Ars Magica - South of the Sun.pdf

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South of the Sun
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PO Box 131233
Roseville, MN 55113
http://www.atlas-games.com
Credits
Design : Thomas M. Kane
Project Coordination and Graphic Design : John Nephew
Editing : Darin “Woody” Eblom
Editorial Assistance : Zara Lasater, John Nephew
Cover Art : Janet Aulisio
Interior Art : Brian Chesney, Eric Hotz
Cartography : Chris McDonough
Layout : Nicole Lindroos, John Nephew
DIGITAL EDITION v.1.0 PRODUCT NUMBER AG3040PDF • JUNE 2003
CHARTING NEW REALMS OF IMAGINATION and Atlas Games are trademarks of John A. Nephew. ARS MAGICA and MYTHIC EUROPE are trademarks
of Trident, Inc. d/b/a Atlas Games; they and related trademarks and copyrighted material, are used under license. This is a work of fiction; any resemblance to
actual persons or events is purely coincidental.
Copyright ©1991, 2003 John A. Nephew. All rights reserved. Reproduction of this work by any means without written permission of the publisher, except small
excerpts for the purpose of reviews, is expressly prohibited.
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Table of Contents
T IME AND L OCATION ...................................................... 5
T HE R ING OF F IRE ...................................................... 12
D IS ......................................................................................... 17
N IOBIA ................................................................................ 22
K ERAIT................................................................................ 30
M O -M O K EU -K EU L AND ......................................... 38
T HE C HRONICLES ......................................................... 47
B ESTIARY ........................................................................... 53
Buffalo (Water) ...........................................................53
Crocodile .....................................................................53
Elephant ......................................................................53
Fire Elemental ...........................................................53
Jackal ...........................................................................54
Kor-Ny-Kor, Dragon of the Physon........................54
Loshandar ...................................................................54
Loshandar’s Spawn ...................................................58
Rhinoceros ..................................................................60
Salamander .................................................................60
Serpent.........................................................................60
Sphinxes ......................................................................60
Totem Beasts ...............................................................61
Verdant Dreamer .......................................................61
M AGICAL T RADITIONS ................................................ 63
Colossi Magic ..............................................................66
The Order of Juno .....................................................74
Niobian Spellcasting.................................................75
S TORIES S OUTH OF THE S UN ................................. 79
A KEEM S C RUSADE ....................................................... 81
Conclusion ..................................................................94
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Chapter
One
Introduction
I am the Emperor Prester John and I
exceed in riches, virtue and power all
creatures who dwell under heaven. Sev-
enty-two kings pay tribute to me. I am a
devout Christian and everywhere protect
the Christians of the empire, nourishing
them with alms… If you can count the
stars of the sky and the sands of the sea,
you will be able to judge thereby the vast-
ness of our realm and our power.
emerging from Paradise, winds and wanders
through the entire province; and in it are found
emeralds, sapphires, carbuncles, topazes, chryso-
lites, onyxes, sardonyxes and many other precious
stones.”
Popes sent missionaries and kings sent
ambassadors to the lands of this John. The ex-
plorer John of Plano Carpini, a Franciscan monk,
traveled into the lands of the Mongols, and re-
ported the existence of John’s empire. Friar
Odoric of Pordenone actually visited the mysteri-
ous empire, although he reported that John had
exaggerated the tales of his wealth. Roughly 150
years later, Marco Polo wrote that the empire of
Prester John had fallen to Ghengis Khan.
The legend of Prester John is real. The
Empire of Prester John was not. Nevertheless,
John played a significant role in the tales and even
the military strategy of the Middle Ages. In the
game Ars Magica™ , which is based on the
premise that medieval mythology was actually
correct, the empire of Good Prester John certainly
existed. And it has much to offer for magi.
— Letter from the Good Prester John to
the Emperor of Byzantium, late Twelfth
Century A.D.
Early in the twelfth century, Europe received
reports of a vast, Christian empire beyond the
known world. In 1145, Bishop Hugh of Jabala
(Syria) officially confirmed the stories in his report
to the Pope. Bishop Hugh identified the ruler of
this empire as one Prester John, a figure of such
magnificence that he could afford a scepter of solid
emerald. Following that, dozens of explorers and
diplomats produced reports from the lands of
Prester John.
This sourcebook describes the Golden Empire
South of the Sun for whatever sort of Saga you
prefer. Storyguides could base an entire Saga in
these lands. A Storyguide could also use these
lands once, as an exotic setting for a single quest.
