[01-0104] Ultra-Tech(1).pdf

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GURPS4E Ultra-Tech.qxp
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Written by DAVID PULVER, with KENNETH PETERS
Additional Material by WILLIAM BARTON, LOYD BLANKENSHIP, and STEVE JACKSON
Edited by CHRISTOPHER AYLOTT, STEVE JACKSON, SEAN PUNCH,
WIL UPCHURCH, and NIKOLA VRTIS
Cover Art by SIMON LISSAMAN, DREW MORROW, BOB STEVLIC, and JOHN ZELEZNIK
Illustrated by JESSE D E GRAFF, IGOR FIORENTINI, SIMON LISSAMAN, DREW MORROW,
E. JON NETHERLAND, AARON PANAGOS, CHRISTOPHER SHY, BOB STEVLIC, and JOHN ZELEZNIK
Stock # 31-0104
Version 1.0 – May 22, 2007
STEVE JACKSON GAMES
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C ONTENTS
Adjusting for SM . . . . . . . . . . . . . . 16
E QUIPMENT S TATISTICS . . . . . . . . . . . 16
P ERSONAL G EAR AND
C ONSUMER G OODS . . . . . . . . . . 38
Personal Items . . . . . . . . . . . . . . . . 38
Clothing . . . . . . . . . . . . . . . . . . . . . 38
Entertainment . . . . . . . . . . . . . . . . 40
Recreation and
Personal Robots. . . . . . . . . . . . 41
2. C ORE T ECHNOLOGIES . . . . . 18
P OWER . . . . . . . . . . . . . . . . . . . . . . . . . 18
Power Cells. . . . . . . . . . . . . . . . . . . 18
Generators . . . . . . . . . . . . . . . . . . . 20
Energy Collection . . . . . . . . . . . . . 20
Beamed and
Broadcast Power . . . . . . . . . . . 21
Civilization and Power . . . . . . . . . . 21
C OMPUTERS . . . . . . . . . . . . . . . . . . . . 21
Hardware . . . . . . . . . . . . . . . . . . . . 21
AI: Hardware or Software? . . . . . . 23
Software . . . . . . . . . . . . . . . . . . . . . 24
Using a HUD . . . . . . . . . . . . . . . . . 24
Ubiquitous Computing . . . . . . . . . 25
R OBOTS AND T OTAL C YBORGS . . . . . 26
Digital Intelligences. . . . . . . . . . . . 26
Drones . . . . . . . . . . . . . . . . . . . . . . 26
Superhuman Minds and the
Singularity . . . . . . . . . . . . . . . . . 26
Renting Robots . . . . . . . . . . . . . . . . 26
Cyborgs. . . . . . . . . . . . . . . . . . . . . . 27
M ACHINES AS C HARACTERS . . . . . . . 27
Machine Intelligence Lenses . . . . 27
Biomorphic Lenses . . . . . . . . . . . . 28
Meta-Traits . . . . . . . . . . . . . . . . . . . 29
Attributes . . . . . . . . . . . . . . . . . . . . 29
Advantages . . . . . . . . . . . . . . . . . . . 29
Purchasing Machines . . . . . . . . . . . 29
Disadvantages . . . . . . . . . . . . . . . . 31
Perks . . . . . . . . . . . . . . . . . . . . . . . . 33
Quirks . . . . . . . . . . . . . . . . . . . . . . . 33
Skills . . . . . . . . . . . . . . . . . . . . . . . . 33
Robots and Society . . . . . . . . . . . . . 33
Robots in Action . . . . . . . . . . . . . . 34
Cinematic Combat . . . . . . . . . . . . . 34
Controlling and
Reprogramming AIs . . . . . . . . 35
Swarmbots . . . . . . . . . . . . . . . . . . . 35
1. U LTRA -T ECHNOLOGY . . . . . . 5
A GES OF T ECHNOLOGY . . . . . . . . . . . . 6
TL9 – The Microtech Age . . . . . . . . 6
TL10 – The Robotic Age . . . . . . . . . 6
TL11 – The Age of
Exotic Matter . . . . . . . . . . . . . . . 7
TL12 – The Age of Miracles . . . . . . 7
Even Higher TLs . . . . . . . . . . . . . . . . 7
T ECH L EVEL . . . . . . . . . . . . . . . . . . . . . 8
Technological Progression . . . . . . . 8
T ECHNOLOGY P ATHS . . . . . . . . . . . . . . 8
Conservative Hard SF . . . . . . . . . . . 9
Radical Hard SF . . . . . . . . . . . . . . . 9
