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Swordmaster Essay
an essay in one part
written by Kracken Jack
Simply put, Aldana focuses on perfection of
form and technique. It is proof that you can be-
come a great fighter by focusing on mechanics.
This much practice gives you a great deal of
control over when you go, and the rest of the
fight. The song is what drives you, carries you
through the fight, but the song can adapt as
needed. Good swordsmen not only have multi-
ple songs, they can also learn new ones and
change the old. This, combined with a focus on
perfection, lead to the "trance" this school is fa-
mous for. The advantage mechanical perfection
gives you turns into a pool of extra drama
dice each round, essentially. Use these freely.
on just about any fight. After all, it's just a mat-
ter of closing out the rest of the world. The rest
may not translate as well to heavy weapons,
though. It's possible to integrate Aldana's style
of movement with heavy weapons, pole arms,
or hand to hand combat, but it may be difficult.
Sabre is at heart a cavalry weapon. Its slightly
curved, forward weighted blade is designed to
split an opponent open from above while you
ride away on your horse. These origins are ap-
parent when sabre is used on foot, too. Ber-
noulli exemplifies this. One hand is free so you
can use reins, so you might as well punch with it
if you find an opening. The fleshe was designed
to charge forward and split your opponent as
quickly as possible, simulating horse's charge.
And with those wide sweeps of the blade, you
can keep your opponents back enough to keep
your breath. Corps-a-corps will usually
be either a shoulder check or a nice punch, and
lunge can be either with tip or a nice cut.
Excellence on defence, excellence on rhythm,
and excellence on attack make for a wonderful
combination. Tag your opponent a few times,
put in a feint if you have the opening or your
opponent likes to parry (using those nice extra
dice to help it hit), and riposte if they attack
you. Hold at least one action at all times, more
if you want, to take advantage of riposte's
power. Save up those tagging dice, and hit hard,
using any unspent Focus Dice, with your last
action. Some schools will parry better than you
do, some will attack better, but none have the
balance you do.
This means the school isn't too terribly defen-
sive, though. About the only edge the school
has is the little breathing room the apprentice
technique gives (as much as +3 is breathing
room.). That's OK; you don't need it. Corps-a-
corps them if you wish, but whatever you do to
make an opening, Then take it. There's abso-
lutely nothing wrong with spending all your ac-
tions to charge the poor fool and run him
through; save one if you're worried about parry-
ing. Don't be afraid to use that free re-roll ei-
Compatibility:
Well learned technique carries over everywhere,
and the song can be adapted to meet a variety of
influences. You can use what you learned from
Aldana any time you use a rapier, and the focus
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ther; this school works by getting that big hit.
Call a couple raises, spend a couple actions, and
attack. If you miss, re-roll it and spend more
drama dice.
knives about your person in easily accessible
places. Then, by turning the action of drawing
into the beginning of the throw, speed is in-
creased to incredible degrees. With enough
practice a student of this school even gets to the
point that conscious effort is not needed to aim;
the eyes identify the target and the hand takes
care of directing the knife's flight.
Compatibility:
A sabre is heavier than a rapier, true, but it's
possible to use them in similar manners, espe-
cially if you have a nice GM. Any move you can
do with a rapier can be replicated with a sabre,
so all the knacks can be integrated into this
school (although you'll need to find another
weapon to do double parry or whirl.), but not
all techniques will. A fleshe can be done with a
rapier or heavy weapon, and the practice that
lets you replace an attack (re-roll one per
round) will also translate to a fencing weapon.
But the apprentice technique relies on a sabre's
edge.
Because of the nature of throwing knives, how-
ever, and since most of the students are ladies
unprepared for a drawn out fight, the school is
rarely lethal. Instead, the goal is to slow your
opponent down by Pinning clothing to whatever
is convenient. If other people or objects are be-
tween you and your target, make the opening.
Why bother throwing knives at a target when
you can bounce the knife off three walls before
hitting your target? Or add some distance to
your throw, and surprise the heck out of your
target, by throwing in a high arc which comes
down directly on their head. Regardless, re-
member your goal; throw as many knives as you
need to incapacitate your opponent as quickly
as possible, and then maybe one more while
they're immobilised just to teach the fool not to
mess with you.
Re-write:
As written, I don't like this school. The knacks
combine well, but I don't like the first two tech-
niques. Apprentice is just about worthless; I
mean you only get +3 to your TN at Master,
and people very rarely miss by 3 or less. Unless
they're out of DD or something. So I propose
the following: make the Fleshe part of the ap-
prentice technique (it's about as powerful as the
Leegstra apprentice after all).
Compatibility:
The nice thing about this school is that it fo-
cuses specifically on one particular act: throw-
ing knives. Usually this means throwing knives,
but (especially with the system's easy-going
weapon classification system) a parrying dagger
works just as well. Of course, a throwing knife
can also be used to parry.
Of course, some people might feel that Lunge 6
is too weak by itself. In that case, leave every-
thing as is, but apply the Apprentice benefit to
damage as well as TN to be hit. Rationale for
this is the same as the TN bonus; the wide,
sweeping swings add power to your hits.
