zombie_plague_color.pdf

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zp.pmd
by Brian S. Roe and Skott Kilander
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A big hearty thank you to our playtesters: Jen Shaffer, Kathryn
Earwood, Matt Zeilinger, Joe, and Harvey. (Harvey's my imaginary
friend. He played the humans a lot.)
A huge colossal prop goes to the artists who helped us visualize
Zombie Plague: Justin Gordon and Wesley Street.
A mega giganto gracias goes to Gina McIntyre for her inspiration
and support. She is cooler than Danzig.
A super deluxe shout out to our homeys in Gas City, Indiana, Ben
and Jeff Rodman of Fortress Figures. These guys are two of the most
amazing craftsmen in the miniatures industry. Ben has single-
handedly sculpted the entire Zombie Plague range and Jeff has used
his superlative mold-making skills to cast some of the best rotted
flesh we’ve ever seen. You are hereby ordered to go directly to
www.fortressfigures.com and partake in the magic of the Fortress
Experience.
Also to The Game Preserve and Game Times we give thanks.
There are so many other people who in some small way helped with
this project that in the best interests of our national forests we
have decided to limit the space we use for thanking people. Hey,
we have a Republican President in office so let’s not give him any
reasons to take a chainsaw to Yellowstone. Suffice it to say that
if you are one of the people we dig, you should know it and go
ahead and give yourself a mental hug. You’ve earned it.
Zombie Plague is a Hackwerks Games Production. Graphic Design by
Kathryn Earwood. Additional Illustrations/Character Designs by
Justin Gordon, Ben Rodman and Wesley Street.
All images and text copyright 2001 Brian S. Roe and Scott W.
Kilander, unless otherwise noted. Permission is granted to download
and print out as many copies as you want, and to distribute them
wherever you’d like. You can photocopy, modify, draw all over, mail
to a friend in Tanzania, burn it, spit on it, etc anything
concerning the game Zombie Plague. But the stuff still came from
our craniums. So no matter what, you can’t say YOU made the game.
And always remember kiddies, Gamers are the coolest people on the
planet!
Email Hackwerks at hackwerks@hotmail.com
Tell us what you think, what you know, what you like, and what you
hate.
Bon Appetite!!
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Watch zombie movies. Eat Jiffy-Pop. Drink Tang. These are the
things that make me happy. Zombie movies tell stories about
absolute terror. In most of them the entire world has become
corrupted by hordes of rotting, walking cadavers. No place is safe,
at least not forever. Eventually the zombies will break down the
door and munch your guts like a fresh pan of Jiffy-Pop. But is this
a reason to give up?! Heck no!
The thing I’ve always loved about zombie movies is the sheer
determination that the main characters usually have in the face of
such an onslaught. It’s better to go down swinging a blunted
chainsaw than just to give in. I hope you choke on 'em!
Another thing I dig is miniature gaming. Superior in everyway to
collectable card gaming, better than role-playing or video games,
miniature gaming is still the one arena I always return to. I love
my PS2 but I’ll never forget the first game of Warhammer 40000 that
I ever played (back when it was good). Skott K and meself talked
about a game like Zombie Plague for years over many a cup of bad
Denny’s coffee. Some things changed but the basic concept remained
intact. Make a simple to learn game about bashing zombies and have
cool figures that you can use with it. Simple.
We’ve tried to stick to this idea with pretty good results, I think.
With the growth of the Internet new areas of gaming can be explored.
We can publish a game for free and let the gamers who want it use
the power of their own printers to get it. We can continue to build
the game as suggestions come in. We can make a game that grows.
What you hold in your grubby mitts is the first publicly shared
version of this concept. Fortress Figures is providing official ZP
miniatures. Fortress will continue to support Zombie Plague so you
should support them. We hope that this system works for all parties
involved especially the gamers. Have fun with this, please.
A couple of other things. Fortress makes cool 1” square bases that
work perfectly with ZP. You can use these or cut up mat board to
make square bases. These are just easier to use. Fortress also
produces many other miniatures that can be used to add spice to ZP.
Lots of little Brainworms and Bog Monsters and such. And if Ben
releases Artemis Jones soon she would make a cool addition to your
character figure collection.
Any mistakes or stupid editing problems are completely Brian and
Skott’s responsibility. Kathy did the best that she could.
Keep watching the web and make sure you are stocked up on Tang and
Jiffy-Pop.
Brian and Skott
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Welcome to Zombie Plague.
