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Legion 1
LEGION
issue three - july 2002
HELLO
Game Note: Like all the Witzenberg Group publication,
this is written in Classical and is invaluable for lawyers.
Any lawyer who uses this work gains a +10 to Law tests.
This is a common work, but like all of the Witzenberg
Group’s books is very expensive. Generally, this book
sells for a hundred Crowns, but lately a black-market has
been discovered. Many of the Witzenberg Group’s
warehouses have been robbed, and these books have
been found for sale at half the price. The publishers are
angry, yet lawyers are surprisingly slow to offer their
support. Mutterings suggest that this is only just
desserts, after the daylight robbery of the prices charged
up until now.
Welcome to issue three of Legion, the newsletter that
contains those articles we just haven’t got the room to
put into the pages of Warpstone itself. This time around
we have a look at Richard Martin’s artwork, a reprint
from an out-of-print Warpstone, a alternative plot for an
Warpstone scenario and other stuff. The articles
contained in this issue highlight why we started Legion.
We hope you’ll let us know what you think.
OVERDUE BOOKS
OKS
Langenburg’s Cyclopediea
Published in 2489 in Nuln, the Cyclopediea is a bestiary
written and conceived by Lou Langenburg. Though he
possessed no University ties, Lou was an explorer and
hunter who tracked all manner of animals and beasts in
the southern part of the Empire.
The work lists over four hundred types of animals,
plants and monsters. Each entry is accompanied by
sketches and information. Background on the numerous
animals and plants is accurate, but the entries for
‘monsters’ are often comical to those with experience of
them. The fact that halflings, gnomes and Dwarfs are
listed as monsters caused an outcry from their respective
communities. Many adventurers starting out for the first
time have been known to consult this. Indeed, one
possible scenario hook would be to have the PCs update
the book through trial and error.
This is a relatively unimportant work, and can be
found among many private collections. University
libraries have pulled this from their shelves because of
the many errors. The book measures 15” x 12”, and the
binding is a simple thick paper one. It is a cheap binding,
and many argue this suits the work.
Game Notes: This work is not significant in any way.
There is so much wrong with this book that any PC who
tries to use it to discern information about ‘monstrous’
flora or fauna must make an Intelligence test at –10 to
discern anything useful. Should they fail this test by 30
points or more, then the information they gather will be
wildly inaccurate and potentially dangerous. This work is
common , and inexpensive to buy at ten Crowns.
By Richard Iorio II
We printed a selection of tomes in issue 14 in the article
Between the Lines . Here are a couple more we left out for
reasons of space.
Berger’s Law Dictionary
First published in 2402 by the lawyer and scholar Konard
Berger (2362-2452), this work is the foremost authority on
legal terms and definitions. Now in its 6 th edition, Berger’s
is the one source that lawyers and students can turn to
for legal definitions.
Berger was a lawyer of great renown in Altdorf, and
his clients could be found not only in the Empire, but in
Tilea as well. His dealings with various legal systems led
him to define the terms and practices commonly found in
the courtrooms at the time. However, he went further that
this, also researching old terms and laws in order to
provide a more comprehensive history.
With the 6th edition the publishers, The Witzenberg
Group , have included Estalian, Bretonnian, and even Sea
Elf terms. The work is found on every lawyers desk, and
in every law school.
Measuring 10” x 8”, the work is cloth bound and the
five hundred type set pages are sewn to the spine. The
binding is loose, and many copies are missing pages.
Lawyers complain that every year or so a new copy must
be bought due to the number of missing pages. A solid
work, but really only useful for lawyers or students of the
law.
Editors: The usual suspects.
Legion is a Warpstone publication. Warpstone can be contacted at 11 Eridge Green, Kents Hill, Milton Keynes, MK7 6JE or contact by e-mail at warpstone@bigfoot.com
or for more info check out www.warpstone.darcore.net
Warhammer, White Dwarf and Games Workshop are registered trademarks and Warhammer Fantasy Roleplay, The Enemy Within, Shadows Over Bogenhafen, Death
on the Reik, Power Behind the Throne, Carrion up the Reik, Marienburg: Sold Down the River, Apocrypha Now, Apocrypha 2: Charts of Darkness, Doomstones,
Middenheim: City of Chaos, Empire in Flames, Empire in Chaos, Realms of Sorcery and the names of all prominent imagery, places and characters within the Warhammer
world are trademarks of Games Workshop Ltd. and are used without permission. Warpstone recognises the status and ownership of all copyrights, trade marks and
registered names that may be used herein and the use of the aforementioned within this publication should not be construed as a challenge to such status and ownership.
