Deadlands Reloaded - Marshal's Handbook.pdf

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Reloaded Marshal’s Handbook
S hane L acy h enSLey
S avage W orLdS by S hane L acy h enSLey
Credits & Acknowledgements
A dditionAl M AteriAl : M atthew C utter , S iMon L uCaS , P auL “w iggy ” w ade -w iLLiaMS ,
B. d. F Lory , d ave B Lewer , P iotr K oryS , C Lint B LaCK
e diting : S iMon L uCaS , d ave B Lewer , P iotr K oryS , J enS r uShing , M atthew C utter
d eAdlAnds B rAnd M AnAger : M atthew C utter
l Ayout And g rAphic d esign : a aron a Cevedo , t raviS a nderSon , S iMon L uCaS
c over A rt : M KuLtra S tudio
c over d esign And t ypesetting : S iMon L uCaS
s peciAl t hAnks : t o C Lint B LaCK , d ave B Lewer , r oB “t ex ” e LLiott , S ean F iSh , J ohn g oFF , J ohn & C hriSty h oPLer , a aron
i SaaC , J ay , a My , and h ayden K yLe , P iotr K oryS , K irSty , d yLan , a nd e veLyn L uCaS , r oB L uSK , r andy M oSiondz , C indi r iCe ,
d irK r ingerSMa , J ohn F ranK r oSenBLuM , d ave r oSS , J enS r uShing , z eKe S ParKeS , t eLLer , P auL “w iggy ” w ade -w iLLiaMS ,
F ranK u ChManowiCz , and aLL thoSe who heLPed uS MaKe the originaL D eaDlanDs a PreMiere ProPerty .
F An d edicAtion : t o aLL our PoSSeS roaMing the w eird w eSt . K eeP your Powder dry , PartnerS !
p ersonAl d edicAtion : t o MoM , dad , M iCheLLe , C aden , and r onan . t hanK you For aLL the Love and SuPPort . y ou are My
worLd .
W eird W est M Ap By : J ared B Lando
i nterior A rtWork : a aron a Cevedo , t raviS a nderSon , C hriS a PPeL , t oM B axa , M eLiSSa a. B enSon , t heodor B LaCK , P eter
B radLey , B roM , h eather B urton , P auL C arriCK , J iM C raBtree , t hoMaS d enMarK , C riS d ornauS , J aSon e ngLe , e dward
F etterMan , t oM F owLer , C arL F ranK , d an F razier , r andy g aLLegoS , g areM , t iM g erStMar , S iMon g uStaFSSon , F riedriCh
h aaS , P auL (P roF .) h erBert , L Lyn h unter , S iMon i BLe , C harLeS K eegan , M iKe K iMBLe , L iSSanne L aKe , a PriL L ee , w iLLiaM
o’C onnor , P aoLo P arente , a LLan P oLLaCK , M iKe r aaBe , r on S PenCer , r iChard t hoMaS , P ete v enterS , B rian w aCKwitz ,
J aMeS w aLterS , B LaKe w iLKie , J ohn w orSLey , C heyenne w right
p lAytesters : d an a daMSKi , t oM a nguS , P ete a tKinSon , S teve B arteLL , S tePhan B eCKer , g ary B owerBanK , t oM B raaKSMa , P iotr B raCiaK ,
C hriS C eLLeStino , h araLd C huChLiK , r oB C LardiJ , e riK C ountS , M arKuS F inSter , C arter g eyerMan , J aMeS g eyerMan , g reg g ruSChow ,
M arC h aMeLeerS , t iM h annon , v inCe K nuFFMan , P iotr K oryS , M iChaL K uzniaCKi , J oS L auwerS , e riKa L exen , r oB L uSK , g ary M atthewS ,
M arCin o StrowSKi , J uLian P ritChard , J eSS r ay , a ndrew r ead , d avid r oSS , t oM r ued , B enJaMin S ChoLLniCK , C atherine S ChoLLniCK , S hay
S Mith , M arK S PanJer , B az S tevenS , J oSeF t euFer , M iChaeLa t riMMeL , P hiLiP v erhagen , r onaLd de v rieS , g reg w haLen , e LJay w harFF ,
M artin w hittiCK , t oM w iSniewSKi , S iMon w ray , L ou w ynar , S ue w ynar , M aCieJ z ieBiCKi
SECOND PRINTING
Savage Worlds , Deadlands: the Weird West , and all unique characters, creatures, and locations herein are ©2010,
Pinnacle Entertainment Group. Printed in Thailand.