CyberPunk . . . . . . . . . . . . . . . . . . . . 9
Nanotech Revolution . . . . . . . . . . . 9
Unlimited Technology . . . . . . . . . . . . 9
Emergent Superscience . . . . . . . . 10
High Biotech . . . . . . . . . . . . . . . . . 10
Retrotech . . . . . . . . . . . . . . . . . . . . 10
Safe-Tech . . . . . . . . . . . . . . . . . . . . 10
Psi-Tech . . . . . . . . . . . . . . . . . . . . . 11
G ADGET C ONTROL . . . . . . . . . . . . . . . 11
Creating an Equipment List. . . . . 11
Preventive Measures . . . . . . . . . . . 12
Retroactive Measures . . . . . . . . . . 12
B UYING E QUIPMENT . . . . . . . . . . . . . 13
Black Markets . . . . . . . . . . . . . . . . 13
Legality and Antiques . . . . . . . . . . . 14
W EAR AND C ARE . . . . . . . . . . . . . . . . 14
Maintaining Gadgets. . . . . . . . . . . 14
Repairing Gadgets. . . . . . . . . . . . . 14
Powering Gadgets . . . . . . . . . . . . . 15
I NTEGRATING AND
M ODIFYING E QUIPMENT . . . . . . 15
Plug-in Gadgets . . . . . . . . . . . . . . . 15
Combination Gadgets . . . . . . . . . . 16
Gear for Nonhumans . . . . . . . . . . 16
3. C OMMUNICATIONS , S ENSORS ,
AND M EDIA . . . . . . . . . . . . 42
C OMMUNICATION AND I NTERFACE . . . 42
Communicators . . . . . . . . . . . . . . . 43
Encryption . . . . . . . . . . . . . . . . . . . 46
Receive-Only or
Transmit-Only Comms . . . . . . . 46
Translators . . . . . . . . . . . . . . . . . . . 47
Neural Interfaces. . . . . . . . . . . . . . 48
Networks . . . . . . . . . . . . . . . . . . . . 49
Mail and Freight . . . . . . . . . . . . . . 50
M EDIA AND E DUCATION . . . . . . . . . . 51
Recording and Playback. . . . . . . . 51
Virtual Reality . . . . . . . . . . . . . . . . 53
Augmented Reality . . . . . . . . . . . . 56
Sensies . . . . . . . . . . . . . . . . . . . . . . 57
Mass Media . . . . . . . . . . . . . . . . . . 58
Teaching and Learning Aids . . . . 59
S ENSORS AND S CIENTIFIC
E QUIPMENT . . . . . . . . . . . . . . . . 60
Passive Visual Sensors . . . . . . . . . 60
Indirect Passive Sensors . . . . . . . . 61
Active Sensors . . . . . . . . . . . . . . . . 63
Combination Sensors . . . . . . . . . . 66
Scientific Equipment . . . . . . . . . . 66
4. H OUSING , T OOLS , AND
S URVIVAL G EAR . . . . . . . . . 68
H OUSING AND F OOD . . . . . . . . . . . . . 69
Domestic Equipment
and Appliances. . . . . . . . . . . . . 69
Housing and Construction . . . . . . 71
Foodstuffs. . . . . . . . . . . . . . . . . . . . 73
GURPS System Design
STEVE JACKSON
Production Manager
MONICA STEPHENS
Marketing Director
PAUL CHAPMAN
GURPS Line Editor
SEAN PUNCH
WILL SCHOONOVER
Production Artist
Sales Manager
ROSS JEPSON
Editorial Assistant
CHRIS MAKA
ALEX FERNANDEZ
Production Assistance
ANDY VETROMILE
GURPS FAQ Maintainer
Indexer
NIKOLA VRTIS
THOMAS WEIGEL
–––––––
STÉPHANE THÉRIAULT
Page Design
PHIL REED and ––––
JUSTIN DE WITT
Print Buyer
MONICA STEPHENS
Lead Playtester: Jeff Wilson
Playtesters: Alexander Borghgraef, Frederick Brackin, Ken Burnside, Henry J. Cobb, Douglas Cole, Shawn Fisher, Erik Funk, Anthony Jackson,
MA Lloyd, Elizabeth McCoy, Onno Meyer, and Hans-Christian Vortisch
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Ultra-Tech , Pyramid, and the names of all products
published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Ultra-Tech is copyright © 1988, 1989, 1990, 1991, 1996, 1997, 1999, 2003, 2006 by Steve Jackson Games Incorporated. All rights reserved. Printed in Thailand.
