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Advanced Master Adventures: The Andwan Legacy
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GROUND FLOOR
FIRST FLOOR
ANDWAN VILLA
1-Entrance
2-Guardpost
3-Security
4-Servants
5-Kitchen
6-Backdoor
7-Warehouse
8-Stables
9-Rimax' room
10-Courtyard
11-Bathrooms
12-From the kitchen
13-Library
14-Dining room
15-Drawing room
16-Study
17-Baths
18-Corridor
19-Guest Bedroom
20-Andwan's bedroom
6
5
DUNGEON
4
1-Stone statues and secret doors
2-The cell
3-Floors that are not
4-Beware of the water
5-Fireballs
6-Treasure vault
3
2
1
DUNGEON
one square = 10ft
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Master Adventures
Adventure Module for 4-5 Characters of Levels 4-5
Advanced
The Andwan Legacy
By Mario Barbati
TABLE OF CONTENTS
The Story
4
13, Library
8
14, Dining-room
8
Using the Module
4
15, Drawing-room
8
16, Study
8
Events
4
17, Baths
8
18, Corridor
8
Event 1, Black Silk and Lace
4
19, Guest Bedrooms
8
Event 2, Gathering Information
4
20, Andwans’ Bedroom
8
Event 3, Rimax, an Old Fool
5
Event 4, Harvey Blackmoor
5
Event 5, The Real Sherl
5
The Dungeon
8
Event 6, Other Information
5
Production:
Øone Games
Event 7, Exposed!
5
1, Stone Statues and Secret Doors
9
Supervision
Mario Barbati
Event 8, Harvey’s Plot
5
2, The Cell
9
Graphic Design
O’Bully
Event 9-Ziis Act
6
3, Floors that Are Not
9
Cartography
O’Bully
4, Beware of the Water
9
Artwork
Stefano Guida
5, Fireballs
9
Locations
6
6, Treasure Vault
10
This product uses the OSRIC TM System
(Oldschool System Reference and Index
Compilation TM ). The OSRIC TM system text may be
found at http://www.knights-n-knaves.com/
osric. The OSRIC TM text is copyright of Stuart
Marshall. “OSRIC TM ” and “Old School Reference
and Index Compilation TM ,” are trademarks of
Matthew Finch and Stuart Marshall and may
be used only inaccordance with the OSRIC TM
license. This product is not afiliated with
Wizards of the Coast.”
The Andwan Villa
6
1, Entrance
6
Non Player Characters
10
2, Guardpost
6
3, Security
6
Ziis
10
4, Servants
6
Buck
10
5, Kitchen
7
The Thugs
10
6, Backdoor
7
Harvey Blackmoor
10
7, Warehouse
7
Harvey’s Gang
11
8, Stables
7
Lobus, the Cook
11
9, Rimax’ Room
7
Ramas, Hostler
11
10, The Courtyard
7
Jahele, Head Servant
11
11, Bathrooms
7
Worthington, Butler
11
12, From the Kitchen
8
Sherl Andwan
11
Øone Games
www.Øonegames.com
master@Øonegames.com
Playtesting : Nicowiz, Kadghar-due-lame, Azar, Dahrin, Ridge McFumble, Huter, Pendragon Kim, or, in the same
order: Nicola Marra De Scisciolo, Riccardo De Menna, Alexander Groeben, Fabio Natale, Svevo Romano, Diego Zotti,
Carlotta Lo Greco.
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Advanced Master Adventures
This is a generic adventure set in a small
town. It can be inserted easily into any
campaign in any world. The adventure
is designed for a party of 4-5 adventurers
of 4-5 levels but it can be scaled easily
by modifying the monsters and villains
statistics or the strength of the traps in the
dungeon.
Using the Module
Sherl
Andwan
The module is divided into two sections:
events and locations.
The events are numbered but the order
is not ixed, i.e. the irst event may not
happen until the end. The condition for an
event is deined at the top of the paragraph.
The locations are the places the PCs may
visit during the adventure.
In order to complete this adventure the
party should have a +2 weapon available.
The adventure involves role-playing
opportunities and ighting action, so the
referee must read the whole text to get
familiarize him or herself with the various
NPCs and villains.
Events
Event 1, Black Silk and Lace
The Story
This event happens at the beginning of the
adventure.
The PCs are approached by a beautiful
aristocratic woman in a local inn. The
woman claims to be Sherl Andwan of the
noble Andwan family and tells them she is
in great trouble: her husband died recently
but did not show her how to retrieve the
inheritance in the dungeon of her villa. She
wants to hire the PCs to disable the magical
traps set by her husband to protect his
treasure.
The PCs are sitting in a local tavern named
the Happy Gray Badger when a woman
enters and catches their attention.
“The doors of the inn open and two
half-orcs larger than elephants enter,
scrutinizing everybody grimly. One
of them makes a sign to the entrance,
then a beautiful woman in a igure-
hugging silk dress enters the tavern.
Her face is almost completely hidden
behind a black shroud, her walk is
cat-like and she attracts the men’s
gazes.
But the “noble woman” is not what she
seems to be: in reality, she is a thief named
Ziis and together with her gang of thugs,
she has killed Randon Andwan (Sherl’s
husband) and imprisoned his wife.
But Ziis is blocked by the magical traps in
the dungeon, so she needs to hire someone
to ind a way to the treasure.
The plot is further complicated by a rival
gang which has learned of Ziis’ plan and
are keen to get the treasure for themselves.
Their leader, Harvey Blackmoor, disguises
himself as a family friend of Sherl and
Radon Andwan and tells the PCs about
Ziis plan.