Warpstone (ISSN 1465-6604) & Legion are independently produced magazines, and not owned, licensed or approved by Games Workshop Ltd, or Hogshead
Publishing Ltd. All original material is copyright to the respective author/artist.
A WARPSTONE PUBLICATION
OVERDUE BO
By Richard Iorio II
18663270.012.png
THE ARTIST’S NOTEBOOK
A Look at the art of Richard Martin
Ar
twork has alwa ys b
ys bee n very imp
n very imp or
oor tant to
tant to
Warpstone and here we tak
ok at some
sketches from Richard.
e a look at some
ok at some
sketches from Richard.
A Necromancer from issue 10. Like all sketches Richard works’
changes little from sketch to final version. The major difference
here is the lack of two ornate rings and the “reserve” of the arm.
Cleric of Morr from
Corrupting Influence.
Ghoul, also from
issue 10.
Two more necromancers. The one on the
left was on the cover of issue 10 and one
of the most popular. Note the symbol
sketches to left of figure. These are for
the brooch at the front. The figure above
is from issue 15.
Two sketches of
pictures from Chart of
Darkness.
2
legion - issue three
A Ar
AAr twork has alwa
o or
twork has alwa
ys b
n very imp
arpstone and here we tak
arpstone and here we take a lo
e a lo
18663270.013.png 18663270.014.png 18663270.015.png 18663270.001.png 18663270.002.png 18663270.003.png 18663270.004.png 18663270.005.png 18663270.006.png
AN EXCHANGE OF LETTERS
By T
By Tim Eccles and Leif Ulrich Schrader
The following exchange grew from a letter originally written to Warpstone by Lief. We have decided to include some of the exchange
between Leif and Tim (who wrote the article that Leif commented upon) as it raises a number of important points, all of which deserved
to be made public in order to enable further debate. Give us your thoughts on this issue.
describe (in a Marxist sense) as a defence of their
class, rather than for any aims that later became
associated with the Nazis. To be equally simplistic,
they tended to be fighting to retain the existing
(Prussian) order of the Kaiser, and certainly had no
sort of social revolution in mind of the sort envisaged
by Hitler; indeed, they would (at this time) have
likely fought equally against that. However, to
suggest that a group fighting in 1919, after seeing
their future and class privileges overturned by defeat,
then disbanded and became the SA in 1933 is a
rather tortuous piece of logic. Stretching my use of
the term to a particular Germanic phrase is simply
unreasonable. More, to most readers, “tell it to the
marines” is a much more likely origin for the quote
than Leif’s rather convoluted assertions that it has
its basis in Nazism. In fact, this was precisely my
intention. In the UK and USA, the phrases, “go tell
it to the marines/ police/ etc”, are reasonably familiar.
WFRP covers many unappealing facets of human
history - feudal despots, uncaring merchant
capitalists, mass slaughter and warfare, racist pogroms
(against ‘chaotics’) - and to pick out my use of the
term “freikorps” which I have taken simply from a
post-World War 1 postscript is highly unfair. Indeed,
for what it is worth, the word is even in my pocket
English-German dictionary as ‘volunteer corps’ -
which is precisely what the group is. I accept that as
presented in the article there is no context for the
group, but they are, in my campaign, pretty much
what the freikorps were: a group of privileged
individuals seeking to defend that privilege. One of
the things that I like about WFRP is its reality, and
sadly that includes all sorts of prejudice - as discussed
in a Correspondent article of mine. The freikorps are
simply a product of Imperial social relations, just as
in real life they were a result of the collapse of
Germany in 1918.
Another point Tim raises is that the term
“Freikorps” is, when translated, quite harmless. I
agree and I also agree that a word itself is neither
good nor bad, but neutral. But our allusions transport
the idea of a word. National-socialism is quite
harmless as a word. Literally, it simply means
‘socialism within a nation’. And many people who
believed in National-Socialism during the Weimar
Republic had nothing to do with what happened
after 1933. However, the Nazi-regime has tainted
this word. And just because the word itself is neutral
and because many people who called themselves
National-Socialists during the Weimar Republic were
followers of what later became the biggest disaster of
Europe, you would not seriously suggest that you
would give that name to a group in WFRP (please
correct me if I am wrong).
