ................................................ 92
Sangalor of the Secrets .............................. .92
Shradin Mulophor ..................................... .93
Smallfry.. .................................................... .93
Spider. ......................................................... 94
Tohkkal Burrwarden .................................. .94
Transtra ...................................................... .94
Tykkyl Burrwarden.. ................................... .95
Vhondryl..................................................... 95
The Xanathar ............................................ ..95
Ysele the Cat .............................................. 95
Zstulkk Ssarmn ........................................... 96
What Lurks Below .......................................... 67
Sewers ......................................................... 67
The Skum Lord (Resident) ........... .68
The Dungeons............................................. 68
The Skullport Dungeons .................... ..68
D1. Entry.. ...................................... .69
D2. Hobgoblin Guard Barracks.. ... .69
D3. Stores ...................................... .70
D4. Scullery ................................... .70
D5. Mess ........................................ .70
3
235119833.001.png
Introduction
kullport, or the Port of Shadow to the learned and informed, is a dismal and danger-
ous domain populated by the most vile beings the Underdark has to offer. Merce-
naries gather to sell their swords and lives to the highest bidder; drow move about
shading their sensitive eyes from glowing fungus, driftglobes, and braziers of glow-
worms; and slaves go up on the blocks to feed the Calishite and mind flayer demand
for labor. In this underworld city beneath Mount Waterdeep, anything and everything can be
bought, sold, or traded for a price. Slavers, smugglers, mercenaries, and black-market merchants
operate openly in Skullport. In fact, the economy of the Port of Shadow is dependent upon the des-
picable practice of buying and selling sentient beings.
The enigmatic Skulls rule and maintain order in the city. These floating disembodied skulls
wander about Skullport, which takes its name from their presence, tending to aims only they can
fathom and enforcing their sometimes whimsical and often harsh will through the use of cryptic
magical abilities. But so long as the actions of a being do not inhibit trade, cause mass destruction,
or attempt to wrest control of the Port from the Skulls, his or her actions are ignored by the Skulls
and overlooked by the populace of the city.
Skullport is a haven for underworld and illicit activities, especially dangerous ones: Smuggling and
smugglers, piracy and pirates, slavery and slavers, drug-running and those who concoct drugs and poi-
son all thrive and dwell cheek by jowl in the Port of Shadow. Most folk in Skullport are hiding from
or trying to avoid the forces of the law of the surface world or are poor folk trapped in this city of dark-
ness because of personal misfortunesometimes just the misfortune of being born here.
kullport had its genesis as a nondescript collection of blocky edifices on the southern edge of the
Level ThreeSouth map in the Ruins of Undermountain boxed set. Some further information
about Skullport appeared in D RAGON ® magazine, and eventually the scanty information about it was
brought together, slightly expanded, and updated in the City of Splendors boxed set. In the following
pages, the city of Skullport is finally examined in depth for the first time. If the DM has need for a par-
ticular location to hide or headquarter a slimy, underhanded, illegal, immoral, or horrid activity or
being, Skullport is a great place for it. It is not a nice place, and we intended it that way.
bbreviations used as a short form of nonplayer character (NPC) description in this book in-
clude: LG=lawful good, NG=neutral good, CG=chaotic good, LN=lawful neutral, N=neutral
(true neutral), CN=chaotic neutral, LE=lawful evil, NE=neutral evil, CE=chaotic evil; F=fighter,
R=ranger, Pal=paladin, M=mage, Abj=abjurer, Con=conjurer, Div=diviner, Enc=enchanter, Ill=illu-
sionist, Inv=invoker, Nec=necromancer, Tra=transmuter, P=specialty priest, C=cleric, Mys=mystic,
Mon=monk, Cru=crusader, D=druid, T=thief, B=bard, Psi=psionicist; S TR =Strength, D EX =Dexter-
ity, Co N =Constitution, I NT =Intelligence, W I s=Wisdom, and C HA =Charisma.
The monk and crusader classes are described in P LAYER S O PTION ®: Spells & Magic or Faiths &
Avatars; the mystic class is detailed in Faiths & Avatars. Those without those sources can make ap-
propriate subsitutions. Psionics are not common among player characters (PCs) in the F ORGOTTEN
R EALMS ® campaign setting; however, at least one major NPC in this product is a psionicist and mind
flayers (illithids) and yuan-ti are fairly common in Skullport. When using psionics, we recommend
that DMs use the system as presented in P LAYER s O PTION : Skills & Powers.
This product assumes the Dungeon Master (DM) has access to the revised F ORGOTTEN R EALMS
Campaign Setting, the Players Handbook, the D UNGEON M ASTER Guide, the M ONSTROUS M ANUAL ®
tome, Faiths & Avatars, Powers & Pantheons, and Demihuman Deities. (The latter three products are
not necessary if the DM wants to substitute clerics for the detailed specialty priests.) Statistics for
monsters found in the M ONSTROUS M ANUAL ® tome and magical items found in any of the above
works are not repeated here. Every effort has been made to present statistics for (or citations to find
statistics for) creatures of relevance to Skullport not found in these works.
4
Authors Note
S
Format Note
A
235119833.002.png 235119833.003.png 235119833.004.png 235119833.005.png
Zgłoś jeśli naruszono regulamin