Fiasco All the Damn Time.pdf

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All the Damn Time
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ALL THE DAMN TIME
CREDITS
Written by Will Hindmarch
This playtest edition of “All The Damn Time” was made available at
http://www.wordstudio.net so that Fiasco players could stress-test
the playset and offer notes on actual play. Please feel free to weigh in
at the website with your own actual-play experience or questions.
Alternately, you can submit comments and questions via email at this
address: will.hindmarch@gmail.com
BOILERPLATE
This playset is an accessory for the Fiasco role-playing game by Bully
Pulpit Games.
This playset is copyright 2010 by Will Hindmarch. Fiasco is copy-
right 2009 by Jason Morningstar. All rights are reserved.
For more information about Fiasco or to download other playsets and
materials, visit www.bullypulpitgames.com.
If you’d like to create your own playset or other Fiasco-related con-
tent, we’d like to help. Write us at info@bullypulpitgames.com.
“When you play, play hard .” - Theodore Roosevelt
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THE SCORE
IT’S ABOUT DAMN TIME
Sam Howard is a time-traveler in a bad way. An incident with the
quantum lux conductor at work has pushed Sam out of time. Now
he’s slipping through space-time, drawn almost magnetically to key
moments in his past. He can only vaguely control it and, it seems,
once he comes into contact with himself in the past, his past selves
get unstuck in time, too. The trick is that Sam can only time-travel to
places and times with which he has personal familiarity; his quan-
tum echo (or something) reverberates through space-time. If Sam
goes somewhere through regular travel in regular time, he can revisit
it through time-travel. So, Sam-of-the-future has the most freedom to
move around (and knows everything Sam-of-the-past-knows), but is
at the mercy of Sam-of-the-past to shape his memories and history.
Time travel, it turns out, is a real son of a bitch.
HOW IT’S PLAYED
Here’s the catch: You’re all playing Sam—Sams from different times.
This affects play in a few ways:
*
Arrange the Sams chronologically around the play area, so it’s
easy to track which Sam is older than which and, thus, who
knows everything that past Sams know. This requires some
careful application and interpretation of the Relationships.
*
Future Sams can be physically involved in scenes of Sam’s past
and, if you want a real iasco, past Sams can travel into the fu-
ture, attracted by the quantum pull of post-incident Sam.
*
Only one character—the future-most Sam—need be capable of
time-travel at the beginning of play. Or you can make everyone
capable of time-travel and start in the middle of the whole clus-
terfuck. It depends how big of a headache you want. The trick
is that Sam can only travel to roughly where there’s another
Sam. Something about quantum magnetism bullshit.
MOVIE NIGHT
Back to the Future, Primer, The Terminator, Timecrimes, Donnie Darko
RELATIONSHIPS...
1 YOUNGER AND OLDER
1 Sam the fearless and Sam the suspicious
2 Sam the eager student and Sam the impatient journeyman
3 Sam the virgin and Sam the lover
4 Sam the child and Sam who thinks he’s a man
5 Sam the schoolboy and Sam the young adult
6 Sam the wannabe scientist and Sam the wannabe millionaire
2 LOVE AND LOSS
1 Sam in love and Sam after years of regret
2 Sam the suitor and Sam the heartbroken
3 Sam the dreamer and Sam, taken advantage of
4 Sam the up-and-coming and Sam the malcontent
5 Sam the night before and Sam the night after
6 Sam with everything and Sam with ashes
3 CRIMES AND SCHEMES
1 Sam with the plan and Sam in a position to carry it out
2 The Sam who lies and the Sam who nobody trusts anymore
3 Sam the criminal and Sam the punished
4 Sam the pawn and Sam in disguise
5 Sam the victim and Sam the revenger
6 The Sam who done wrong and the Sam who enjoys the spoils
4 BEFORE AND AFTER
1 Sam before the quantum incident and Sam after
2 Sam before meeting Abby Wright and Sam after
3 Sam before the expulsion and Sam after
4 Sam before his father’s death and Sam after
5 Sam before the accident and Sam bearing the scars
6 Sam before the wedding date and Sam after the wedding date
5 PAST AND FUTURE
1 Sam the reckless and Sam wracked with grief
2 Impressionable young Sam and Sam out to make an impression
3 Sam the trusting young thing and Sam the bitter old bastard
4 Sam, too young to know better, and Sam, who should be ashamed
5 Sam, at the outset, and Sam, who made it work
6 Sam when he gets the idea and Sam after his comeuppance
6 FAR FUTURE AND DISTANT PAST
1 Sam, ancient and sure, and Sam the blank slate
2 Sam the disigured and Sam the pristine
3 Sam, dying slowly, and Sam, good as new
4 Sam out to rewrite history and Sam out to choose his own future
5 Sam the triumphant and Sam the vulnerable
6 Sam, defeated and desperate, and Sam, full of promise
...ALL THE DAMN TIME
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