Tim says that I “torture” logic and history by
saying that the “Freikorps” where the predecessors
of the SA. To cite from Chambers Dictionary of
World History: “Formed in late 1918 and 1919…
the Freikorps played and equivocal and often violent
role in the early history of the Weimar Republic…
and engaged in a campaign of terror and assassination
against prominent republican figures as well as
attempting to topple the republic in the ‘Kapp
Putsch’ (1920). Despite their official dissolution in
1920, the Freikorps maintained a clandestine
existence and were involved in Hiltler’s failed 1923
putsch. Subsequently quiescent, many Freikorps
officers later resurfaced as leaders of the SA.” I think
that this hints at a direct connection between the
two organisations. Calling this a torture of logic or
history seems a little daring.
Tim: The use of real world material in a game
always runs the risk of offending those who
experienced events or believe that they still live
with the repercussions. This is often utilised by
nationalists who simplify historical events and lay
claim to them as tools in modern debates. The film
Braveheart is a perfect example, being historical
rubbish, but appealing to anti-English Scottish
sentiment. I make no apology for utilising history
as a source for deepening the worlds in which I
game, and I do not accept that individual (or group)
perspectives upon those histories negate their richness
in source material for a fantasy game. Moving on to
the specifics of WFRP, Games Workshop (to my
mind) has always utilised what might colloquially
be described as fascist ephemera within its games.
Whilst this might be most obvious within the
worrying (and this is an issue in itself) Warhammer
40K, WFRP clearly retains similar overtones within
its dark and gothic setting. I see nothing wrong, in
principle, with this, assuming that these issues are
set in the appropriate social, economic and political
settings. Simply wishing away evils will not work,
and RPGs are educational as well as entertaining.
Indeed, I am surprised at such a viewpoint from
someone who included a paedophile NPC in a series
of characters that he wrote up for the WFRP e-mail
List. That, for me, suggests that we agree that
unsavoury aspects of the real world are valid topics
for a game world, subject to their appropriate
contextualisation. I have always viewed The Empire
as capable of the same forms of nascent racism that
found root in Germany, and which may form such
fertile ground for development of those same ideas.
The fact that I use such things by no means implies
my support for them; rather I portray them as
unsavoury groups that the PCs would find reasons
to dislike instantly. Racism is, in my view, a suitable
subject to cover in RPGs, and is already apparent in
WFRP - Dwarfs are racists by definition, as they
have animosity to Elves.
I also disagree that the Freikorps equate with the
Nazis. That is a very naïve assertion. True, the
freikorps were right of centre militias derived from
disbanded army units fighting against the leftists
who replaced the Kaiser after the First World War.
However, this group was fighting in what I would
Tim: Obviously, the bottom line is that I had no
intention of offending anyone with an article. The
quote Leif refers to has its roots in an Anglo-American
saying and not a German one at all. I quite strongly
believe that this is a completely different situation
than that of Untermensch, which I think is worse
than tasteless. In fact, I disagree with almost
everything Leif says. To suggest that a paedophile
might not be a criminal could be taken to be equally
tasteless. I recall a university academic in Wales
being sacked for suggesting something far less radical
about paedophilia. I have never mentioned the
Holocaust, nor would I, but I do maintain that
racism is an integral part of WFRP. In addition, one
of the defences of RPGs against the ‘moral minority’
and religious book burners during the early years of
my gaming was precisely that it was educational.
Many people base their WFRP campaigns upon
excerpts of history that they go and read up on. As
a Chivalry & Sorcery and Harn player, I am doubly
in disagreement with the statement. I’ll certainly
defend RPGs as educational, and continue to deepen
my own games on that basis. Leif accuses me of
being daring in my own logic. With reference to the
freikorps, the fact that individuals later joined the
SA does not alter the original premise for their
existence. Equally, that many worked towards the
1923 Putsch simply shows that they saw their
interests served in that way, not that they were Nazis
per se. Whatever else he may have been, Hitler was
a canny politician, able to twist other people’s desires
Leif: First of all I was not simply offended by a
reference to a (more or less) racist and anti-semitic
organisation or group. This is, in my opinion,
tasteless - but then the term “Untermensch” is, as I
think Graeme also stated ( Warpstone issue 14),
equally tasteless. When Tim makes a reference to
the NPC I have created I agree that it may appear to
be inconsistent on my part. However there is a
major difference between paedophilia and the above-
mentioned issue. A paedophile is a person with a
social defect (although the ancient Greeks may be an
example of a different point of view). He or she may
be a criminal, or may not, but in any case it is,
unfortunately, a human defect. What has happened
between 1933 and 1945, however, is not a mere
crime. Without going into the discussion of the
singularity of the holocaust, it certainly is beyond a
crime. I would have no problem describing murder,
and this is done in almost all role-playing games,
but I would have problems with a parallel of the
holocaust.