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2
C ONTENTS
I NTRODUCTION . . . . . . . . . . . . . 4
About the Authors . . . . . . . . . . . . . . 4
About GURPS . . . . . . . . . . . . . . . . . 4
Art Director
Errata Coordinator
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E XPEDITION G EAR . . . . . . . . . . . . . . . 74
Lights . . . . . . . . . . . . . . . . . . . . . . . 74
Navigation Instruments . . . . . . . . 74
Containers and Load-Bearing
Equipment . . . . . . . . . . . . . . . . 75
Survival and Camping Gear. . . . . 75
Environmental. . . . . . . . . . . . . . . . 77
Exploration, Safari, and
Salvage Robots. . . . . . . . . . . . . 79
Crossing a Gravity Gradient . . . . . 79
T OOLS AND C ONSTRUCTION
M ATERIALS . . . . . . . . . . . . . . . . . 80
Tools and Tool Kits . . . . . . . . . . . . 80
Worker Robots. . . . . . . . . . . . . . . . 85
Heavy Equipment, Salvage,
and Rescue Gear . . . . . . . . . . . 87
Demolitions . . . . . . . . . . . . . . . . . . 88
M ANUFACTURING . . . . . . . . . . . . . . . . 89
Industrial Equipment . . . . . . . . . . 89
Future Economies . . . . . . . . . . . . . 89
Memory Materials . . . . . . . . . . . . . 90
Von Neumann Machines . . . . . . . . 92
P SI A MPLIFIERS . . . . . . . . . . . . . . . . . .94
Options . . . . . . . . . . . . . . . . . . . . . 132
Hotshots and Overheating . . . . . . 133
F LUID P ROJECTORS . . . . . . . . . . . . . 134
Sprays . . . . . . . . . . . . . . . . . . . . . . 134
Vortex Ring Projectors . . . . . . . . 134
G UNS AND L AUNCHERS . . . . . . . . . . 135
Conventional and
ETC Guns . . . . . . . . . . . . . . . . 135
Gas Powered Air Guns . . . . . . . . 139
Electromagnetic Guns . . . . . . . . 141
Grav Guns . . . . . . . . . . . . . . . . . . 143
Gyrocs. . . . . . . . . . . . . . . . . . . . . . 144
Rockets and Missiles. . . . . . . . . . 145
Hand Grenades . . . . . . . . . . . . . . 146
Typical Weapons by TL . . . . . . . . 148
F IREARM A CCESSORIES . . . . . . . . . . 149
Targeting Systems . . . . . . . . . . . . 149
Smartgun Electronics . . . . . . . . . 149
Other Accessories . . . . . . . . . . . . 150
W ARHEADS AND A MMUNITION . . . . 152
Conventional . . . . . . . . . . . . . . . . 152
Nuclear and Antimatter . . . . . . . 156
Energy . . . . . . . . . . . . . . . . . . . . . 157
B IOCHEMICAL AND
N ANOTECH W EAPONS . . . . . . . 159
Gases and Clouds . . . . . . . . . . . . 159
Foams and Liquids . . . . . . . . . . . 160
Poisons . . . . . . . . . . . . . . . . . . . . . 161
Metabolic Nanoweapons . . . . . . 161
M ELEE AND T HROWN
W EAPONS . . . . . . . . . . . . . . . . . 162
Physical Weapons . . . . . . . . . . . . 162
Energy Weapons . . . . . . . . . . . . . 164
C OMBAT R OBOTS . . . . . . . . . . . . . . . 167
Warbots and Androids . . . . . . . . 167
