Clan Eshin.pdf
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Skaven
upon mankind. For centuries they have been content
to feed upon his ruins, to seed plague in his cities,
and spread contagion amongst his lands. At least they
were content to wait and watch, for now everything
has suddenly changed. Now the destruction of
Mordheim has created new opportunities in the
secret war against mankind.
Since ancient times the Skaven have searched the
world for the stones of power that men in their
ignorance call wyrdstone but which Skaven have long
since known as warpstone, blackstone, or seerstone.
It was as a result of gnawing upon this magic stone in
ages past that commonplace rats began the slow
process of mutation that spawned the Skaven race.
Wyrdstone is quite literally in their blood, for they
feed upon it and make use of it in their foul sorceries.
Until now the ratmen’s search for wyrdstone has been
difficult and time-consuming as the stone has grown
increasingly rare, but now a new and abundant
source has appeared – a dark blessing from the skies!
For the Skaven of Clan Eshin, this is an especially
opportune time for such a thing to happen, for, just
as the Empire is divided, so the Skaven race is divided
amongst itself. Clan fights clan the world over, each
struggling for domination of the Council of Thirteen
whose masters rule the Skaven race. Mordheim’s
secret is not yet revealed to all the clans, or else the
City of the Damned would already be overrun with
ratmen. The Nightmaster of Clan Eshin is keen to
guard this secret, and for this reason has not sent his
multitudinous armies into Mordheim. Instead, he has
sent small warbands of Skaven skittering through
secret tunnels into the city to gather up the shining
stones and bring them back to the clan nests.
The Skaven of Clan Eshin are supremely adapted to
their task. Masters of the art of bringing silent death to
their foes, they are skilled in the use of poison and
trained in the thousand secrets of the assassin.
Since birth Skaven warriors practise martial crafts in
the ruinous temples of the Horned Rat, their ever-
hungering and hideous god. There are none better
amongst their verminous kind to gather up the
treasure of Mordheim, but they must be silent, swift
and efficient. Were rival Skaven clans to discover
the secret of Mordheim there would come not
hundreds, not thousands, but millions upon
millions to contend for the wyrdstone in the City
of the Damned.
Unbeknownst to man,
for thousands of years he has
shared his world with another
and altogether different race.
There have always been signs
for those who cared to see
them: a scurrying black
shadow, an inhuman scream
from the sewer, scuttling
shapes at the back of the cellar.
All these years these creatures have worked
away in secret, burrowing beneath the world of man,
undermining his great cities, infiltrating his sewers
and cellars, and joining all up into a vast world-
spanning labyrinth of tunnels and nests. These
creatures call themselves Skaven and they are
ratmen, the mutant spawn of an older age of
chaos and mutation.
Doubtless one day the
Skaven will be ready to
emerge from their
tunnels and wage
open war
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Skaven
Skaven equipment lists
The following lists are used by the Skaven to pick their equipment.
HEROES EQUIPMENT LISTS
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . . . . . . 1st free/2 gc
Sword . . . . . . . . . . . . . . . . . . . . . . 10 gc
Flail . . . . . . . . . . . . . . . . . . . . . . . . 15 gc
Spear . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Halberd . . . . . . . . . . . . . . . . . . . . . 10 gc
Weeping Blades . . . . . . . . . . . . . . . 50 gc
Fighting Claws . . . . . . . . . . . . . . . . 35 gc
Armour
Light armour . . . . . . . . . . . . . . . . . 20 gc
Buckler . . . . . . . . . . . . . . . . . . . . . 5 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . 10 gc
HENCHMEN EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . . . . . . 1st free/2 gc
Club . . . . . . . . . . . . . . . . . . . . . . . . 3 gc
Sword . . . . . . . . . . . . . . . . . . . . . . 10 gc
Spear . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Missile Weapons
Sling . . . . . . . . . . . . . . . . . . . . . . . . 2 gc
Throwing stars . . . . . . . . . . . . . . . . 15 gc
Blowpipe . . . . . . . . . . . . . . . . . . . . 25 gc
Warplock pistol . . . . . . . . . . . . . . . 35 gc
(70 for a brace)
Missile Weapons
Sling . . . . . . . . . . . . . . . . . . . . . . . . 2 gc
Armour
Light armour . . . . . . . . . . . . . . . . . 20 gc
Shield . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . 10 gc
Choice of warriors
A Skaven warband must include a minimum of three
models. You have 500 gold crowns (representing
your resources) which you can use to
recruit and equip your initial warband.