Between those extremes, European magi could
find many things to interest them in the lands
South of the Sun. This book presents three cul-
tures, each with its own political significance and
traditions of magic. These new traditions may
have lore to offer the followers of Hermes. Fur-
thermore, according to precedent, the Order of
Hermes must either absorb foreign magi or destroy
them.
Then the Emperor of Byzantium received an
actual letter from the hand of Prester John. John
expressed his interest in joining a Crusade. He
also described his land in terms which soon be-
came known throughout Europe. “My lands reach
toward the rising place of the sun. Honey flows in
my land and milk everywhere abounds. In one of
our territories no poison can do harm and no noisy
frog croaks, no scorpions are there and no serpents
creep through the grass… In one of the heathen
provinces flows a river called the Physon, which,
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5
Time and
Location
Europeans from Prester John
and other geographical relation-
ships remain the same. John’s
empire could also appear on an island across the
Atlantic, in the distant north, or on the Antipodes,
the “upside-down” half of the world. Medieval
maps located mythological lands in all of these
places.
This sourcebook takes place in the early
thirteenth century, a period commonly used in Ars
Magica ™ sagas. If your saga involves another
period, you should have little difficulty adapting it.
The most up-to-date medieval maps placed Prester
John’s empire in a continent of its own south of
Ethiopia. However, the geographical position of
John’s empire provoked considerable debate.
A note on terms: “The Golden Empire” refers
to all lands south of the Ring of Fire. This is
different from “Prester John’s Empire” which
encompasses only the coastal nation of Kerait.
Although the Niobians and Colossi of Dis pledge
loyalty to John, they manage their own affairs.
Furthermore, no ruler truly governs the Mo-Mo
wilderness.
Bishop Hugh placed John “in the extreme
Orient, beyond Persia and Armenia.” The Bishop’s
statement may have had more to do with politics
than geography. At the time, Bishop Hugh was
promoting a new crusade. He hoped that news of
an undiscovered Christian empire would encour-
age Europe’s reluctant kings to drive east. There-
fore, he placed John’s empire in the position where
it could offer the greatest advantage to Crusaders
against the Saracen.
Explorers who visited the East had great
difficulty finding Prester John. The scholars of
Europe, who had begun to rediscover skepticism,
soon doubted the Bishop’s statements. In 1459,
the Venetian monk Fra Mauro produced a modern
map incorporating the latest discoveries of Marco
Polo and others. It put Prester John in his proper
place — Africa.
Game Atmosphere
The legends of the Golden Empire spring from
traveller’s tales and a longing for the innocent
grandeur of antiquity. Stories of Prester John take
inspiration from the Pashas and the Khans, the
beasts of Africa and the golden temples of the
Hindus. The ambience of these myths recalls that
of Rome, or perhaps cities far older, built in Egypt
and Mesopotamia when kings erected the first
monuments to their newborn empires. To evoke
this atmosphere in Ars Magica™ , the Storyguide
must give players a lavish dose of wonder. The
Empire of Prester John offers a world more flam-
boyant than the baronies of feudal Europe.
The new location for Prester John explained
many things. It revealed why, despite John’s
ambition, he had never sent troops to a Crusade.
It added credibility to John’s claim that his empire
abutted Paradise. It also showed why few explor-
ers had actually visited John’s land. Fra Mauro’s
map placed Prester John well south of the Equa-
tor, and therefore beyond the fiery band where the
sea boils in the heat of the sun. Only the most
intrepid traveller could pass this scalding zone.
John’s Empire contains a wealth of magic and
superstition. Unlike the Order of Hermes, the
wizardly societies of the Golden Empire have not
all gone underground. Furthermore, the preva-
lence of pagan religions makes common people far
more tolerant about the Unknown. These facts, of
course, inspire European magi to investigate the
lands South of the Sun.
This sourcebook accepts Fra Mauro’s place-
ment of the Empire but alters the circumstances.
Prester John’s Empire exists on a continent of its
own, where the legends and folk-warnings about
his land are all true. The “real-world” Africa may
also exist.
As Storyguide, you must give special care to
the handling of magic in a Golden Empire tale.
Exotic superstitions and the flagrant practice of
sorcery help define the exotic flavor of stories
South of the Sun. This need not compromise the
realism of the Ars Magica™ game. Medieval
folklore takes it for granted that bizarre things
lurk beyond the known world and it seems inevi-
table that the Order of Hermes should encounter
them.
If your troupe prefers to place Prester John in
the Orient, there is no reason why you cannot.
You may need to rotate the maps of John’s land,
putting North to the West, South to the East and
so on. That way, the Ring of Fire still separates
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