Robot Weapons . . . . . . . . . . . . . . 168
Bodyguards . . . . . . . . . . . . . . . . . . 190
Force Shields . . . . . . . . . . . . . . . . 192
Nuclear Dampers . . . . . . . . . . . . 193
Stasis Webs . . . . . . . . . . . . . . . . . 193
Other Force Fields. . . . . . . . . . . . 194
8. M EDICAL AND
B IOTECH . . . . . . . . . . . . . . 196
B IOMEDICAL E QUIPMENT . . . . . . . . 196
Medical Gear . . . . . . . . . . . . . . . . 196
Medical Robots . . . . . . . . . . . . . . 202
Psychiatric Equipment . . . . . . . . 203
Biotech Equipment . . . . . . . . . . . 204
Drugs and Nano . . . . . . . . . . . . . 204
Biotech Techniques . . . . . . . . . . . 206
C YBERNETICS AND
U PLOADING . . . . . . . . . . . . . . . . 207
Body Modifications. . . . . . . . . . . 208
Brain Implants . . . . . . . . . . . . . . 215
Remote-Controlled
Cybernetics . . . . . . . . . . . . . . . 215
Implanted Digital Mind . . . . . . . . 216
Cybernetic Uplift . . . . . . . . . . . . . 218
Total Cyborg Brain
Transplants . . . . . . . . . . . . . . . 219
Uploading. . . . . . . . . . . . . . . . . . . 219
Downloading Minds . . . . . . . . . . 220
Low- and Very-Low-Res
Copies . . . . . . . . . . . . . . . . . . . 220
Campaign Effects of
Uploading . . . . . . . . . . . . . . . . 221
5. C OVERT O PS
AND S ECURITY . . . . . . . . . . 95
D ECEPTION AND I NTRUSION . . . . . . . 95
Burglary, Infiltration,
and Sabotage . . . . . . . . . . . . . . 95
Forgery and Counterfeiting . . . . . 96
Disguises and Smuggling . . . . . . . 97
ECM and Stealth . . . . . . . . . . . . . . 98
Computer Intrusion . . . . . . . . . . 100
S ECURITY AND S URVEILLANCE . . . . 101
Barriers, Mines, and Traps. . . . . 101
Future Crime . . . . . . . . . . . . . . . . 101
Security Scanners . . . . . . . . . . . . 104
Surveillance and
Tracking Devices . . . . . . . . . . 105
Counter-Surveillance
and ECM. . . . . . . . . . . . . . . . . 106
E NFORCEMENT AND C OERCION . . . 106
Forensics and Lie Detection . . . 106
Restraint and Riot
Control Devices . . . . . . . . . . . 107
Interrogation, Brainwashing,
and Animal Control. . . . . . . . 108
Black Ops Robots . . . . . . . . . . . . 110
9. V EHICLES . . . . . . . . . . . . . . 222
Planetary Travel. . . . . . . . . . . . . . 222
Space Travel . . . . . . . . . . . . . . . . . 223
V EHICLES . . . . . . . . . . . . . . . . . . . . . 224
ATVs . . . . . . . . . . . . . . . . . . . . . . . 224
P ERSONAL V EHICLES . . . . . . . . . . . . 225
Flying Cars . . . . . . . . . . . . . . . . . . 225
T ANKS . . . . . . . . . . . . . . . . . . . . . . . . 226
H OVERCRAFT . . . . . . . . . . . . . . . . . . 227
M INISUBS . . . . . . . . . . . . . . . . . . . . . 228
D IVER P ROPULSION S YSTEMS . . . . . 228
T ILT -R OTOR T RANSPORT . . . . . . . . . 229