H UMANS VS . Z OMBIES :
You’ve got two options with ZP… you can play the Humans, or you
can play the Zombies. Humans are fast and can use weapons, while
the Zombies are slow as molasses but have much greater numbers.
YOU make the call!!
If playing with more than 2 people (which is, in fact, recommended),
everybody takes a split of the available sides… 4 people playing,
2 play Zombies and 2 play Humans (for example.)
S ETUP :
Layout the 6 board pieces (preferably so that they all match up but
hey, it’s your game, too.) The Human player(s) pick a side to come
in from (if they can’t agree, mock their lack of teamwork and choose
a side randomly). Place the humans on the 1st row of squares on
that side. Then place the zombies on the opposite edge. Ta-Daaa!
V ICTORY C ONDITIONS :
For the Humans: Search every searchable square, barricade ALL the
windows and doors, and ensure that there are no zombies inside the
house. Once that’s accomplished, you win!
For ye Zombies: Kill the humans.‘Nuff said!
P LAYING THE G AME :
We recommend mounting the item cards onto some cardboard so they’re
not transparent. Same goes for the board and the barricade tokens.
just so their sturdier.
Basics:
The Human Player always gets the first turn. Humans have 4 Action
Points (AP) each. Every turn, they may perform up to 4 AP’s of
actions. Simple, eh? Zombies have 2 AP’s each. Yes, they are a lot
slower. But there are also a lot more of them. Total number of
Zombies on the board is limited to four times the number of human
figures. Example: 2 human players, up to 8 zombies on the board at
a time. Each zombie turn, add one zombie to a randomly determined
table edge, unless of course the zombies are maxed out.
The following actions cost 1 AP each:
Move directly forward 1 square
Move directly backward 1 square
Turn 1 facing left or right
Barricade 1 square’s worth of a window or door
Attack (with bare hands or a weapon)
Search a Search square
Note: Zombies can only move forward 1 square, turn 1 facing, and attack.
That’s it. Period. And they can only do it half as fast as a Human.
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S O HERE S A LITTLE CLARIFICATION AS TO WHAT THESE THINGS MEAN :
Move 1 square forward – just that. As you may have noticed, the
Zombie Plague board is set up on a 1 inch grid… all movement (and
attacks) happen along these grid lines. The direction your
character is looking should be clear on the figure and if not,
should be marked clearly on the base (on the figure, or the
cardboard stand-up, or the token, or the nickel… you get the idea).
No turns, no diagonal movement, nothing like that. Also, anything
on the board that looks like an obstacle (couch, toilet, shrubbery,
coffee table, etc.) IS an obstacle and cannot be crossed or moved
onto. If most of a given square is filled with an object of some
kind, that square is still off-limits. Use your best judgment.
Move backward 1 square – likewise, fairly obvious. This is a
backstep without changing your facing. If the zombies are getting
closer, you can move back and keep attacking with a ranged weapon.
But the attack costs its own AP. And of course, this won’t help
you if you’re backed against a wall. Zombies cannot move backwards,
they have to turn around to move in the opposite direction. Hey,
it sucks to be dead.
Turn 1 facing – left or right, 1 facing. 2 AP’s to turn 180
degrees. 4 AP’s to turn all the way around and do a little dance…
although if that’s what you’re doing, perhaps you’re playing the
wrong game.
Barricade a window/door – Each square being barricaded costs 1
AP. If it’s a 2-square window, then you have to barricade 1 square,
turn, move, turn again, and THEN barricade the other square. Place
a barricade token over the window or door. Once an area is
barricaded, those pesky zombies can’t get in… until they have 4
zombies lined up on the other side. That’s right kids, 4 zombies
(connected by solid squares, no diagonals, although it does not
have to be in a straight line) will take out the barricade at the
start of the NEXT zombie player’s turn, for no AP cost. They just
move right through it. Note that this is the only way a barricade
can be destroyed directly.
Attack with/Fire a weapon – you may only attack the square
directly in front of you, or the first occupied square in a straight
line from you if using a firearm of some kind. Weapon cards have
their own modifiers printed on them… we’ll get to those shortly.
Attacks work differently for humans and zombies. To resolve attacks
you can use a 6-sided die, or if you’re maniacal like us, you can
print our die templates (coming soon!) out onto a label sheet and
then affix THAT to the dice. We think it’s worth the effort. You’ll
need at least one die, preferably one for each player.
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