As a result, this school can be used any time you
have a knife on your person. The necessity of
throwing the knife may effect how you fight af-
terwards, but that shouldn't be a problem. What
student of Cappuntina would carry only one
knife?
This "school" has one purpose and one purpose
only: to put as many pieces of flying steel be-
tween you and your attacker as possible in the
shortest amount of time. Hide a number of
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You may think you are tough. You may even
have convinced other people you are tough. But
when was the last time you ran out early in the
morning to hug a tree for an hour? In the rain?
In the snow? In the sun? If you do not remem-
ber, then you are not as tough as you think.
Pressure is a wonderful thing; apply enough and
you can turn coal into diamonds. Imagine what
you could do to that poor fool opposing you?
Just grab them and squeeze. And squeeze, and
squeeze.It's worked for snakes for millennia.
This school really has very little strategy to it
and doesn't need it either. If they have a
weapon, take it away. Once you have, grab
them. Then squeeze. If they hit you, squeeze
harder. After all, you practice on trees. Flesh is
much softer.
them to the ground and kick them a few times
while they're getting up. Hit them very hard.
Sink in an uppercut or a few jabs, grapple them,
and quietly pound them into submission while
they're trying to deal with your bear hug. If they
wiggle free, don't worry. Just duck under their
attacks and cut loose.
Compatibility:
The nice thing about Finnegan is that its teach-
ings are universally useful. Granted, you may
not be throwing many punches while using a
sword, but the toughening training still applies
no matter what you're using. And the ability to
use drunkenness to your advantage can, with
just a little practice, be applied to weapons as
well. But any time you take a swing at someone,
no matter what other teachings you use, your
Finnegan training will help you.
Not just the world's greatest boxing school, but
the world's greatest DRUNKEN boxing school!
Once again the Inish have surpassed us all. This
school is, quite simply, designed to make a
boxer who hits very hard, takes a lot of punish-
ment, and likes a good drink. A series of little
tricks and proper form help the Finnegan stu-
dent hit very hard, and years of practice getting
hit by these people as a learning method helps
condition him to take beatings that would wipe
out most people without dropping their beer. As
for the drinking, there are certain ways people
sway and stagger when they've had a few to
drink. Most people don't expect such seemingly
random movement to turn into a sudden, vis-
cous attack, meaning you can use it to your ad-
vantage.
Accuracy is for puny fighters who barely use
swords bigger than their.pinkies. A good
fighter, one properly trained in the highlands,
knows that the way to win a fight is to swing as
hard as you can as often as you can. After all,
it's not at all hard to hit a man-sized object with
a 4 foot sword (at least, at the smaller end of
things). So don't worry 'bout that "honourable"
stuff those weak "fencers" use. The way to
show your opponent honour in a fight is cut him
down quickly and drink a pint or several to his
memory. Hit fast, hit hard, and don't worry
about "aim" and "delicacy".
This school is a simple one; light on the strat-
egy. All the techniques are based around inflict-
ing extra damage (5k3 by Master), or swapping
dice for more damage. The knacks combine
nicely to a similar end. While it seems mildly in-
comprehensible to hold a 5 foot sword in such a
way as to hit with the pommel, you can do ex-
actly that. The combo of Pommel Strike/Lunge
is a beautiful one; especially with a 5k3 blade.
Sadly, most people in this civilised age feel the
need to go into a fight fully armed. There exists
a simple solution to this: disarm them. Wait for
them to attack, duck under, bob forward, and
twist the weapon from their grasp. Then knock
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Likewise, Pommel Strike/Beat against people
who like to parry or use Riposte. Granted this
means you need to be able to hit with the Pom-
mel Strike, but still.
means the only weapon will be tied up. Fortu-
nately it has Corps-a-Corps and various pirate
tricks involving off-hand weapons to fill those
holes.
The Journeyman technique raises some interest-
ing questions: on a Pommel Strike/Lunge com-
bination, is it better to call lots of raises for
damage, or to sacrifice attack dice for damage
dice, and make fewer raises? Well, adding 1k0
to a roll results in slightly less than +5 on aver-
age. You're basically making the trade for cer-
tainty rather than chance. Besides; assuming you
roll 9k4 at this point, you can safely hit 25 with
only 4k4. This gives you 4 raises, 2 dice from
Lunge, and 5 from the technique for
(assuming Master here) 10k9 before adding
Brawn. And you can do that as often as you
like.
The key to this school is to carefully pick pirate
tricks that compliment your techniques and
abilities; this makes up for otherwise weak tech-
niques. For instance, "use balance instead of
Parry" is, by itself, completely useless. But com-
bined with tricks that give you extra dice on
Balance rolls, it becomes more useful. Of
course, you also become susceptible to tricks
which give your opponents bonuses against
people using balance, so beware. Decide how
you want to fight, and where, and pick the right
tricks. Then bind your opponent, and smash
them silly before they get free.
