Hand Cannon 7.pdf

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Contents
Tengar’s Journal
pg 04
Fog Of War
pg 06
Army Of Ord Part 1
pg 07
Character Chassis
pg 12
Jack Handling -d20 Revenger
pg 15
Legal Page
pg 18
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From the Journal of
Passing north of the Thrornwood, we kept
quiet and quick as possible. The rumors from
other travelers was that the Tharn tribes were
restless, and many more didn’t make it past
then did. Interestingly enough, one of the dif-
ferences in Sinai Cygnaran is they refer to it as
the “Tharnwood”. They also claim that theirs is
the truer version ‘unlike those soft stone-dwell-
ers’. If that is true, then the question becomes,
which came first? The Tharn or the Tharn-
wood?
Our party numbered two dozen carts,
and perhaps twice that in able bodies, so
the likelihood of being attacked I thought
was small. But was quickly dispelled of that
thought when we were attacked on three sepa-
rate occurences. These were small bands, of
less then a dozen warriors. But all during the
fights, I had the feeling that these were more
feints, testing us, and that more were watch-
ing from the sheltering trees. An old Dwarfs
paranoia? Perhaps. Though I am glad to report
the tales of them changing to Warpwolves and
monsters are untrue(2).
A few days out of Rorschik I was
proven right. A huge group attacked; they must
have numbered over a hundred. The wagons
were circled, but there was little hope of repel-
ling them for long. I went through the first
of my Ordic Crossbow clips and switched to
the second, handing the empty to Oran, but
he wasen’t there. Seven bolts later, I was out
of bolts, and was down to a dagger. When
the roof of the wagon (my wagon!) suddenly
tilted wildly, sending me flailing to the ground.
Imagine my amazement when, after tucking
and rolling clear, instead of a horde of Tharn
warriors, I saw a large dun colored dragon
crouching in the bottom half of my wagon!
With a whirr and a few clangs it turned to face
the oncoming horde. But they had already
seen, and were fleeing. As their cries faded into
the distance, the absolute quiet of the night
stole over us all. The drake remained motion-
less, only making a very faint noise.. was it
giggling??
A flap of skin between it’s wings (one
of which, I suddenly realized, was a wooden
frame) pulled back, and Oranekananhek rolled
out, laughing uncontrollably.
Professor Tengar
By Jason Lang
Fifth day of Rowen, in Rowen. 603 A.R.
I have left Llael with the vague in-
tention of heading to Rorschik. I have a few
relatives in the area, and admit that the west
isn’t that well known to me. By fortunate
coincidence, a caravan was heading out in a
similar direction. It quickly became apparent
to me that this was no normal trading caravan.
The bright wagons and broad, bronze-skinned
people quickly made it apparent that I had
signed on to a wagon-clan of Sinari(1).
I have never traveled with the Sinari
before, and am finding it quite the experience.
They claim to be devout Morrowists, and As-
cendant Ellena features prominently. For some
reason, however, they take to painting her figu-
rines solid blue. Also with or perhaps alongside
is a kriel of Gobbers. The two groups are fairly
intermeshed, often sharing supplies, food, and
on occasion even carts. I’ve only a passing fa-
miliarity with Molgur, and the high-speed dia-
lect they fire off is hard to follow. The Sinari
speak a dialect of Cygnaran, with a few odd
declensions. Both groups seem to use plenty of
borrowed words from each other, which makes
following a conversation a somewhat startling
affair. Still, they let me tag along, which has
been a fascinating experience. The red and
pink wagon that I’m bunked in belongs to a
polite young Gobber named Oranekananhek.
It’s quite cramped, as he is a mechanik of some
sort, and fills the wagon with scrap and various
projects that he is working on. The cart makes
a unholy racket as we travel, so to preserve my
ears, I have taken to walking alongside quite
often. He was working on a project the whole
way, a great contraption involving gears and
chains and great lengths of canvas sheeting.
When I asked what it was, he mysteriously
answered “A surprise for the Summerfaire”.
4
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Suddenly it hit me. He was making a drake for
Bait-the-Drake!(3). It wasen’t too much lon-
ger before everyone was laughing as well, and
Oran was the hero of the day.
