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Microsoft XNA
Framework Edition:
Programming Windows
Phone 7
Charles Petzold
PUBLISHED BY
Microsoft Press
A Division of Microsoft Corporation
One Microsoft Way
Redmond, Washington 98052-6399
Copyright © 2010 by Microsoft Corporation (All)
All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any
means without the written permission of the publisher.
Library of Congress Control Number: 2010941603
ISBN: 978-0-7356-5669-7
Printed and bound in the United States of America.
Microsoft Press books are available through booksellers and distributors worldwide. For further information about
international editions, contact your local Microsoft Corporation offi ce or contact Microsoft Press International
directly at fax (425) 936-7329. Tell us what you think of this book at
http://w w w.microsof t.com/learning/booksur vey.
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The example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and
events depicted herein are fi ctitious. No association with any real company, organization, product, domain name,
e-mail address, logo, person, place, or event is intended or should be inferred.
This book expresses the author’s views and opinions. The information contained in this book is provided without
any express, statutory, or implied warranties. Neither the authors, Microsoft Corporation, nor its resellers, or
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this book.
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Devon Musgrave
Developmental Editor:
Devon Musgrave
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Devon Musgrave
Editorial Production:
Ashley Schneider, S4Carlisle Publishing Services
Technical Reviewer:
Per Blomqvist; Technical Review Services provided by Content Master, a member
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Body Part No. X17-35782
Contents at a Glance
Part I
The Basics
1
Hello, Windows Phone 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
2
Getting Oriented. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
3
An Introduction to Touch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
4
Bitmaps, Also Known as Textures . . . . . . . . . . . . . . . . . . . . . . . . . . 65
5
Sensors and Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
6
Issues in Application Architecture . . . . . . . . . . . . . . . . . . . . . . . . 107
Part II
XNA
7
Principles of Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
8
Textures and Sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
9
Dynamic Textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
10
From Gestures to Transforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
11
Touch and Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
12
Tilt and Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
iii
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