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Successful Career
from Those Who
Have Done It
Brenda Brathwaite
Ian Schreiber
Course Technology PTR
A part of Cengage Learning
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Breaking into the
Game Industry:
Advice for a
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Breaking into the Game Industry: Advice for a
Successful Career from Those Who Have Done It
Brenda Brathwaite and Ian Schreiber
Course Technology, a part of Cengage Learning.
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Acknowledgments
This book is the result of the experience of a great many friends in the game
industry who have shared their generous advice and a space with us in this
wonderful community. Thanks is also due to the many people hoping to enter
thegameindustrywhohaveaskedusthequestionswhich,onceanswered
again and again, became the inspiration for this book. Thanks, too, to the
Game Developers Conference, which provided the venue for Brenda
slecture,
It served as the verbal outline
for this book. Thank you, everyone, for your help in pulling this massive work
together.
Brenda: In addition to everyone included above,
100Questions,97Answers,and56Minutes.
ve people
ll my life with
all want to be game
designers and coders in the game industry. Their newfound passion for this
amazing medium constantly reignites my own. I am also deeply inspired by my
longtime friend and love, John Romero, for being a living, walking, breathing
bible of gameplay, game design, and coding knowledge, and love and inspiration.
To have that kind of genius in my world all the time is nothing short of a miracle.
Like my own children, John
Maezza, Avalon, and Donovan
s son Michael, now in his second year in the industry,
shares our deep love of games and provides a great role model for everyone, but
especially my kids, who want to pursue the dream. My thanks also go out to Nasir
Gebelli and Bill Budge who serve as the founding fathers of the computer game
industry. Everywhere I go, every legendary designer and coder I talk to, they
mention Gebelli or Budge (and sometimes both) as their foundation. Without
them, without players, without my family, without you, my world would not be
the beautiful place it is today. Thank you.
games and love. My kids
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iv Acknowledgments
uences that it is impossible to list everyone
here, but above all I must thank my soul mate and life partner Sharon for her love,
support, and patience during the course of writing this book. Also to my daughter
Janis for enabling me to view the world in completely different ways that will
ultimately make me a better designer. I
m also grateful for my parents, who always
encouraged me to go after my dreams, whether or not my dreams were lucrative.
Finally, I wish to thank anyone, anywhere, who has designed and shipped a game;
the best games inspire me to improve my skills so I can make something as good,
while the worst games inspire me to get out there and prove that I can make
something better.
Have fun.
Ian: For me, I have had so many in
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