FictionalReality-MAGAZINE-10.pdf

(26157 KB) Pobierz
update2.PDF
459891821.014.png
 
459891821.015.png
Fictional Reality
December 2002
Issue 10
Table of Contents
Game Reviews
Mech Warrior: Dark Age
3
Fiction
Necromunda
68
Giant Monster Rampage
4
Lord of the Rings: The Two Towers
6
Press Releases
Games Workshop
Armies of Arcana
9
71
Mutants & Masterminds
12
Pinnacle
73
Privateer Press
74
Fiction
Magic: The Gathering
Fast Forward Entertainment
75
13
Standing Orders
Gothic Horror
Larry Leadhead
15
76
Dungeons and Dragons
Warhammer Fantasy Role-play Demons
16
Free Game
Rabbidgerbal’s Biplane Dogfight Game
79
Miniature Reviews
Pulp Figures
20
Concept Artwork
Excelsior Entertainment
81
IK: Warmachine
22
Knight-Terror
84
Hundred Kingdoms
25
100 Kingdoms
86
Rackham
27
Reaper
28
Quick-Start Rules
IK: Warmachine
Knight Terror Games
29
88
I-Kore
31
Excelsior Entertainment
32
Battle Report
Confrontation: Twilight of the Dead
95
Battle Report
Chronopia: Firstborn vs. Devout
36
The Slave Pit
Painting Translucent Clothing
103
D20 Reviews
Masters of Arms
43
Contest
Merry Christmas Contest
The Book of the Righteous
44
105
Heroes of High Favor: Half-Orcs
45
The Assassin’s Handbook
46
Oathbound
47
From the Editor
Common Ground II / Gaming Frontiers 3
49
Wild Spellcraft
50
Holy Cow, the Table of Contents has finally spilled over
into the second column and we’ve surpassed the 100-
page mark! Thanks to everyone that has made this
possible and I hope to continue along these lines with
more articles and larger issues of Fictional Reality.
Depths of Despair
51
Monster Manual II
52
Star Wars: Arms and Equipment Guide
53
Monsternomicon
54
Bluffside: City on the Edge
55
Weird War II: Land of the Rising Dead
56
Ok, so what’s been going on? Well, I’ve been playing
some miniature and role-playing games as I have time.
Mostly Chronopia and Confrontation on the miniatures
side and we’ve started bouncing between several role-
playing games, all still d20 right now, with Judge Dredd
and Dungeons and Dragons taking center stage right now,
but we’re looking at jumping into Feng Shui for a little
while.
Deadlands: Lost Colony
57
Twin Crowns
60
Broadsides!
61
Wrath and Rage
62
d20 Modern
63
Arsenal
64
Hell on Earth
65
Campaign Magazine 5 / Enchanted Locations
67
1
459891821.016.png
Advertisers Index
Great Canadian Miniatures
IFC, 58 and 100
RPG Objects
2 and 104
100 Kingdoms
11
Devil Dog Design
19
Fantization
21 and 70
Privateer Press
35
Pinnacle Entertainment Group
42 and 70
Thane’s Games
48
Etherworld
59
Excelsior Entertainment
66, 80, and 94
Plans for Gen-Con next year are already starting to take shape for me and I
really hope to see, and get a chance to play with, many of you.
Many thanks go out to Dave Ross at Pinnacle Entertainment Group for
providing the artwork for this issue’s cover. It’s from their Weird Wars
Afrika Korpse sourcebook.
Also, just to make sure that we’re all still on the same page, and hopefully
out of court rooms, I make no challenge whatsoever to anyone’s physical or
intellectual property. If you own or hold the copyright to any product,
game, piece of moon rock, etc… in which there is an article written about in
Fictional Reality then you still own it.
Ok, that’s about it from me for now. Hope that you have a very Merry
Christmas and a Happy New Year and be sure to check out the very last
page of this issue for a chance to pick up some free toys.
Later,
Mark Theurer
2
459891821.001.png 459891821.002.png 459891821.003.png 459891821.004.png 459891821.005.png 459891821.006.png 459891821.007.png 459891821.008.png 459891821.009.png 459891821.010.png 459891821.011.png
THE GAME
The first thing you need to know about MW:DA is that it is
not customizable in the way that you are probably used to
with miniature games. All of the units come ‘as is’.
Customization comes in when you choose what specific
units will go into your force. The combat dial, or ‘clicky’
base contains all of the game stats for that figure. ‘Mechs
generally have two weapons (energy, ballistic or HTH), a
speed rating (inches per turn), attack and defense values,
a vent rating (for dispersing heat), and a heat dial.
Vehicles and infantry are similar, but heat is absent and
fewer weapons are sometimes found on them. There are
also variants to most units (Green, Veteran, and Elite)
which have different stats and there are special Unique
units, which you can only have one of in your force. Point
values are also listed right on the base.
BASICS
Standard games are played on a 3’ x 3’ table (smaller than
most other miniature games) and after settling on an
army point value you pick the figs you want to use and
head off to battle. Based on the number of points you are
using you can issue a number of orders each turn. Unless
you want to take damage (vehicles/infantry) or increase
heat (mechs) you cannot give a unit an order of two
consecutive turns. A word about damage is appropriate
here. It represents not only you getting smacked around,
but also the use of special ammunition, armor being
blown off, fatigue, etc… It’s used more abstractly and
represents more in MW:DA than in other games.
Mech Warrior: Dark Age is a collectible miniatures combat
game by WhizKids. Starter Sets retail for $19.95 and
contain 8 miniatures (1 ‘Mech, 2 vehicles and 5 infantry
stands), a rule book, faction dossier, special equipment
card, a ruler, some stickers, and 3d6. Booster Packs will
set you back $9.95 and contain 4 miniatures (1 ‘Mech, 1
vehicle and 2 infantry stands).
Orders can range from moving, fighting in close combat,
charging, shooting a weapon, trying to capture an enemy
unit (with infantry), etc. No unit can ever perform more
than one order each turn so even though the game has
been simplified from its pencil and paper roots
Combat is handled by adding your attack rating to the roll
of 3d6. If you equal or exceed the defense rating of your
target you do damage related to the weapon you are
using. It’s pretty straightforward and easy. There is an
slightly different way of determining fumbles and criticals
in MW:DA. Two of the 3d6 that you roll are white and the
other is black. If you roll double 6’s on the white dice you
automatically hit the target and cause extra damage. If
you roll double 1’s on the white dice you automatically
miss and you take one hit, or ‘click’ of damage.
Mech Warrior: Dark Age is the ‘new’ version of Battletech
using the ‘clicky’ bases made popular with Mage Knight
and Hero Clix. It is a game of giant mechanized walking
tanks, and the regular futuristic kind, engaging in combat
in the 32 nd century.
I have to mention that I was very much not a fan of Mage
Knight (the ‘clicky’ bases didn’t appeal to me at all and the
figures were just not at all what I was looking for). It
took a good word from another game manufacturer, that
does not work for WhizKids by the way, to get me to pick
up Mech Warrior: Dark Age and give it a chance.
I found the combat system pretty elegant and the lack of
record sheets actually let us concentrate on playing the
game.
3
459891821.012.png 459891821.013.png
Zgłoś jeśli naruszono regulamin