You say that role-playing has something to do
with education. I completely disagree here. Role-
playing games are, as the name suggests, games and
not education. There is also, in my opinion, not
much that can be learnt with the help of this distorted
version of Europe in the late Middle Ages.
legion - issue three
3
AN EXCHANGE OF LETTERS
By T
im Eccles and Leif Ulrich Schrader
Leif: I was a little surprised, to say the least, to find
the words, “tell that to the Freikorps”, in Timothy
Eccles’ article (The Correspondent Warpstone 16 ).
Probably neither Tim or Warpstone are aware of it,
but Freikorps were a radical right-wing movements
in Germany between the first and second World
War. They played a significant role in the political
and physical terror against republican politicians.
They later became Hitler’s SA troops. Although
this is tasteless enough, it is even more tasteless
when you consider that the phrase “Erzähls den
Freien” (which translates as “Tell the Freien” – a
reference to Freikorps) was a request to denounce
someone, so that the Freikorps should put them
under pressure - i.e. threaten or even assassinate
him. My point of view may appear to be rather
sensitive, but I do not think that such a reference has
any place in a roleplaying publication.
18663270.007.png 18663270.008.png
and fears to his own ends. Also, I’d strongly contest
the notion that the Chambers offers definitive proof
on the point.
discussion that suggested that the Wehrmacht was
culpably guilty, rather than an unwilling tool of the
Nazis, was very unpopular with many Germans,
was it not? Indeed, on certain housing estates in the
UK, one would undoubtedly be safer being an ex-
Nazi than being ‘different’ and thus assumed guilty
of being a paedophile. Last summer we had vigilantes
beating up people that they decided - without evidence
- were paedophiles. Innocent people were burnt out
of their houses by their neighbours. This is an
example of cultural specificity. Many English readers
of your comment would find that tasteless or worse,
whether you meant to be or not, and whether you
were intellectually correct or not.
This is a difficult problem. We have had films
about the Holocaust, whose aim was to make money.
We have museums about the Holocaust, whose aim
might be to educate, but also to make money. I’m
not sure that one can be quite this definitive about
not using ‘holocausts’ in RPGs, though I personally
would not do so. I do agree that the Holocaust is a
unique event that should not be taken as anything
other than it was. Still, I am one of those who regard
what the Germans did in South West Africa at the
start of the last century as a holocaust, and I am
concerned that the Holocaust is accorded more
importance than many African genocides, simply
because Africans are black. I see very little difference
between genetically cleansing Africans and doing so
to Eastern Europeans. I hastily point out that you
are not suggesting this, but I personally think
Germany should answer to the Africans as much as
it answers for the Holocaust. Just as we British
should answer for slavery, what happened in Ireland
and the like - though as a very generalised comment
I tend to regard the Empire as primarily paternalistic
rather than anything more sinister. From a RPG
view, I could envisage having some rather unpleasant
activities confront the PCs in Twilight 2000 and the
like - slaughter of civilians seems a part of modern
wars, and hence of games that represent them.
At the end of the day, I cannot do anything about
offending other cultures that I do not understand,
beyond being as careful as I can be. Within an
English-speaking audience - which is the market for
Warpstone - there was nothing to cause offence or be
tasteless. How something translates is beyond my
control, and also subject to the imprecision of the
individual language and person involved. I have
asked some twenty people, and none saw anything
remotely wrong. Language being what it is, I cannot
be held responsible for how any individual might
read anything that I write. I can only definitively
know what I mean to write, and do my utmost to
ensure that it is done accurately. This, in my view,
I have done, and I still believe that your extension of
the phrase is not supported by my own statement. I
am using freikorps as volunteer militias, as defenders
of their class and of the divine right of nobility.
They are clearly embedded in a WFRP context in
my mind. I do refute that it is tasteless, because I do
not accept the inference you draw.
