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COLOR PRINTING GUIDE
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COPYRIGHT AND LEGAL NOTICE
Canvas™ Color Printing Guide
© Copyright 1999 Deneba Systems, Inc. All Rights Reserved. No part of this publication may be
reproduced, transmitted, transcribed, stored in a retrieval system, or translated into any language in
any form by any means without the express written permission of Deneba Systems, Inc.
Canvas and Deneba are trademarks of Deneba Systems, Inc. All other trademarks and registered
trademarks are the properties of their respective holders.
L
N
ICENSE
OTICE
This manual, as well as the software described in it, is furnished under a license included with the
product, and may only be used or copied in accordance with the terms of such license. The content
of this manual is furnished for informational use only, is subject to change without notice, and
should not be construed as a commitment by Deneba Systems, Inc. Deneba Systems, Inc. assumes
no responsibility or liability for any errors or inaccuracies that may appear in this manual.
Deneba Software, 7400 SW 87th Avenue, Miami, Florida 33173 / (305) 596-5644
L
T
ICENSES
AND
RADEMARKS
Canvas Software was designed, programmed and is Copyright © 1985-1999 Deneba Systems, Inc.
All Rights Reserved. Canvas and Deneba are trademarks of Deneba Systems, Inc. and may be reg-
istered in certain jurisdictions. Contains an implementation of the LZW algorithm licensed under
U.S. Patent 4,558,302 and foreign counterparts. The Proximity/Merriam-Webster Hyphenation
System ©1990 Merriam-Webster, ©1990 All rights reserved Proximity Technology, Inc. Image
Stream® Graphics & Presentation Filters Copyright © 1991-1998 Inso Corporation All Rights
Reserved. Portions of the graphics filters © 1998 Access Softek. Trumatch 4-Color Selector © 1998
Trumatch, Inc. Toyo Color Finder and Color Data Copyright © 1998 Toyo Ink Mfg. Co., Ltd.
Windows®, Windows 95, Windows 98, Windows NT, Windows 2000 are trademarks of Microsoft
Corp. Mac OS, QuickDraw, QuickDraw 3D, QuickTime, and TrueType are trademarks, and Apple,
LaserWriter, Macintosh and Power Macintosh are registered trademarks of Apple Computer, Inc.
Adobe, Adobe Illustrator, Adobe Photoshop, and PostScript are trademarks of Adobe Systems, Inc.
which may be registered in certain jurisdictions. QuickHelp is a trademark of Altura Software, Inc.
Toyo is a trademark of Toyo Ink Manufacturing Co., Ltd. Trumatch is a registered trademark of
Trumatch Inc. MacPaint is a registered trademark of Claris Corp. Photo CD is a trademark and
KODAK is a registered trademark of Eastman Kodak Co. PANTONE®* Computer Video simula-
tions used in this product may not match PANTONE-identified solid color standards. Use current
PANTONE Color Reference Manuals for accurate color. *PANTONE Color Computer Graphics ©
Pantone, Inc. 1986, 1988. Pantone, Inc. is the copyright owner of PANTONE Color Computer
Graphics and Software which are licensed to DENEBA SOFTWARE to distribute for use only in
combination with Canvas. PANTONE Color Computer Graphics and Software shall not be copied
onto another diskette or into memory unless as part of the execution of Canvas. All other brand and
product names are the property of their respective holders.
CONTENTS
Introduction
................................................................................................. 7
An overview of printing methods
.................................................. 9
Lithography and offset printing
............................................................... 10
Letterpress
...................................................................................................... 12
Gravure .........................................................................................
13
Screen printing
.............................................................................................. 13
Arranging publications for the press
...................................................... 14
Finishing steps
.............................................................................................. 15
Binding
............................................................................................................ 16
Color printing and image reproduction
................................... 17
Halftone screening for images
................................................................. 18
Halftone screen frequency
......................................................................... 18
Resolution of images and output devices
............................................ 20
Scanning to create digital images
........................................................... 20
Determining scanning resolution
............................................................. 21
Source images
............................................................................................... 22
Image resolution and memory requirements
...................................... 23
Separating colors for printing
.................................................................. 24
Printing with process colors
...................................................................... 26
Designing documents in color
................................................................. 28
The process color gamut
............................................................................ 28
Specifying process colors .............................................................
29
Hi-fidelity color systems
.............................................................................. 29
Specifying spot colors
................................................................................ 30
Knockouts and overprinting
..................................................................... 31
Overprinting black ........................................................................
32
To overprint objects ......................................................................
33
Overprinting text
........................................................................................... 33
Trapping
......................................................................................................... 34
Applying traps to selected objects
.......................................................... 34
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