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CONTENTS
The Great Maze ...............................................39
The City of Lost Angels ...............................39
Sunday, Bloody Sunday ...............................40
The Commonwealth of California ...............42
Brown Water Navies ....................................43
Shan Fan ......................................................44
Great Maze Land Encounters ......................45
Great Maze Sea Encounters .........................46
The Great Northwest .......................................46
Sasquatches ..................................................46
Wendigos .....................................................47
Wollings ......................................................47
Great Northwest Encounters ........................47
The High Plains ...............................................48
The Badlands ...............................................48
Worm Canyon ..............................................49
High Plains Encounters ...............................49
Deseret ............................................................49
The City o’ Gloom .......................................50
Hellstromme, the Man .................................51
Hellstromme, the Monster ...........................51
Deseret Encounters ......................................51
Indian Country ................................................52
The Sioux Nations .......................................52
Sioux Nations Encounters ...........................53
The Black Hills ............................................53
Deadwood ....................................................53
The Coyote Confederation ...........................55
Raven’s Plan ................................................55
Coyote Confederation Encounter Table .......55
The Wild Southwest ........................................56
Adobe Walls .................................................56
Tombstone ...................................................57
Wild Southwest Encounters .........................60
The Great Rail Wars ........................................60
Bayou Vermilion ..........................................60
Black River ..................................................61
Dixie Rails ...................................................63
Iron Dragon ..................................................63
Union Blue ...................................................64
Wasatch ........................................................66
Peace in Our Time? ......................................67
There Will Come a Reckoning ......1
The Order of Things ..........................................1
Who Are the Reckoners? ...............................2
The Old Ones ....................................................2
The Great Spirit War ......................................3
A Tale of Vengeance..........................................3
Raven Reborn .................................................3
The Last Sons .................................................4
The Hunt ...........................................................4
The Reckoning ..................................................5
The World Today ............................................6
The Power of Fear .............................................6
Terrorforming .................................................7
Fear Levels ......................................................10
The Prospector .............................................12
Dark Plots........................................................13
More Setting Rules ..........................15
Fear Levels ......................................................15
Lowering the Fear Level ..............................15
Legend Chips ..................................................16
Tables o’ Doom ...............................................17
Mad Science and Other Insanity ..................17
Veteran o’ the Weird West ............................17
Huckster Backire .........................................19
The Harrowed .................................................19
Hitchhiker from Hell ....................................21
The Slippery Slope .......................................22
Harrowed Abilities .......................................23
The Weird West ................................25
Strange Locales ...............................................25
Encounter Tables ..........................................26
Back East ........................................................26
Fish Out of Water .........................................27
The Masonic Conspiracy .............................27
Davis’ Legacy ..............................................28
Trouble a Brewin’ ........................................29
Disputed Territories .........................................31
Dodge City ...................................................31
Colorado .......................................................34
Disputed Territories Encounters ...................35
The Great Basin ..............................................35
Death Valley .................................................36
Fort 51 ..........................................................36
The Ghost Trail ............................................37
The Mojave Desert .......................................37
Great Basin Encounters ................................37
Encounters ..........................................69
Creepy Critters ................................................69
Humans .........................................................131
Famous Folks ................................................138
The Rail Barons ............................................149
Mundane Animals .........................................153
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s
T HERE WILL COME A RECKONING
There Will Come a Reckoning
Like the High Plains drifters of old, some folks have to walk alone. That’s
you, Marshal. This book is full of dark secrets and dirty tricks fit only
for a Marshal’s eyes.
If you’ve been paying attention—and you’ve read the Player’s Guide, which
is recommended—you might have figured out that things started going
wrong with a capital W around 1863. That’s both true and false. The
fact is that supernatural evil has been around a whole lot longer.
head manitous in charge—dwell, and feast
upon the heaped helpings of fear delivered by
the manitous. At the moment, the most pow-
erful of these spirits are the Reckoners, and all
the others are forced to make do with scraps
from their spiritual table.
The manitous don’t know much about their
mysterious masters, only that the Reckoners
horde the fear they deliver to the Deadlands.
Most of the fear is consumed by the Reckoners
or set aside for some unholy purpose, but some
small sparks are granted to the manitous. The
manitous then use these seeds to create more
abominations according to the Reckoners’
whims, and the abominations, in turn, create
more fear to feed the Reckoners.
It’s an ongoing, vicious circle with razor-
sharp teeth, and it’s been going on since the
dawn of time. The Reckoners aren’t the only
beings to prey on humanity in this fashion, but
once they took control of the Deadlands they
ThE ORdER Of ThingS
Since man has walked the Earth, there have
been monsters hiding in the shadows. All cul-
tures have their bogeymen, their spooks, and
monsters that frighten children and adults
alike. Collectively, they’re called “abomina-
tions,” and they are very real.
Abominations dwell in the physical world.
In the spirit world—the Indians call them
the Hunting Grounds, and so do we—nature
spirits and manitous are more common.
Nature spirits are generally good or at least
neutral toward the affairs of man. Manitous
are downright evil.
Manitous drain fear and other negative
emotions the abominations spawn, and chan-
nel them back to a special place in the Hunting
Grounds called the Deadlands. There, incred-
ibly powerful and evil spirits—basically the
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D EADLANDS M ARSHAL S H ANDBOOK
got it down to an art form. It didn’t take long
for things to get out of hand. Whole societies
lived in fear, feeding the Reckoners’ unholy
appetites. The future was looking pretty grim
for the human race, right up until the end of
the Middle Ages.
Though not everyone believes Christian
doctrine, the Reckoners ultimately became
powerful enough to muscle out the rest of their
dark compatriots. They now have irst crack
at any fear the manitous deliver, whether it
comes from Christians, Muslims, Jews, or
anyone else.
Who Are the Reckoners?
The Reckoners are not the irst evil gods of
the Hunting Grounds. Indeed, the Deadlands
are ruled by a hierarchy of evil spirits—the
Reckoners just happen to be the most power-
ful at the moment. They were once relatively
minor powers in the Deadlands, but they
hitched their evil little wagons to a movement
called Christianity a couple thousand years
ago.
As the new religion gained momentum,
the Reckoners remade themselves as the Four
Horsemen of the Apocalypse. This allowed
them to focus the fear of millions of people
on a fairly small cadre of evil entities, where
previously folks’ fear went to feed a rogues’
gallery of malicious gods.
ThE Old OnES
That’s when the Old Ones—the elder
medicine men of the various Indian tribes in
the American East—called a council deep in
the mountains of New England. There, they
discussed the state of the Earth and the increas-
ing number of horrors that walked upon their
sacred lands.
The Old Ones knew there was no way to
banish all evil from the land at once. The
abominations would have to be faced by the
valiant, and defeated one at a time. If the man-
itous were gone, however, it would ensure far
fewer new abominations would be born.
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