0262141019.The.MIT.Press.Video.Game.Spaces.Image.Play.and.Structure.in.3D.Worlds.Mar.2009.pdf
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Video Game Spaces: Image, Play, and Structure in 3D Worlds
Video Game Spaces
Video Game Spaces
Image, Play, and Structure
in 3D Game Worlds
Michael Nitsche
The MIT Press
Cambridge, Massachusetts
London, England
© 2008 Massachusetts Institute of Technology
All rights reserved. No part of this book may be reproduced in any form by any
electronic or mechanical means (including photocopying, recording, or information
storage and retrieval) without permission in writing from the publisher.
For information about special quantity discounts, please email special_sales@mitpress
.mit.edu
This book was set in Bell Gothic and Garamond 3 by SNP Best-set Typesetter Ltd.,
Hong Kong.
Printed and bound in the United States of America.
Library of Congress Cataloging-in-Publication Data
Nitsche, Michael, 1968–
Video game spaces : image, play, and structure in 3D worlds / Michael Nitsche.
p. cm.
Includes bibliographical references and index.
ISBN 978-0-262-14101-7 (hardcover : alk. paper) 1. Video games. I. Title.
GV1469.3.N58 2008
794.8—dc22
2008019730
10 9 8 7 6 5 4 3 2 1
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