-- ============================================================================= -- maya 02 -- Enemy soldiers are placed in certain periods at a coast near to the player's -- initial area there is a bridgehead from the enemy -- -- ============================================================================= -- ----------------------------------------------------------------------------- -- Init Variables -- ----------------------------------------------------------------------------- function InitVar() --// toggling flag for one-time call Vars.Save1 = 1 --// set time period in minutes here Vars.Save6 = 20 + Game.Random(5) --// first time of "enemy landing" Vars.Save2 =20 + Game.Random(5) --// tickcounter Vars.Save7 = 0 Vars.Save9 = 1 if Game.GetDifficulty() == 0 then --// counters for # of soldiers for EASY Vars.Save3 = 1 Vars.Save4 = 1 Vars.Save5 = 1 else --// counters for # of soldiers for NORMAL Vars.Save3 = 2 Vars.Save4 = 2 Vars.Save5 = 1 end end --// ----------------------------------------------------------------------------- --// Generate Ship & Enemy soldiers every Vars.Save2 min. --// With growing number of soldiers --// ----------------------------------------------------------------------------- function GenerateEnemies() --// ----------------------------------------------------------------------------- --// switch ship on and deliever soldiers --// ----------------------------------------------------------------------------- if Buildings.ExistsBuildingInArea(2,Buildings.GUARDTOWERBIG,352,392,5) == 0 and Buildings.ExistsBuildingInArea(2,Buildings.GUARDTOWERBIG,363,389,5) == 0 then Vars.Save9 = 0 end if Game.Time() == Vars.Save2 and Vars.Save1 == 1 and Vars.Save9 == 1 then Vehicles.AddVehicle(297, 305, 2, Vehicles.WARSHIP, 5,80, 1) AI.NewSquad(2, AI.CMD_MOVE_AND_VANISH, 345,368) Vars.Save1 = 2 Vars.Save2 = Vars.Save2 + Vars.Save6 Vars.Save6 = 20 + Game.Random(5) end --//FAKE: ship returns to vikingsettlement if Vehicles.AmountInArea(2,Vehicles.WARSHIP,345,363, 1)== 1 and Vars.Save1 == 2 then Vars.Save1 = 3 end --// wait some ticks if Vars.Save1 == 3 then Vars.Save7 = Vars.Save7 + 1 end if Vars.Save1 == 3 and Vars.Save7 == 44 then Vehicles.AddVehicle(345,368 , 2, Vehicles.WARSHIP, 2,80, 1) AI.NewSquad(2, AI.CMD_MOVE_AND_VANISH, 297, 305) Vars.Save1 = 1 Vars.Save7 = 0 --// Warrios leave the ship and attack the player Settlers.AddSettlers(354, 381, 2, Settlers.SWORDSMAN_01, Vars.Save3) Settlers.AddSettlers(353, 382, 2, Settlers.BOWMAN_02, Vars.Save4) Settlers.AddSettlers(350, 382, 2, Settlers.AXEWARRIOR_02, Vars.Save5) AI.NewSquad(2, AI.CMD_SUICIDE_MISSION ) --// increase number of soldiers for next delievery if Game.GetDifficulty() == 0 then Vars.Save3 = Vars.Save3 + 1 Vars.Save4 = Vars.Save4 + 1 Vars.Save5 = Vars.Save5 + 1 else Vars.Save3 = Vars.Save3 + 2 Vars.Save4 = Vars.Save4 + 2 Vars.Save5 = Vars.Save5 + 1 end end end --// ----------------------------------------------------------------------------- function new_game() request_event(GenerateEnemies, Events.TICK) request_event(InitVar,Events.FIRST_TICK_OF_NEW_GAME) ShowEnemies_new_game() end -- ----------------------------------------------------------------------------- -- The "register_functions" function (registers functions, which requests events) -- ----------------------------------------------------------------------------- function register_functions() -- Every function, which requests events, must be registered here! include("ShowEnemies.txt") tinsert(gShowEnemies_Targets, {357,390}) ShowEnemies_register_functions() reg_func(GenerateEnemies) reg_func(InitVar) end
zapolak_ns