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COMPUTE!'s
Beginner's Guide to the
AMIGA
Dan McNeill
95?eM~~!!Le~blications,lncl.
One of the ABC Publishing Companies
Greensboro, North Carolina
The following have given permission to use quotations from copyrighted works:
From
The Old Patagonian Express
by Paul Theroux. Copyright
©
1979 Cape Cod
Scriveners Company. Reproduced by permission of Houghton Mifflin Company.
From
Invisible Cities
by !talo Calvino. Copyright © 1972 by Giulio Einaudi editore
s.p.a.; translation copyright 1974 by Harcourt Brace Jovanovich, Inc. Reprinted by
permission of Harcourt Brace Jovanovich, Inc.
From
On the
Road
by Jack Kerouac. Copyright
©
1955, 1957 by Jack Kerouac; copy-
right renewed by Stella
S.
Kerouac. Reprinted by permission of the Sterling Lord
Agency, Inc., and Viking Penguin, Inc.
Copyright 1986, COMPUTE! Publications, Inc. All rights reserved
Reproduction or translation of any part of this work beyond
that
permitted by
Sections 107 and 108 of the United States Copyright Act without the permission of
the copyright owner is unlawful.
Printed in the United States of America
10 9 8 7 6 5 4 3
ISBN 0-87455-025-4
The author and publisher have made every effort in the preparation of this book to insure the ac-
curacy of the programs and information. However, the information and programs in this book are
sold without warranty, either expressed or implied. Neither the author nor COMPUTE! Publica-
tions, Inc. will be liable for any damages caused or alleged to be caused directly, indirectly, in-
cidentally, or consequential1y by the programs or information in this book.
The opinions expressed in this book are solely those of the author and are not necessarily those of'
COMPUTE! Publications, Inc.
COMPUTE! Publications, Inc., Post Office Box 5406, Greensboro, NC 27403, (919)
275-9809, is part of ABC Consumer Magazines, Inc.,
one
of
the
ABC Publishing
Companies, and is not associated with any manufacturer of personal computers.
Amiga, AmigaDOS, Kickstart, and Workbench, are trademarks of Commodore-Amiga,
Inc.
IBM
is a registered trademark of International Business Machines, Inc.
Contents
Foreword
.........................................
v
Preface
..........................................
vii
Part One. Getting Started
..........................
1
3. Setting Up
....................................
22
...........................
10
4. The Universal Machine
.........................
35
.........................
33
5. Input: From Thought to Chip
....................
42
6.
The CPU: The Headquarters of the Amiga
.........
63
7.
Memory: The Amiga as Electronic Storehouse
.................
102
......
84
8.
Output: The Amiga's Showcase
9.
The Software Pyramid
.........................
125
............................
123
10. The Amiga Operating System
...................
138
11.
Programming
12. Word Processing
..............................
157
13. Spreadsheets
.................................
165
14. Databases
15. Integration
and
Emulation
......................
177
16. Games
......................................
182
17. Behind the Screen
..................
. . . . . . . . .
..
......................
189
191
............................
200
18. Graphics Software
19. Music
and
Voice
..............................
209
1.
Commodore
...................................
3
2.
A Tour of the Amiga
Part Two. The Hardware
Part Three. Software
................................
147
...................................
172
Part Four. Light and Sound
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