The maximum number of warriors in
the warband may never exceed 20.
Assassin Adept
: Each Skaven
warband must have one Assassin
Adept: no more, no less!
Eshin Sorcerer:
Your warband may include a single
Eshin Sorcerer.
Black Skaven:
Your warband may include up to two
Black Skaven.
Night Runners:
Your warband may include up to two
Night Runners.
Verminkin:
Any number of models may be
Verminkin.
Giant Rats:
Your warband may include any number
of Giant Rats.
Rat Ogre:
Your warband may include a single
Rat Ogre.
Starting experience
An
Assassin Adept
starts with 20 experience.
Eshin Sorcerers
and
Black Skaven
start
with 8 experience.
Night Runners
start
with 0 experience.
Henchmen
start
with 0
experience.
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Skaven
Skaven special equipment
This equipment is only available to Skaven, and no other warbands may purchase it. See the Trading
section for full rules on acquiring rare items.
fighting claws
35 gold crowns per pair
Availability:
Rare 7, Skaven only
The martial arts practised by Clan Eshin employ many
unusual weapons. The most famous of these are the
Eshin Fighting Claws: sharp metal blades attached to
the paws of a Skaven warrior. It takes a real expert to
use them effectively, but an adept of Clan Eshin is a
fearsome opponent when armed this way.
Save
blowpipe
25 gold crowns
Availability:
Rare 7, Skaven only
The blowpipe is a short hollow tube which can be
used to shoot poisoned darts. While the darts by
themselves are too small to cause significant damage,
the poison used by the Skaven can cause searing
agony and eventual death.
The other advantage of a blowpipe is that it is silent,
and a well-hidden shooter can fire the darts
undetected.
Range
Range
Strength
modifier
Special rules
Close Com.
As user
-
Pair, Climb, Parry,
Cumbersome
Strength
Save modifier Special rules
8"
1
+1
Poison, Stealthy
SPECIAL RULES
Pair:
Fighting Claws are traditionally used in pairs,
one in each hand. A warrior armed with Fighting
Claws gets an additional attack.
Climb:
A Skaven equipped with Fighting Claws can
add +1 to his Initiative when making Climbing tests.
Parry:
A Skaven armed with Fighting Claws may parry
blows and can re-roll a failed attempt once, in the
same way as a model armed with a sword and buckler.
Cumbersome.
A model armed with Fighting Claws
may not use any other weapons in the entire battle.
SPECIAL RULES
Poison:
The needles fired by
a blowpipe are coated in a
venom very similar in its
effects to the Black Lotus (if
you roll a 6 on the To Hit
roll, the victim is
automatically wounded). A blowpipe
cannot
cause
critical hits. This weapon has a positive armour save
modifier, so a model that normally has a save of 5+
will get a save of 4+ against a blowpipe dart. Even
models that normally do not have an armour save
will get a 6+ save to take into account protection
offered by clothes, fur or the like.
Stealthy:
A Skaven armed with a blowpipe can fire
while
hidden
without revealing his position to the
enemy. The target model can take an Initiative test in
order to try to spot the firing Skaven. If the test is
successful, the Skaven no longer counts as
hidden.
weeping blades
50 gold crowns (per pair)
Availability:
Rare 9, Skaven only
The adepts of Clan Eshin use weapons called Weeping
Blades, murderous swords constructed with a small
amount of warpstone in their structure. A Weeping
Blade constantly sweats a deadly corrosive venom.
Range Strength Special rules
Close Com. As user Pair, Venomous, Parry
Pair:
Weeping Blades are traditionally used in pairs,
one in each hand. A warrior armed with Weeping
Blades gets an additional attack.
Venomous:
The venom of Weeping Blades will enter
the blood of the victim and ravage his organs and
muscles. These weapons count as being permanently
coated in black lotus (see the Equipment section). No
additional poison may be applied to Weeping Blades.