Maybe I am over-reacting, but I am certainly the
wrong person to determine this. I do not “blame”
you for missing the meaning of the phrase for a
German speaking audience, especially since there
may be not too many German readers in Warpstone’s
audience, and perhaps even fewer who know about
the meaning. However, the whole ‘difficulty’ could
have been avoided by not using the term “Freikorps”,
since this term is the trigger. Another name, like
Freischar (which basically mean the same), may
have been more appropriate. Such a neutral term
would never have carried the “taint” of Freikorps.
You are speaking of a convicted paedophile in
your reply, which I wasn’t. Still I do have a problem
with saying that even a convicted paedophile is
committing a felony or misdemeanour when he thinks
about it. Besides the obvious difficulty for the British
Criminal Prosecution Service of proving it, this
would be something quite diametrical oppose to
around 1800 years of legal tradition. Looking at
pictures of child pornogrphy is also a crime in
Germany. In fact the possession and distribution of
it is a punishable offence. Still when I wrote about
paedophilia, I was only talking about a paedophile
- that is, a person that is sexually attracted towards
minors. You, however, are talking about a convicted
paedophile and, in the second case, about
circumstances that are punishable per se and not
only in connection with paedophilia.
“Following orders” may under special
circumstances be an excuse (not a justification) for
an offence. Besides there are of course various grounds
on which murder is justified (most notably self-
defence). This however does not weaken my
argument, that thinking about killing someone is
not an offence. It becomes punishable when the person
has crossed the line and made an attempt. There are
very few crimes in Germany that are punishable
even at the stage of planning it (e.g. preparation for
an aggressive war).
The so called “Wehrmachtsausstellung” was very
popular and I do not question its basic statement,
that soldiers of the Wehrmacht did participate in war
crimes, the holocaust and the systematic execution
of civilians in the occupied territories.
I am full aware of the reactions in Great Britain
towards the “News of the World” story. This reaction
can also be seen in the “Little Rascals” trial in
Carolina or the Worms-trial (a town, not the insect)
in Germany. But I would never ever put myself on
the same level with the people lynching others.
These people were committing a crime and should
be punished. I understand that no one wants to live
near a person convicted of child abuse, but does this
give them the right to do what they have done? I
was trained as a jurist and passed the first state
examination, therefore my background is different
from most people in Germany.
I agree that RPGs can be educational. I do not
think that they help kids to read and write, since the
two are vital for playing and you have problems
with playing RPGs when you are illiterate. It can
help with social skills. But being a follower of, say
Ms. Britney Spears, can also help one to socialise.
Every activity that involves more than one person
can help you to socialise. Creating structured
discussions, researching in-depth detail etc. can all
be developed in RPGs, but this depends very much
on your personal style of playing. I have seen people
that role-play who are very unlikely to ever gain
these skills in this way.
I agree that you cannot possibly avoid any
kind of misunderstanding. However you can try to
do so. In this case, all that would have been
necessary was to avoid the term Freikorps and
replace it with a more neutral term like Freischar.
Leif: It was never my intention to suggest that you
wanted to offend anyone.
The quote may have its roots in Anglo-American
usage; I have never said that it did not. However, it
also has a connection to Germany and you have (and
I believe that it happened by chance) used a phrase
that has a negative allusions, to say the least, for
German speaking people.
I still state that a paedophile is not necessary a
criminal. A paedophile is a person with a sexual
desire towards minors. He only becomes a criminal
when he commits a crime. If he rapes, abuses or
molests a child (or an adult), he is a criminal. He
may, however, need psychological treatment in order
to prevent such crimes. However, I completely
disagree that someone is a criminal only because he
has certain feelings, emotions or desires. When I
think that I want to kill anyone, am I a criminal?
No, neither in Germany nor in Great Britain. I only
become a criminal the moment I commit the crime.
Any other answer would be unbearable and would
eliminate any kind of freedom - and not only the
freedom of thought.
The fact that someone was sacked for something,
as you say, “far less radical”, should not be confused
with crimes. A person can get sacked because he has
neglected his deeds; is he then a criminal?
I have never said that you have mentioned the
Holocaust. All I wanted to state, and I am sure that
you know this, is that there is a difference between
describing a crime, such as murder, or opinion,
such as racism, and describing something that
consisted of such things. Is it okay to describe
murder? Probably! Is it okay to describe racism?