U TILITY V ERTOL . . . . . . . . . . . . . . . . 229
G RAV B IKES AND P LATFORMS . . . . . 229
Microplanes . . . . . . . . . . . . . . . . . 230
Flight Packs . . . . . . . . . . . . . . . . . 230
Zero-G Thrusters . . . . . . . . . . . . . 231
D ROP C APSULES . . . . . . . . . . . . . . . . 232
M ATTER T RANSMISSION . . . . . . . . . 233
Technologies . . . . . . . . . . . . . . . . 233
MT Booths . . . . . . . . . . . . . . . . . . 233
Telegates . . . . . . . . . . . . . . . . . . . . 233
Teleport Projectors . . . . . . . . . . . 234
Dimension and Time Travel . . . . . 234
Mind Voyages . . . . . . . . . . . . . . . . 235
7. D EFENSES . . . . . . . . . . . . . . 170
Materials . . . . . . . . . . . . . . . . . . . 170
B ODY A RMOR AND
P ROTECTIVE G EAR . . . . . . . . . 171
Body Armor . . . . . . . . . . . . . . . . . 171
Tailoring Armor . . . . . . . . . . . . . . 174
Rigid Body Armor . . . . . . . . . . . . 176
Environmental Gear
and Suits. . . . . . . . . . . . . . . . . 176
P OWERED S UITS . . . . . . . . . . . . . . . . 181
Exoskeletons . . . . . . . . . . . . . . . . 181
Battlesuits . . . . . . . . . . . . . . . . . . 182
Typical Armor by TL . . . . . . . . . . 186
D EFENSE S YSTEMS . . . . . . . . . . . . . 187
Other Defenses . . . . . . . . . . . . . . 187
F ORCE F IELDS . . . . . . . . . . . . . . . . . 190
Force Screens . . . . . . . . . . . . . . . 190
6. W EAPONRY . . . . . . . . . . . . 112
Weapon Tables . . . . . . . . . . . . . . . 112
B EAM W EAPONS . . . . . . . . . . . . . . . 113
Lasers . . . . . . . . . . . . . . . . . . . . . . 113
Chemical Infared Lasers . . . . . . . 114
Electrolaser . . . . . . . . . . . . . . . . . 119
Microwave Weapons . . . . . . . . . . 120
Neural Weapons . . . . . . . . . . . . . 121
Particle Accelerators . . . . . . . . . . 122
Sonic Weapons . . . . . . . . . . . . . . 124
Plasma Weapons . . . . . . . . . . . . . 127
Gravity Weapons . . . . . . . . . . . . . 128
Nucleonic Beams . . . . . . . . . . . . 130
Reality Disruption Beams . . . . . 131
Psionic Beams . . . . . . . . . . . . . . . 132
B IBLIOGRAPHY . . . . . . . . . . . . 236
I NDEX . . . . . . . . . . . . . . . . . . . . 237
C ONTENTS
3
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I NTRODUCTION
GURPS Ultra-Tech is a sourcebook of science-fiction
gadgets and weapons. It’s a resource for space, alternate
future, techno-thriller, cyberpunk, or supers games – any
setting that requires technology from tomorrow and
beyond.
The equipment described within spans the “future” tech
levels from TL9 (a few decades from now) to TL12 (the age
of miracles) . The emphasis is on personal gear of all sorts,
from hyperspectral goggles and neutrino communicators
to gamma-ray laser rifles and dreadnought battlesuits.
