SettlersAnnotatedRules1.5.pdf

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Catan Settlers CARA
T HE S ETTLERS OF C ATAN — C OMPLETELY A NNOTATED R ULES & A LMANAC (V ERSION 1.5) 1
C ATAN © F RANCKH -K OSMOS V ERLAGS -G MB H. T RANSCRIPTION AND NOTES BY D EREK W HALEY .
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T HE S ETTLERS OF C ATAN — C OMPLETELY A NNOTATED R ULES & A LMANAC (V ERSION 1.5) 2
Originally released in 1995
Transcribed, organized, and notes by Derek Whaley 1
A Game of Discovery, Settlement & Trade for 3 to 4 players aged 10 and above by Klaus Teuber
In The Settlers of Catan you control a group of settlers trying to tame the wilds on the remote but rich
isle of Catan. Start by revealing Catanʼs many harbors and regions: plains, pastures, mountains, hills,
forests & desert. The random mix creates a different board virtually every game.
Embark on a quest to settle the isle of Catan! Guide your settlers to victory by clever trading and
cunning development. Use resource combinations—grain, wool, ore, brick, and lumber—to buy
development cards and build roads, settlements, and cities. Acquire your resources through trades or
lucky dice. But beware! Someone might cut off your road or buy a monopoly! And you never know when
the wily robber might steal away with your precious gains!
O N T E N T S
1 9 te rr a in he xe s ( tile s ) (including 4 forests, 4 fields, 4 pastures, 3 hills, 3 mountains, and 1 desert)
6 s ea fra me pie c e s (with pre-printed harbors) 2
9 ha r b or pie c e s (1 of each depicting each resource and 4 with a 3:1 trade icon)
1 8 c ir c u lar nu mbe r toke ns ( c hits )
9 5 Re s ou r ce Ca r ds (19 of each resource)
2 5 D e ve lopme nt C a r ds (14 Knight/Soldier cards, 2 Road Building cards, 2 Monopoly cards, 2
Year of Plenty cards, 5 Victory Point cards)
4 “B u ilding C os ts ” C a r ds (1 of each color) 3
2 Spe c ia l Ca r ds : “Longest Road” & “Largest Army”
1 6 c itie s (4 in each color church-shaped)
2 0 s e ttle me nts (5 of each color house-shaped)
6 0 r oa ds (15 of each color shaped like bars)
2 dic e (1 yellow, 1 red) 4
1 r ob be r
1 G a me R u le s & A lma na c b ookle t 5
1 These rules follow those of the 4 th edition Mayfair Games release from 2007.
2 Before the 4 th edition, Settlers included 9 blank sea hexes, 9 harbor hexes, and no frame pieces.
3 Earlier editions printed the cards with a generic white background.
4 The 3 rd edition included two white dice. The red die was available in Cities & Knights of Catan.
5 Previous editions separated the two documents and included a quick reference guide.
C ATAN © F RANCKH -K OSMOS V ERLAGS -G MB H. T RANSCRIPTION AND NOTES BY D EREK W HALEY .
G A M E
A M E C O N T E N T S
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T HE S ETTLERS OF C ATAN — C OMPLETELY A NNOTATED R ULES & A LMANAC (V ERSION 1.5) 3
O NS TR UC TI N G TH E I SL A N D
SL A N D
The frame pieces hold the board together and prevent the pieces from moving after the board is
in place. Before building the island, assemble the frame by matching the numbers at the ends of
the frame pieces together (i.e., 1-1, 2-2, etc.).
You can then construct the island of Catan using the 19 terrain hexes as shown in the next section.
TA R TI NG S ET
ET - UP
UP F O R
F O R B EGI NN ER S
EGI NN ER S
You play the game The Settlers of Catan on a variable game board. For your first game, however,
we suggest you use the “Starting Set-up for Beginners” (See Illustration A). This set-up is well
balanced for all players.
Before your first game you must remove the die-cut components from the cardboard holders.
Carefully punch out and separate the pieces.
C ATAN © F RANCKH -K OSMOS V ERLAGS -G MB H. T RANSCRIPTION AND NOTES BY D EREK W HALEY .
C O NS TR UC TI N G TH E
S TA R TI NG
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T HE S ETTLERS OF C ATAN — C OMPLETELY A NNOTATED R ULES & A LMANAC (V ERSION 1.5) 4
Lay out the map as specified in Illustration A. First, assemble the frame as shown. Second, create
Catan by placing the 19 terrain hexes on the table—again as shown. Third, place the circular
number tokens on top of the designated terrain hexes. Finally, place your settlements and roads.