Probably! But it is okay to create a parallel to the
holocaust, even if it was a combination of racism
and murder (but of course much worse than a mere
combination)? Certainly not!
If you want to use roleplaying games in an
educational way, this is fine by me. You can make
soccer an educational game if you want to. But the
game itself is, in my opinion, not educational.
Tim: The problem with this argument is its cultural
specificity. I agree with Habermas that German people
have specific responsibilities for the Holocaust, just
as British people have for the Empire and (for example)
Ireland. However, there is little I can do when writing
with an acknowledged widely understood English
term, in English, that it might cause upset to a
German audience - or indeed to a Japanese, Somali
or Martian audience. I still think you are over-reaching
yourself to say that my phrase equates to the phrase
you offered. Again, it’s a matter of information. I
don’t know German, so don’t know the phrases
you do. Being accused of using offensive terms,
when translated into another language and context
is, in my view, simply not valid. This is an English
article, utilising a piece of 1919 history and a well-
known saying for a FRPG.
With reference to the convicted paedophile,
“thinking” might indeed be illegal inasmuch as
such a person would have to prove that whatever
they were doing is innocent - walking past a school,
standing on a street corner, visiting a corner shop,
or talking to a kid might immediately lead to re-
conviction. Also, talking about it, looking at
pictures, etc. are also all crimes. Nor is “killing”
instantly a crime. Soldiers do it all the time. Officially
most Germans – and most Nazis – were innocent of
murder. “Following orders” was deemed an acceptable
defence for many. And a recent exhibition and
Leif: I do agree that Germans have a very special
and quite sensitive attitude to whatever happened
on the way to the so called “Third Reich”. Such an
attitude is understandable after what Germany - both
its leaders and, especially in the Second World War,
some of the so called common people in the ranks of
the German army - has done during the first half of
the last century. And in contrast to other nations,
the thorn sits deep in the German mind. There are
very few, as far as I can recall, discussions of the
British role in the Boer Wars in Britain, and the
USA do not have similar problems with the events
during the time of slavery.
4
legion - issue three
18663270.009.png
TWO HEADS ARE BETTER THAN ONE
Alternative Headhunters by Rob
Alternative Headhunters by Rober
e ert Re
t Rees
e es
I enjoyed the scenario “Headhunters” in
Warpstone issue 14, but felt it contained a few
weaknesses. The issue of a wife not recognising
her husband immediately struck me as a difficult
one so I felt the need to add a bit more background
to make the whole issue more plausible. Really
the issues I think need to be addressed are whether
Karl’s true son would not realise that his father
had changed? Would he stand by the impostor if
he did know? How would he feel about his half-
siblings and particularly his mother if he discovered
the truth? Here is my take on it. You will need to
refer to the original scenario for details of the
various people involved and the basic outline of
the plot.
whether you are happy having an NPC who is willing to seduce his
half-sister (and belief he is right to do so) in your game or not.
I have decided to go with a bitter, vengeful and angry character but
you could also have a complicit Siegfried, an understanding Siegfried
or just a fairly stupid one who doesn’t realise anything has changed.
The thing I liked about having Siegfried as this subtle, sinister
character is that the group really have to make a choice about what
they are going to do about it as they will have the power at the end
of the scenario to ruin either Siegfried or his sister. If you start off
with PCs as employees of the family then obviously this choice is
really going to have a big impact on their future (particularly as
whoever wins might want those who know the truth out of the way).
nt Direction
While running this variation in an improvisation at Dragonmeet
2000 I decided that as it was a one-off the PC’s would be employees
of the Reuters who (by chance) happen to be the first people to
encounter the ghost. They are thereafter charged with discovering
why it is haunting the Reuter household.
The PCs joined up when Anne was taking control and take their
day to day instructions from Magnus. They know from some of the
older employees that Karl also had a prodigal son who left under a
cloud after quarrelling with his father. They have never met Siegfried
however and have only glimpsed the reclusive and ailing “Karl”.
Similarly they may only have caught glimpses of Annett before her
death.
The result had an interesting “Hamlet” feel with Siegfried as a
brooding, vengeful character literally haunted by his dead father.