Parry:
Weeping Blades are swords and can be used
for parrying.
warplock pistol
35 gold crowns (70 for a brace)
Availability:
Rare 11, Skaven only
Warplock pistols are terrifying weapons, testimony to
the mad genius of Clan Skryre engineers. Warplock
pistols shoot ammunition made of magically treated
warpstone and wounds caused by warplock pistols
are horrible to behold and often cause infections.
Range
Strength
Save modifier Special rules
8"
5
-3
Fire every other
turn
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Skaven
Skaven skill tables
Combat
Shooting
Academic
Strength
Speed
Special
Adept
Black Skaven
Eshin Sorcerer
Night Runners
Skaven special skills
Skaven Heroes may choose to use the
following Skill list instead of any of the standard Skill tables available to them.
black hunger
The Skaven can draw upon the dreaded Black Hunger, the fighting frenzy which gives him
unnatural strength and speed but can ravage him from inside. The Skaven Hero may
declare at the beginning of his turn that he is using this skill. The Hero may add +1
attack and +D3" to the total move to his profile for the duration of his own turn
but will suffer D3 S3 hits with no armour save possible at the end of the
turn.
tail fighting
The Skaven may wield a shield, knife or a sword with its tail. The
model gains an extra attack with the appropriate weapon or a +1
bonus to its armour save.
wall runner
The Skaven does not need to take an Initiative test when
climbing up walls and other sheer surfaces.
infiltration
A Skaven with this skill is always placed on the battlefield
after the opposing warband and can be placed anywhere
on the table as long as it is out of sight of the opposing
warband and more than 12" away from any enemy model.
If both players have models which infiltrate, roll a D6 for
each, and the lowest roll sets up first.
art of silent death
The Skaven has patiently mastered the deadly art of
open-hand fighting, as taught by the mystics of Cathay in
the temples of the far East. In hand-to-hand combat, the
Skaven can fight with his bare paws without any
penalties and counts as having two weapons (ie, +1
attack). In addition, a Skaven Hero with this skill will
cause a critical hit on a To Wound roll of 5-6 instead of
just 6. This skill may be used in conjunction with the
Eshin Fighting Claws (+2 Attacks instead of +1).
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Skaven
Heroes
1 Assassin adept
60 gold crowns to hire
The Nightmaster of Clan Eshin has sent the Assassin
to collect precious wyrdstone. Success means many
breeders, wealth and a better position amongst the
clan. Failure, on the other hand, is best not
contemplated…
0
-
2 Black skaven
40 gold crowns to hire
Black Skaven are the most powerful fighters of Clan
Eshin: black-furred killers trained in the martial arts of
their clan. In Mordheim they excel at ambushing and
assassinating man-things.
Profile M WS BS S T W I A Ld
643431516
Weapons/Armour:
A Black Skaven may be armed
with weapons and armour chosen from the Skaven
Heroes Equipment list.
Profile M WS BS S T W I A Ld
644431517
Weapons/Armour:
An Assassin Adept may be armed
with weapons and armour chosen from the Skaven
Heroes Equipment list.
0
-
1 Eshin sorcerer
45
gold crowns
to hire
The Sorcerers of Clan Eshin are black magicians who
manufacture the enchanted weapons of the Assassins.
Though their power is slight compared to the
Warlocks of Clan Skryre or the mighty Grey Seer, their
black sorcery is still potent.
SPECIAL RULES
Leader:
Any warrior within 6" of the Assassin Adept
may use his Leadership instead of his own.
Perfect Killer:
An Assassin Adept always has an extra
-1 modifier to any armour save the enemy has to take
against wounds they inflicted (both with shooting and
close combat weapons).
Profile M WS BS S T W I A Ld
533331416
Weapons/Armour:
A Skaven Eshin Sorcerer may be
armed with weapons and armour chosen from the
Skaven Heroes Equipment list.
SPECIAL RULES
Wizard:
An Eshin Sorcerer is a wizard and uses the
Magic of the Horned Rat. See the Magic section for
details.
0
-
2 Night runners
20 gold crowns to hire
Night Runners are the young apprentices of Clan
Eshin. Recently initiated into the secrets of the clan,
they make up for their lack of knowledge with their
ambition and energy.
Profile M WS BS S T W I A Ld
6 23331414
Weapons/Armour:
Night Runners may be armed
with weapons and armour chosen from the Skaven
Henchmen Equipment list.
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