Ziis is a good actress and after sobbing
and crying for a while, she continues:
She approaches the portly innkeeper
and talks briely to him, then he
points towards the PCs. The woman
sits down at a reserved table behind a
screen. Straight away, one of the grim
half-orcs approaches you and says
in perfect Common: Begging your
pardon sir, my lady wishes to speak
with you, would you be so kind as to
follow me to her table?”
“But my poor husband did not
tell me how to get to the treasure
underneath our villa. The dungeon is
illed with traps and I know nothing
about such things. If you can retrieve
the treasure for me, I will pay you
a thousand gold pieces. I need the
inheritance desperately since I have
to pay a lot of duns. If you agree,
come to my villa on the east side of
the town tomorrow.”
This is Buck (see NPCs section), a polite
half-orc, one of Ziis strongest thugs. He
brings the PCs to the table behind the
screen and sits apart with his companion.
The woman, whose face is still hidden
behind the veil, invites the PCs to sit, offers
them some red wine, then says:
To ind a way into the treasure vault,
the PCs have to explore the villa whilst
avoiding the traps set by the two rival
gangs.
Event 2, Gathering Information
This event happens when the PCs try to
gather information about the Andwan
family.
Ziis murdered Radon Andwan using a
poison which simulated a heart attack.
Meanwhile, the only son of the Andwan
family has taken his father’s body to the
family chapel, far from the city.
Radon was a bird-lover and one of his
many beautiful birds is the key to open the
treasure vault. The PCs must retrieve clues
by exploring the villa while dealing with
the two thieves and saving Sherl, who is
being held in a secret room in a dungeon
under the villa.
“Greetings, I am Sherl Andwan of
the Andwan family. The innkeeper
told me you’re looking for a job and I
may have one for you: I’m looking for
a group of courageous, resourceful
people to solve my problem… My
beloved husband died some weeks
ago of a heart attack, as you can see
from my dress.”
The PCs may ask some questions in the
right places: aristocratic inns or the famous
thermal baths where all the nobles of the
town meet. Some nobles in the baths wear
masks to maintain anonymity.
The PCs may eventually meet Baron Haas,
a rich noble merchant. If approached
cautiously, the Baron reveals the following
information:
4 THE ANDWAN LEGACY
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Advanced Master Adventures
-The Andwan family has a joint venture
with a prominent trading company,
dealing in exotic birds, Radon Andwan’s
passion.
The PCs can reach this by inding the secret
door in room 1 of the dungeon.
In any event, Sherl is unconscious and
recovers only after 1d4 turns.
If present, Harvey secretly casts Sleep on
the woman to avoid being exposed (he is
not the family friend he claims to be).
A successful INT check from a magic
user will reveal traces of ine sand on the
woman’s body (material component of the
Sleep Spell).
Event 7, Exposed!
This event happens when the PCs try to
unmask Ziis
-Radon Andwan died of a heart attack
during a banquet; according to the
apothecary it was natural death.
Ziis can be exposed in several ways.
If the PCs manage to force Ziis to raise her
veil in the presence of old Jahele (the only
remaining servant who can recognize Sherl,
see NPCs section).
If the PCs ind the real Sherl and take her
to Ziis.
-Nobody has seen Sherl Andwan for two
months; people believe she has not
recovered from her husband’s death.
-The Andwans have a son who took
Radon’s body to the family chapel in
Agnar (a distant city).
Event 6, Other Information
When Ziis is exposed, she and her gang
of thugs ight the PCs. If things go badly,
she tries to escape using her Dust of
Disappearance . If present, Harvey uses all
his spells and tries to kill Ziis in order to
avoid to being exposed himself.
If Ziis wins the battle, she throws the
surviving PCs into the cell along with
Sherl. She recovers the treasure after 1d8
days.
This event happens when the PCs try to
learn something about the villa servants.
Event 3, Rimax, an Old Fool
During the course of the adventure, the
PCs may try learn ind out more from the
people who know. In particular, they may
try to gather information about the former
villa servants, who were ired by Ziis. But
in this case they cannot ind any of the
former servants, who have all left the city
looking for work elsewhere. If they try to
gather information on Raiss (Harvey), they
ind out he has only been known in the city
recently (two months).
This event happens when the PCs
approach Rimax.
Usually the PCs meet Rimax (see NPCs
section) in the villa courtyard when he
is feeding the pigeons. Usually the old
man seems to be batty, eccentric but not
dangerous, walking on his hands or
suddenly bursting into laughter or tears.
Sometimes he does impressions of the
exotic birds in the enormous bird cage. If
interrogated, he will answer in nonsensical
phrases although sometimes does he make
sense, speaking cryptically:
Event 8, Harvey’s Plot
This event happens when the PCs arrive in
the treasure vault with Harvey/Raiss.
Buck
-“Beware, the lady seems like a cat, but in
truth she is a tiger!”
-“The birdsong opens the doors of the
heart, don’t you think?”
-“Favorite, come here sweetie, your dad
has something beautiful for you!”
Event 4, Harvey Blackmoor
This event happens at the Referee’s
discretion outside the Andwan villa.
Harvey is Ziis main enemy and also wants
to get his hands on the Andwan treasure.
He plans to disguise himself as a friend of
the Andwan family and tell the PCs about
Ziis plot, in order to steal the treasure at
the last minute.
Harvey introduces himself as Raiss, an
old friend of the family. He tells them the
woman claiming to be Sherl is actually an
impostor.
Event , The Real Sherl
This event happens when the PCs enter the
underground cell where the real Sherl is
being held captive.
THE ANDWAN LEGACY
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