The PCs on the other hand were almost like the clowns Rosenkrantz
and Guildenstein, essentially humorous, marginal hangers-on within
the family slowly uncovering the family’s dark secret and the bidding
of the unsuspecting Magnus. It felt both darker and yet more humorous
than the original “straight” material, the conclusion is also sharper
due to the strength of feeling on all sides and the consequences of the
decision.
nt Direction
amily
Annett was initially in love with Lucas but was
bullied by her family into marrying the heir, Karl. Although she
played along like the good daughter she was always bitter about the
affair and still carried a torch for Lucas. When Lucas was brought
home by the prison guards, she was shocked, but saw a way to have
her revenge and end up with her real love.
After Karl was executed Lucas collapsed with relief, guilt and
physical exhaustion leading to a number of months closeted away in
a delirium. During his recovery Annett coached him about being
“Karl”, teaching him all the necessary knowledge by rote.
This had one slightly unforseen circumstance in that at the end of
it all Lucas genuinely believed he was Karl. His injuries prevented
him from returning to the soldiering career and he quietly turned to
his family trade. The town council at this time discreetly purged
references to Lucas (who in his youth was as prominent and well-
regarded citizen as his brother). Out of respect for “Karl”’s feelings
the local citizens rarely mentioned the “traitor” and Lucas passes
out of memory.
Siegfried is the only person who suspects something is wrong.
Being only a child there was little he can do and the family servants
try to tell him that men often change when they come back from
the wars. They think that Karl’s different demenour was due to the
shock of the betrayal of his brother and “bad nerves” after his
collapse.
Time passes and Annett and Lucas have two further children who
go on to run the business as Annett and Lucas age and sicken. Siegfried
however is more convinced than ever that “Karl” is not his father,
after talking to veterans of his father’s army he hears of the massive
stomach wound that Karl suffered on his last campaign (the shoulder
injury being a little too subtle) and decides that he has to know. He
spies on his “father” and finally discovers that “Karl” has no such
injury.
He confronts Lucas and Annett, Lucas (who genuinely thinks he is
Karl) is deeply wounded by his son’s accusations and only Annett’s
pleading stops Siegfried from creating a massive scene in the town.
Instead he quits the town disgusted by his mother and wanting to
avenge his father. Lucas cuts him off from the family for his
“madness”.
He later returns in disguise (he colours his hair, grows a beard,
affects an accent and so on) as the head of a wealthy merchant house
many years later. He is careful to avoid Annett but his half-siblings
seem not to recognise him (they after all are quite a few years
younger than him and have not seen him since he departed). He
decides to woo Anne and marry her, recovering his inheritance
hopefully killing his uncle with shock and breaking Anne.
With Annett’s death Siegfried is about to put his plan into action
when he hears of the ghost haunting the family house. He decides to
wait on his plan and hopes to discover whether this is truly the spirit
of his lost father (who he has obviously come to idealise).
This version of Seigfried is quite nasty and it rather depends on
Head of the Family
amily
etail
I also think it’s a bit difficult to explain how a nearby village has a
tradition of playing “football” with “the traitor’s head” without
anyone in the town having heard of it. Perhaps it was actually held
by some secretive gentlemen’s club as a macabre trophy. Another
more hidden tradition might be used instead, perhaps it is in the
“Black Library” of a cult or part of a collection of historical oddments
from the town’s history held in the headquarters of a local guild.
It is important that the head be hidden from public view and also
difficult to acquire without explaining the situation to the owners
(or at least being able to substitute a convincing facsimile). It is also
good for an ongoing game if after having given up the head the
former owners have some possibility of exploiting the incident to
gain various favours from the Reuters family.
etail
Conclusion
“Headhunters” is a great scenario and is the kind of material that
you subscribe to Warpstone for. Its central conceit though is a little
hard to swallow. The suggestions above plug the gap but put a darker
complexion on things. Take your choice or use both sets of material
to create your own view of the haunting but whatever you chose
make sure you have fun playing it.
I am really quite excited about the idea of seeing this “alternative” in
Legion as I hope it will lead to more of the great writers that read
Warpstone contributing alternatives to various scenarios, articles and
cameos. If everyone pitched in two pages of additional ideas for
scenarios then it would ensure that scenarios could be reused for
campaigns in slightly different circumstances and that any player who
happened to read a scenario could never be a hundred percent sure of
what was happening and what combination of possibilities the GM was
using.
5
legion - issue three
TWO HEADS ARE BETTER THAN ONE
e er
Alternative Headhunters by Rob
t Re
t Re
Heading in a Differe
Heading in a Different Direction
Head of the F
A Final D
A Final Detail
Conclusion
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