readme_06lvlcampaign.txt

(1 KB) Pobierz
6-level campaign

Author: DzjeeAr
Maps made: Februar 2007

Info: Again 6 levels, the improved mod of the previous 10-level campaign. These levels I find to be very interesting if I do say so myself, and particularly level 2 (Opposing an Orc Warrior Fortress) and 3 (Opposing a Vamp's Castle) are hard. You will need to think up specific strategies to pass these, specific creatures will do better than others, and you'll probably find your road to succes in unexpected corners. Level 4 travels through a frozen region, in which you need to deal with cave trolls and giants, and level 5 is the Barbarian's castle. In which you need to rush quite a bit if you intend to survive. Level 6 I won't say nothing about. Surprise.

Please follow these instructions carefully to prevent messing up your game:

1. Make sure the folders LEVELS, DATA and LDATA are copied from your Dungeon Keeper CD
   into your local Keeper directory, and have the Path in keeper.cfg set to your local directory (editable with notepad)
2. Make backups of your LEVELS folder, and your creature.txt file, located in you DATA folder.
   If you forget to do this, you can always copy them from your Dungeon Keeper CD again later, of course.
3. Copy the map files located in this file into your LEVELS folder, and copy creatures.txt in this file into
   your DATA folder. Overwrite.
4. Start up Dungeon Keeper, click new game, and start the first level.
5. Enjoy :)



Should anything go wrong or if there are any questions about the maps:
Contact: dzjee_ar@hotmail.com

Zgłoś jeśli naruszono regulamin