maxedref.rtf

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- Display keypoints should be "absolute"
MaxED Quick Reference

 

Table of contents

 

1.              Menu items and keyboard shortcuts              1

Main category              1

Mode switches              1

Mode independent              1

Space - Look mode              2

F3 - Build mode              2

F4 - Polygon edit mode              2

F5- Object edit/move mode              3

F6 - Texture Edit mode              5

F7 - Exit mode              7

F12 - Grid mode              7

File menu              7

Edit menu              7

View menu              8

Mode menu              8

Aides menu              8

Material menu              8

Lighting menu              8

Network menu              8

Options menu              8

Material right-click menu              8

Hierarchy tree right click menu, all objects              9

Hierarchy tree right click menu, meshes              9

Hierarchy tree right click menu, poly groups              9

2.              Preferences              9

Document-specific Preferences              9

Most important Local Preferences              10

3.              Color Guide              10

4.              About Editing              11

5.              About Exits              11

6.              About Hierarchy              11

7.              About FSMs              11

8.              About Radiosity              11

9.              About Object Properties              12

 

1.    Menu items and keyboard shortcuts

 

Main category

 

Shortcut

Function

More info / tips / description

 

 

 

 

Mode switches

 

 

 

 

Space

Look mode, toggle normal / around polygon

Moving around in level is done in move mode

 

F2

Render mode, toggle Wireframe/Textured

Most of the editing happens in textured render mode. Sometimes it may be faster or easier to use WF though

 

F3

Build mode

New entities/key points/meshes are created in this mode.

 

F4

Polygon edit mode

Most of the polygon related editing is done in this mode.

 

F5

Move mode

The largest mode. Most of the editing that affects the whole entity/mesh, hierarchy or dynamic/FSM is done in this mode

 

F6

Texture mode

Most of the texture related editing is done in this mode

 

F7

Exit mode

Exits are created in this mode

 

F12

Grid mode

Most of the grid functions are available always, but some additional grid manipulation is done in this mode

 

 

 

 

Mode independent

 

 

 

 

Num +/-

Grid scale

Grid up/down scale. By default MaxEd uses "old grid units", which are in steps of half/double of one meter.

 

Alt+Num +/-

Grid size

This changes the size of the grid plane to some extent (does not affect the grid unit).

 

Ctrl+Num +/-

Camera movement speed

The speed that the camera moves in the Look mode

 

Num *

Toggle grid on/off

 

 

Num /

Cycle trough texture display modes

In texture rendering mode (F2 toggle) you can select between only primary texture / only light map / only light layer / both light map and primary texture rendering. This can be selected also in preferences.

 

F9

Toggle material palette

Show / hide material and hierarchy palette

 

 

Toggle triangles

You can toggle the triangles visualization on/off in wireframe mode

 

 

Toggle backface culling

You can toggle the backface culling visualization on/off in wireframe mode

 

Ctrl+S

Quick save

Quick save level LVL format on top of the previous save

 

Ctrl+O

Open level

Open old level LVL file. Note: several level files can be open simultaneously, but only one at a time can have texture rendering on.

 

Ctrl+P

Preferences

Show preferences dialog. See preferences section for additional description.

 

Insert

Toggle select culled

Toggles on and of if you can select the "backside" (culled) polygons.

 

AltGr+H

Hold

See File menu section for more information

 

AltGr+F

Fetch

See File menu section for more information

 

 

 

 

Space - Look mode

 

 

 

 

LMB

Look around

Keep pressed and move the mouse to look around. In "around" mode rotates the camera horizontally around the selected object (press Space to toggle).

 

RMB

Zoom

Keep pressed and move the mouse back and forth. In around mode rotates the camera vertically around the selected object

 

Shift

Strafe

Keep shift pressed to move around on the view plane i.e. "strafe"

 

S

Save screenshot

 

 

C

Display document statistics

Presents a dialog with texture, polygon and other statistics.

 

R

Render all

Render radiosity for the whole document. Choice between "full" and preview algorithms is prompted for. Preview algorithm only calculates direct illumination and doesn't handle transparencies.

 

Space

Toggle look around and look around an object

 

 

 

XML dump

Dumps a XML document containing all dynamic meshes and all of the FSM messages that they send.

 

 

 

 

F3 - Build mode

 

 

Creating new entities

 

LMB

Draw polygon shape on grid, add a new vertex

Note: If the object is intersecting with itself, a new vertex can not be placed

 

RMB

Extrude mesh (accept creation)

The current polygon is extruded to a mesh, thickness is one current grid unit and the texture used is the current material.

 

N

Create a new entity (keypoint) to selected point on the grid

A list of possible keypoints is presented

 

Del

Delete last vertex placement (during polygon shape draw)

 

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