Compatibility:
These techniques are mainly designed to be used
under specific circumstances (on ship, swinging
down, attacking with a beer mug, etc.), but as
long as you meet those conditions, you should
be able to use the techniques and tricks at any
time. And, of course, fear effects are pretty con-
stant. The bigger issue is that most pirates
probably won't learn a more formal school, and
most "landlocked" swordsmen wouldn't stoop
to learning a school that's so undignified. Most.
Usually.
Compatibility:
Spiritually, this has a bit of trouble with some of
the other heavy weapon schools. It's much
faster and more chaotic than Leegstra, and lacks
the structured, methodical style of Eisenfaust.
But beyond those small philosophical difficulties
it could work. Mechanically (referring to both
game and real life) this school works almost
perfectly with Leegstra, but why you need more
damage I don't know. Except for stacking the
Master abilities, it's almost not worth it. And
Eisenfaust is about waiting for opportunities;
once those arise, there's no reason you can't hit
such to make a Highlander proud!
The widely acknowledged Pirate School,
Rogers isn't so much about excellent fighting as
it is about tricks. Co-ordination comes with time
and practice, but that's mainly a bonus. This
style, though, is mainly useful on ships (and
similar surfaces like moving carriages). Unlike
most schools, this uses Bind (Fencing), which
A good example of Soldano can be seen in "The
Mask of Zorro" when Banderas takes on a bar-
racks full of soldiers. The Soldano master does
not stand still for long, rather he is everywhere
at once, cutting, lunging, dodging, and then
stepping away and getting ready for the next
round. This is not a school which, like Leegstra
or Eisenfaust, spends its time sitting around and
waiting. And this is where it gets its power.
Quite frequently, a mediocre fighter can over-
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whelm a superior one through sheer wildness.
Of course, it's quite likely s/he'll get a sword
through the ribs for the attempt, but it will be
one of those cases where both fighters fall. Be-
yond that, while most fighters know how to deal
with one sword or even a sword and short dag-
ger, very few are used to dealing with two full
length killing swords. Soldano teaches such a
rush of energy, such a flurry and onslaught that
even very competent swordsmen frequently
don't know how to deal with it. If a group at-
tacks you, go into a Whirl, cutting and thrusting
and dodging at all angles, and watch them all
fall (our Soldano Journeyman was taking out
entire brute squads in one action. By master he
was calling extra raises just to make life inter-
esting.) Of course, if someone does rush you
like this, they leave little openings because
they're not being careful and clean in technique.
Beware these little holes.
can easily picture someone of this school using
one sword to bind and the other to attack, or ri-
posting into a lunge, or disarming his opponent
and *then* making the intimidation check.
As for other schools, this style would fit with
any school that isn't specifically calm and calcu-
lating. Any of the one-sword styles could be
done with a second sword in hand, allowing you
to blend them with this. Basically, Soldano's
philosophy is to overwhelm the opponent with
sheer aggression, convincing them they are
about to die. Very few schools would have a
problem with this. The apprentice and journey-
man technique would probably only apply when
you are able to fight with this kind of wild
abandon, but the master technique should really
kick in whenever you go through a whole group
of people.
By Master in this school you'll have a whole pile
of drama dice. Whatever you normally start
with and whatever you earn, you start each fight
with 3 extra DD. Plus, if you're going against a
villain, you'll start stealing his in large amounts.
If they attack you, use Double Parry. Use Tag-
ging a couple of times a round. With at least
one action a round, attack; call raises for dam-
age; then hit, spending a couple of these DD if
you need to; then, especially if you rolled lots of
damage or he hasn't taken any dramatic wounds
yet, spend more DD to reduce the threshold for
extra DW. At worst you'll force your opponent
to spend dice on the wound check; at best you'll
do enough damage to cripple the bastard in one
shot.
Quite possibly the sneakiest school yet known
to Theah, this school relies more on outsmarting
and tricking your opponent than out-fighting
them. This style will frequently be used at very
close range, probably even with your blade in
contact with your opponent's. This allows you
to clearly communicate your invitations, and to
stop-thrust with a quick extension as soon as
you feel movement. Use repartee actions, use
feints and stop-thrust, use whatever you need.
Convince your opponent the time is right to at-
tack, then hit him. If you scare your opponent
enough that he refuses to attack, hit him in such
a way that he can't parry.
Compatibility:
Whirl is almost impossible to do with only one
sword, as is Double Parry. A kind and generous
GM might, might, let you replicate the effects
with a knife or improvised weapon. But it
would still be difficult. Baring weapon-specific
issues, I can't think of any swordsman knacks
that wouldn't integrate nicely into the school. I
More so than with most schools, it's a good idea
to hold actions when using this style. Double
Parry or Riposte can be used off an interrupt ac-
tion if needed, but Stop-Thrust can only work
with held or current actions. While Stop-Thrust
is a very powerful knack, it only works at full
effectiveness if you inflict a dramatic wound.
Therefore, it's usually wise to hold off on using
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