Summerfaire has been falling out of
favor in the bigger cities, quite often being
seen as rustic, old-fashioned, and a good place
to get one’s purse lifted. While it is all those
things, it is also vitally important to the smaller
towns. Business and weddings are arranged,
goods are bought and sold. What is hard to
acquire for farmers, trappers, and fishers are
stocked up. And perhaps most importantly, it is
a chance to go out and meet people and act im-
proper. In Rorschik, the tradition is to dress in
one’s finery, and show off. Tent cities spring up
all around, and beer and wine is sold in impres-
sive quantities. It’s wild, chaotic, and a blast.
Music is everywhere, ranging from Ordic pipe
and drum songs, Morridane chants, Llaelese
four-part songs, and all sorts of folk music.
Games and races abound, and the usual brag-
gado follows. I watched with some amusement
as a drunken Khard and an even more drunk
Umbrian got into an argument as to which was
a better horsemen. After fifteen minutes of fail-
ing to get on their horses, the Umbrian man-
aged to mount facing backwards, which gave
him a perfect view of the Khard snoring in the
hay. So I guess that answers that old debate.
I caught two people with their hands
in my purse, and kindly asked them not to try
that again or I would be forced to remove their
lively hoods. I never did catch the third one
though, which means that I might be forced to
do some translation work or copying to earn a
few Talons to continue on to Korsk.
Oranekananhek.’s drake was a huge
success, by the way.
_____ ________ _____
(1) - Sinari are nomadic peoples that wander the
coast from Carre Dova to Highgate, mentioned in
the Character Guide (p. 45). What this group was
doing in Merywyn is anyone’s guess.
Suggested racial package:
Base Height: Male 5’ 3”, Female 4’ 9” (+2d10 in)
Base Weight: Male 140 lbs, Female 100 lbs (+
height mod. x 2d4 lbs)
Automatic Languages: Cygnaran (spoken), Molgur
(spoken)
Bonus Languages: Cygnaran (written), Ordic (spo-
ken), Ordic (written), Molgur (written)
(2) - Luckily for the good Professor, none of the
Tharn “Channeled the Worm”. DMs should feel
free to make up whatever rumors they wish, es-
pecially when dealing with uncommon creatures.
Dregg can dig through solid stone, Satyxis men are
even bigger and nastier then their women, but there
are only a few of them, so they stay at home and...
err... ‘tend the herd’. Razorbats steal shiny objects.
Skiggs wait by water for dogs to drink, so they can
sit on their heads and drown them. Any kind of
‘common knowledge’, folklore, or oddball story
you know could be a good source.
(3) - Bait-the-Drake is an old, old game, played
during summerfaires all over Immoren for thou-
sands of years. In the old days, several people
dressed in a suit (similar to the dragons used in
Chinese New Year). The game has gotten a resur-
gence in recent years due to mechanical dragons
being built.
The game is quite simple. A few bales of
hay are placed right at the ‘drakes’ feet. These are
then covered with ‘treasures’ of various sorts, so
it looks like a formidable pile. The players get to
keep whatever they can grab from the pile, but
if they are touched by the drake, they are out.
Many variations on this game exist all through the
Kingdoms. In the Protectorate, you are safe if you
shout out a line from the Book of Law. Kossite
versions pit multiple players against each other as
well as the drake, and it’s considered fair play to
knock each other into the claws of the drake. The
Midlunder version usually pairs up players, one
playing the ‘Knight’ the other the ‘Damsel’. The
Knight can use his sword (usually a wooden rod
or a practice blade) to block the drake’s attacks,
but cannot touch the treasure. The Damsel cannot
touch or be touched by the drake, but can gather
treasure. Most of the treasure is worthless, costume
jewlery, a few copper coins, and the like, but a few
gold coins, a semiprecious stone, fancy clothing or
minor jewelry is possible.
Optional Ability Adjustments: +2 Charisma, -2
Wisdom
Automatic Class Skill: Animal Handling
Skill Bonuses: +2 racial bonus to Ride and Perform
checks
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