Table of contents
1. Menu items and keyboard shortcuts 1
Main category 1
Mode switches 1
Mode independent 1
Space - Look mode 2
F3 - Build mode 2
F4 - Polygon edit mode 2
F5- Object edit/move mode 3
F6 - Texture Edit mode 5
F7 - Exit mode 7
F12 - Grid mode 7
File menu 7
Edit menu 7
View menu 8
Mode menu 8
Aides menu 8
Material menu 8
Lighting menu 8
Network menu 8
Options menu 8
Material right-click menu 8
Hierarchy tree right click menu, all objects 9
Hierarchy tree right click menu, meshes 9
Hierarchy tree right click menu, poly groups 9
2. Preferences 9
Document-specific Preferences 9
Most important Local Preferences 10
3. Color Guide 10
4. About Editing 11
5. About Exits 11
6. About Hierarchy 11
7. About FSMs 11
8. About Radiosity 11
9. About Object Properties 12
Shortcut
Function
More info / tips / description
Space
Look mode, toggle normal / around polygon
Moving around in level is done in move mode
F2
Render mode, toggle Wireframe/Textured
Most of the editing happens in textured render mode. Sometimes it may be faster or easier to use WF though
F3
Build mode
New entities/key points/meshes are created in this mode.
F4
Polygon edit mode
Most of the polygon related editing is done in this mode.
F5
Move mode
The largest mode. Most of the editing that affects the whole entity/mesh, hierarchy or dynamic/FSM is done in this mode
F6
Texture mode
Most of the texture related editing is done in this mode
F7
Exit mode
Exits are created in this mode
F12
Grid mode
Most of the grid functions are available always, but some additional grid manipulation is done in this mode
Num +/-
Grid scale
Grid up/down scale. By default MaxEd uses "old grid units", which are in steps of half/double of one meter.
Alt+Num +/-
Grid size
This changes the size of the grid plane to some extent (does not affect the grid unit).
Ctrl+Num +/-
Camera movement speed
The speed that the camera moves in the Look mode
Num *
Toggle grid on/off
Num /
Cycle trough texture display modes
In texture rendering mode (F2 toggle) you can select between only primary texture / only light map / only light layer / both light map and primary texture rendering. This can be selected also in preferences.
F9
Toggle material palette
Show / hide material and hierarchy palette
Toggle triangles
You can toggle the triangles visualization on/off in wireframe mode
Toggle backface culling
You can toggle the backface culling visualization on/off in wireframe mode
Ctrl+S
Quick save
Quick save level LVL format on top of the previous save
Ctrl+O
Open level
Open old level LVL file. Note: several level files can be open simultaneously, but only one at a time can have texture rendering on.
Ctrl+P
Preferences
Show preferences dialog. See preferences section for additional description.
Insert
Toggle select culled
Toggles on and of if you can select the "backside" (culled) polygons.
AltGr+H
Hold
See File menu section for more information
AltGr+F
Fetch
LMB
Look around
Keep pressed and move the mouse to look around. In "around" mode rotates the camera horizontally around the selected object (press Space to toggle).
RMB
Zoom
Keep pressed and move the mouse back and forth. In around mode rotates the camera vertically around the selected object
Shift
Strafe
Keep shift pressed to move around on the view plane i.e. "strafe"
S
Save screenshot
C
Display document statistics
Presents a dialog with texture, polygon and other statistics.
R
Render all
Render radiosity for the whole document. Choice between "full" and preview algorithms is prompted for. Preview algorithm only calculates direct illumination and doesn't handle transparencies.
Toggle look around and look around an object
XML dump
Dumps a XML document containing all dynamic meshes and all of the FSM messages that they send.
Creating new entities
Draw polygon shape on grid, add a new vertex
Note: If the object is intersecting with itself, a new vertex can not be placed
Extrude mesh (accept creation)
The current polygon is extruded to a mesh, thickness is one current grid unit and the texture used is the current material.
N
Create a new entity (keypoint) to selected point on the grid
A list of possible keypoints is presented
Del
Delete last vertex placement (during polygon shape draw)
Sathron