Ultra-Tech also provides plenty of details on future
medicine, but since GURPS Bio-Tech covered genetics,
biomods, and drugs, this book emphasizes hard tech –
cybernetics, ultra-tech medical equipment, neural inter-
faces, and mind uploading. As technology advances, the
line between man and machine may become increasingly
blurred. Ultra-Tech provides rules for establishing the
capabilities and limitations of artificial intelligence, as well
as templates for robotic or total cyborg bodies, from handy
technical ‘bots to shapeshifting nanomorphs.
Ultra-Tech is a catalog for players, and a resource for
the GM. Ultra-technology can propel adventures into
action, add color and atmosphere to a science-fiction
setting, serve as the object of a quest, or power a villain’s
sinister design. There’s no need to make every gadget in this
book available at once – that can be overwhelming! It’s up
to the Game Master to decide exactly what gear to use . . .
but to help out, we’ve provided a chapter of suggestions on
integrating equipment into the game and establishing
alternative technology paths so that the technology fits the
campaign.
GURPS Psionics , BESM 2nd Edition , and Transhuman
Space.
Kenneth L. Peters lives in Post Falls, Idaho. He is an
anthropology buff and a sergeant in the United States
Marine Corps Reserve. He is the author of Transhuman
Space: Spacecraft of the Solar System , and a co-author of
Transhuman Space: Under Pressure and several
Shadowrun books.
About GURPS
Steve Jackson Games is committed to full sup-
port of GURPS players. Our address is SJ Games,
P.O. Box 18957, Austin, TX 78760. Please include a
self-addressed, stamped envelope (SASE) any time
you write us! We can also be reached by e-mail:
info@sjgames.com . Resources include:
Pyramid ( www.sjgames.com/pyramid/ ). Our
online magazine includes new GURPS rules and
articles. It also covers the d20 system , Ars Magica,
BESM, Call of Cthulhu, and many more top games
– and other Steve Jackson Games releases like
Illuminati, Car Wars, Transhuman Space, and
more. Pyramid subscribers also get opportunities to
playtest new GURPS books!
New supplements and adventures. GURPS con-
tinues to grow, and we’ll be happy to let you know
what’s new. For a current catalog, send us a legal-
sized SASE, or just visit www.warehouse23.com .
e23. Our e-publishing division offers GURPS
adventures, play aids, and support not available
anywhere else! Just head over to e23.sjgames.com .
Errata. Everyone makes mistakes, including us –
but we do our best to fix our errors. Up-to-date erra-
ta sheets for all GURPS releases, including this
book, are available on our website – see below.
Internet. Visit us on the World Wide Web at
www.sjgames.com for errata, updates, Q&A, and
much more. To discuss GURPS with SJ Games staff
and fellow gamers, come to our forums at
forums.sjgames.com . The GURPS Ultra-Tech web
page is www.sjgames.com/gurps/books/ultra-tech/ .
Bibliographies. Many of our books have extensive
bibliographies, and we’re putting them online –
with links to let you buy the books that interest you!
Go to the book’s web page and look for the
“Bibliography” link.
Rules and statistics in this book are specifically
for the GURPS Basic Set, Fourth Edition. Page
references that begin with B refer to that book, not
this one.
P UBLICATION H ISTORY
This is the third edition of GURPS Ultra-Tech ; it has
been revised to the GURPS Fourth Edition rules. The old-
est material included here dates back to the three chapters
of equipment in the first edition of GURPS Space (by Steve
Jackson and William A. Barton). This material was incor-
porated into GURPS Ultra-Tech (by David Pulver). GURPS
Ultra-Tech 2 added more gadgets, including some adapted
from GURPS Cyberpunk (by Loyd Blankenship). Material
in the present edition was also inspired by technology in
GURPS Psionics, GURPS Robots , and Transhuman
Space .
ABOUT THE AUTHORS
David L. Pulver lives in Victoria, British Columbia. He
has been a science-fiction fan and avid gamer for most of
his life. He is a co-author of the GURPS Basic Set , Fourth
Edition , and has written or co-authored over 60 other gam-
ing books, including GURPS Bio-Tech , GURPS Robots,
4
I NTRODUCTION
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