ET TI N G U P TH E
P TH E G A ME F O R
A ME F O R B EGI N N ER S
EGI N N ER S
Select a color and take your 5 settlements, 4 cities and 15 roads (no
more and no less!). Place your 2 roads and your 2 settlements on
the game board. Place your remaining settlements, roads, and cities
down in front of you. 6
Take your color’s Building Costs Card (See Illustration B).
Place the Special Cards “Longest Road” and “Largest Army”
beside the game board along with the 2 dice. Sort the Resource
Cards into 5 stacks and put them face up next to the game board.
Shuffle the Development Cards and place
them face down by the board.
You receive resources for each terrain hex around your starting settlement
marked with a white star (see Illustration A). Take the appropriate 3
Resource Cards from their stacks.
Example: See Illustration A. Blue receives 1 brick card, 1 wool card, and 1
ore card for his leftmost settlement (i.e., his settlement marked with a star).
Each player keeps his Resource Cards hidden in his hand.
Important: Settlements and cities may only be placed at the corners of the
terrain boxes—never along the edges (see Illustration C). Roads may only be
placed at the edges of the terrain boxes—1 road per edge (see Illustration D).
This rule means that many intersections will remain unoccupied.
The oldest player is the starting player. The oldest player takes the first turn and rolls for resource
production. 7
6 The official rules add: “Remove the red pieces from the game if you are playing a 3-player game.” However, this is
not required. Simply remove the colored pieces that no player has selected and set them aside.
7 Ha nds -U p V a ri a n t: All players must play with their hand of Resource cards face-up.
C ATAN © F RANCKH -K OSMOS V ERLAGS -G MB H. T RANSCRIPTION AND NOTES BY D EREK W HALEY .
S ET TI N G
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T HE S ETTLERS OF C ATAN — C OMPLETELY A NNOTATED R ULES & A LMANAC (V ERSION 1.5) 5
TA R TI NG S ET
ET - UP F O R
UP F O R E XP E R I EN CE D
XP E R I EN CE D P L A Y ER S
L A Y ER S
It is more fun to play with a variable game board—with the game board laid out randomly. The
board changes each game. If you would like to use the variable set-up, assemble the frame as
outlined above. 8
Turn the terrain hexes face down. Shuffle the terrain hexes.
1. Randomly place the terrain tiles f a c e up inside the frame arranged
as shown in Illustration L.
2. Now take the 9 harbor pieces (the small 5-sided pieces with the ships
on them) and randomly place one on top of each harbor on the
frame. See Illustration M.
3. Place the 18 number tokens as shown in Illustration N, using the
alphabetical numbering as references for the placement order.
Sort the number tokens beside the board.
Place 1 token on each land hex. Start at the corner of the island.
Place the number tokens on the terrain
hexes in alphabetical order, proceeding
counter-clockwise toward the center.
Skip the desert. 9
Important: Alternatively, you can use full random set-up. Place
1 token on each land hex. Start at one corner of the island, and
place the number tokens in random order. In such case, the
tokens with the red numbers must not be next to each other. You
may have to swap tokens to ensure that no red numbers are on
adjacent hexes.
ET TI N G U P TH E
P TH E G A ME
A ME F O R
F O R E XP E R I E NC E D
XP E R I E NC E D P L A Y ER S
L A Y ER S
Begin the “set-up phase” after you build the game map. Everyone chooses a color and takes the
corresponding game pieces: 5 settlements, 4 cities, 15 roads, and 1 Building Costs Card.
Sort the Resource Cards into 5 stacks and place them face up beside the board. Shuffle the
Development Cards and place them face down beside the Resource Cards. Place the 2 Special
Cards and the dice beside the board. Place the robber in the desert
The set-up phase has 2 rounds. Each player builds 1 road and 1 settlement per round.
8 If you want to vary relative harbor locations slightly, just shuffle the order of the frame pieces A N D do n ot place
the random harbor pieces as outlined below in point 2.
9 The desert never gets a number token. It should be skipped.
C ATAN © F RANCKH -K OSMOS V ERLAGS -G MB H. T RANSCRIPTION AND NOTES BY D EREK W HALEY .
S TA R TI NG
S ET TI N G
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