Dark Heresy - Purge the Unclean.pdf
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Purge the Unclean
™
™
ADVENTURES OF INTRIGUE,
ACTION & HORROR
®
™
™
ROLEPLAYING IN THE GRIM
DARKNESS OF THE
41
ST
MILLENNIUM
INTRODUCTION
Rejoice For You Are True
4
Splinters in the Dark 67
Ketserar
68
Soldevan’s Team 72
Enginseer Molochan
72
Calculus-Logi Tremean
72
Sergeant Forden
73
Lady D
73
Wards 74
That Which Remains 75
The Girl 75
The Imperial Creed and Spirits of the Immaterium 76
Crovus
Shades on Twilight
4
Baron Hopes
4
CHAPTER I – REJOICE FOR YOU ARE TRUE
Faith is a Potent Narcotic 7
Uncovering the Truth of the True 8
Ordo Involvement 8
The Matter of the Meter 9
Inquisitor Globus Vaarak
9
Timeline 10
In the House of Strophes 12
The Strophes
13
Intrigue and the Telepath 14
Pomp Under the Circumstances 15
Hive Sibellus Law 15
But We Didn’t Know That 17
At the Barking Saint 18
An Atmoshere for Intrigue 18
The Barking Saint (Map)
20
Vorlin Orday
21
Lady Borell’s Soiree 22
Imminent Death and the Intrigue Genre 22
Siprit Daneen
8
Orday’s Departure 25
Farcosia 25
Theodosia
27
The Hustle (Map)
29
What Has Been Discerned So Far? 30
The Alabaster Court 31
Slaanesh Cultists Surely 31
The Alabaster Court (Map)
32
Elserge Krin
35
Conversations with the Choir 36
Caros Shoal
36
Strike Against Strophes 38
House Strophes (Map)
39
To Ambulon 41
The Blatant Way 41
Every Vision has its Price 43
The Oracle Ocular 43
Joyous Choir’s Temple (Map)
44
Serrated Query’s Operatives 45
Impossible Processing 46
Experience Awards 46
NPCs 48
Player Handout 1.1: Joyous Choir Pamphlet
50
CHAPTER II – SHADES ON TWILIGHT
A Legendary Blade
77
Ishtan Vogel
78
Vox Code
79
The Luminous Reproach
80
The Liber Daemonica
80
In the Dark
82
The Strike Force of the Kabal of Crimson Woes
82
The Black Ship (Map)
83
We’ll Be Back Mon-Keigh!
84
Acolytes We Are Leaving!
85
Experience Awards
85
NPCs
86
Corsair Weapons
89
Player Handout 2.1: Twilight Hulk Map
90
53
CHAPTER III – BARON HOPES
Links in a Chain 93
The Slow Creep of Fear 93
Ordo Involvement 94
The Late Baron 95
Timeline 95
Baron Havalir Saerton Ulbrexis
99
Captain Kobal Aizdar
100
Proctor Noles Rotlan
103
Arbites Op-Centre (Map)
104
The Harrow 105
Facts & Speculation 106
Captain Movern
106
A Priest’s Lot 109
Mutant Thugs 114
Olion, Mutant Negotiator
116
Talking to Mutants 117
Wrong Place, Right Time 119
The Personal Touch 119
Hazael’s Cross (Map)
120
A Blueprint for Madness 121
The Broken Chains 122
Throgel
122
Assod Morirr, Mutant Cultist
122
Raze
123
Mutant Terrorists
123
Saint Ulbrexus 124
Warp Zombies 124
Running the Battle 126
Aftermath 128
Experience Awards 128
NPCs 129
Player Handout 3.1: The Sepheris Secundus Transcript
130
APPENDIX – THE SERRATED QUERY
Ordo Involvement
54
The Heart of the Hulk
55
Timeline
56
Brother-Sergeant Agamorr
58
Preparations
59
Questions and Answers with the Astartes
59
The Twilight (Map)
61
A Warped Derelict
62
First Contact
64
Warp Beasts
64
134
The Storage Chamber (Map)
65
APPENDIX – THE FACELESS ONE
136
Bring It On!
66
3
I
ntroduction
The three adventures are:
Re j o i c e fo r y o u a r e
tr u e
“So far from the light of the Throne, it is easy to get lost in the
darkness.”
— Inquisitor Vownus Kaede.
Warhammer 40,000 Roleplay:
D
a r k
H
e r e s y
consisting
of three linked but very different journeys into the
shadows of the Imperium within the Calixis Sector. The
adventures follow several of the plot threads left open at the
conclusion of Illumination—the introductory adventure in
D
a r k
H
e r e s y
—and are suitable for Acolytes under Rank 5.
However, the adventures have also been designed with an
eye towards the fact that not every GM will wish to run their
campaign within the 40KRP’s core Calixis Sector setting. While
these adventures all showcase some of the darker aspects of the
Golgenna Reach, they can easily be moved to other portions of
the vast Imperium with little effort on the part of the GM.
Each of the adventures within this book stands alone, yet they
are also linked; a GM may use them as a springboard for an entire
campaign. Each of the adventures also has an “Ordos” sidebar for
GMs that wish to explore more of the interplay and rivalries
of the various Ordos of the Inquisition. One of the terrible but
unseen villains of the Calixis Sector is whispered of within the
pages of this august tome. What place he (or is that a she, or an
it?) plays in each GM’s campaign, if any, is up to them.
While all three adventures within this anthology involve
investigations of some sort, they are each thematically geared
towards a different mode of gaming: action, horror and
intrigue. Sidebars throughout provide useful advice for GMs
(new and experienced), on how to run the various styles in an
effective manner.
A seemingly harmless Imperial cult hides dark secrets
behind a friendly exterior. The Acolytes will have to go
undercover on the Calixis Sector’s capital world of Scintilla,
to understand what the Joyous Choir has to do with
kidnappings and corrupt xenos technology. The answers
are not for the faint of heart.
Sha d e s o n Twi lig ht
SHADES ON TWILIGHT
Of all the mysteries of the galaxy, none conjure up such
powerful images as that of the space hulks, the cast-off debris
treasure troves of the warp. When a space hulk broadcasting
the call sign of a long lost Inquisitor enters the Golgenna
Reach, the “expendable” Acolytes are sent aboard to see what
they can discover before the Imperial Navy destroys the
ship—perhaps with them upon it!
Ba r o n Hop e s
A brutal group of mutant terrorists answering to a name that
has been thought buried for a decade has returned to bring
destruction and terror to the mines of Sepheris Secundus, the
mineral powerhouse of the Calixis Sector. The Acolytes are
accompanied by a mysterious “expert” in order to search out
and crush the criminals, once and for all. The past, however,
never seems to rest lightly.
4
In tr o d u c ti o n
REJOICE FOR YOU ARE
TRUE
P
P
urge the Unclean is an adventure anthology for
BARON HOPES
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polak9917
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