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Issue 4 M ay 2006 | Ble nde rart
CH AR ACTE R M O D E LING !!
Ch aracte r M ode ling
at Plum ife ros !!
M ode ling a Butte rfly
Rapid Prototyping in
Ble nde r
Ble nde r2Pov
Ch aracte r D e sign 2d
sk e tch to 3d
Re sPow e r Supe r/Farm
M ak e H um an
b e n d e r e arn in g m ad e e asy
CONTENTS
Issue 4 M ay 2006
ED ITOR/D ESIGNER
Gaurav Naw ani
gaurav@ b e n d e rart.org
Ne w s Fla s h
-
Pg5
M ANAGING ED ITOR
Sandra Gilbe rt
san d ra@ b e n d e rart.org
3 d W o rk s h o p
Ch aracte r m ode ling at Plum ife ros - Pg8
M ode ling a naturalistic Butte rfly - Pg12
Rapid Prototyping w ith Ble nde r - Pg23
Re nde ring w ith Ble nd2Pov - Pg27
Ch aracte r D e sign 2d sk e tch to 3d - Pg34
W EBSITE
Nam Ph am
n am @ b e n d e rart.org
PROOFER
K e rnon D illon
W RITERS
Ch ristian Guck e lsbe rge r
M anue l Pe re z
Claudio Andaur
José M auricio Rodas R.
Claas Eick e K uh ne n
Rogério Pe rdiz
M anue l Bastioni
Ale ssandro Proglio
Antonio D i Ce cca Giovanni
Lanz a M artin
Ed Cick a
In s i d e rVi e w
M ak e H um an
- Pg40
Split/Fram e re nde ring on
- Pg47
Re sPow e r Supe r/Farm
R e vie w s
3d Cre ature w ork sh op
- Pg52
COPYRIGH T©
‘Ble nde rart M agaz ine ’, ‘ble nde rart’ and
ble nde rart logo are copyrigh t Gaurav
Naw ani. ‘Ask Ble ntuu’ and ‘ble ntuu logo’
are copyrigh t Sandra Gilbe rt.
3d Ph otore alism toolk it
- Pg53
G a e ria
-
Pg54
All products and com pany nam e s fe ature d
in th e publication are trade m ark or
re giste re d trade m ark of th e ir re spe ctive
ow ne rs.
Cre dits
-
Pg9 1
D is c aim e r
-
Pg9 2
w w w .ble nde rart.org
2
EDITORIAL
Issue 4 M ay 2006
Ch aracte r m ode ling h as got to be one of
m y favorite th ings to do in Ble nde r.
Th e re is noth ing lik e starting w ith a
blank scre e n and e nding up w ith living,
m oving ch aracte rs. Now grante d, not all
m y ch aracte rs turn out as good as I
w ould lik e , but th at just k e e ps m e
trying. And th e re are so m any th ings to
try.
Ach ie ving a good m ode l th at pose s w e ll
and conve ys a se nse of life and
pe rsonality can be an e lusive goal.
Ligh ting and te xturing ofte n play a big
role in h e lping bring a ch aracte r to life ,
as w e ll as a good unde rstanding of h ow
a ch aracte r sh ould m ove and th e tim ing
involve d for be lie vable m ove m e nt.
Sandra Gilbe rt
M an agin g Ed itor
One of th e be st th ings about ch aracte r
m ode ling is th at a ch aracte r can be
anyth ing. Th e m ost com m on one s are
anim als, alie ns, robots and h um anoids,
but th ose k inds of ch aracte rs are but a
sm all se le ction of w h at is possible . W ith
a little w ork and im agination, you can
turn any e ve ryday obje ct into a
ch aracte r. As soon as it starts m oving
and sh ow ing pe rsonality, it be com e s a
ch aracte r. Te le vision com m e rcials are
full of such am using ch aracte rs.
In th is issue , w e w ill be look ing at a
couple of ch aracte rs for you to m ode l
and play w ith , as w e ll as a ve ry
inform ative article on h ow to tak e your
m ode l from th e com pute r scre e n to a
re al- w orld ph ysical 3D statue !
(W ouldn’t I just love to h ave one of
th ose m ach ine s at m y h ouse . J)
Additionally, M ale fico Andaue r give s us
a be h ind- th e - sce ne s look at som e of th e
de cisions m ade for th e Plum ife ros
Ch aracte rs.
So sit back , grab a cup of coffe e and
re ad all about it
As m uch fun as ch aracte r m ode ling can
be , it can also be frustrating at tim e s.
- san d ra@ b e n d e rart.org
w w w .ble nde rart.org
3
Iz z y k now s...
Issue 4 M ay 2006
• W h at k ind of ch aracte r? Fantasy,
M e ch anical, Anim al, H um anoid, e tc…
• Appe arance : H ow m any arm s, le gs,
e ye s, e ars, e tc… doe s it h ave any at all?
• H ow w ill your ch aracte r inte ract w ith
it’s e nvironm e nt? D oe s it h ave /ne e d
cloth e s?
• H ow doe s it m ove ?
• H ow do you plan on using your
ch aracte r? Still im age , gam e ch aracte r,
anim ation, e tc…
• W ill it spe ak , m ak e noise , bare it’s
te e th ? (i.e . w ill it ne e d a full m outh
se tup or can you m ode l it close d?)
You h ave your re fe re nce im age s loade d
into ble nde r, now w h at? W e ll, now you
start m ode ling. Th e re are various
te ch niq ue s available to com ple te your
m ode l. Ch oose th e one th at be st fits
your w ork flow and give s th e be st re sults
for your m ode l. I pe rsonally pre fe r box
m ode ling, but I h ave be e n k now n to use
a varie ty of m e th ods to ge t m y m ode l to
look just h ow I w ant.
- Iz z y
W h e n m ode ling your ch aracte r, you w ill
ne e d to de cide h ow m uch de tail you
w ant to m ode l vs. h ow m uch of it can be
adde d late r w ith te xture s. Eve n if you
de cide th at a lot of th e de tails can be
adde d late r, you w ill still ne e d to m ak e
sure th at you h ave adde d e nough de tail
for prope r posing/anim ation. Th e m ost
com m on are as th at ne e d adde d de tail
are th e joint are as. If you don’t add
e nough de tail, th e joints w on’t de form
prope rly and your m ode l w on’t be se e n
in it’s be st ligh t.
Ch aracte r M ode ling &
De sign
:
A sh ort run - d ow n of th in gs to
con sid e r b e fore you start.
Once you h ave de cide d on w h at you
w ant your ch aracte r to look lik e , it is
tim e to ge t re fe re nce m ate rial. If you
draw w e ll, you can sk e tch out front and
side vie w s of your ch aracte r to load into
ble nde r for re fe re nce . If you don’t draw
w e ll, you sh ould look for im age s th at
close ly re se m ble w h at you are going for.
Th e inte rne t is a gre at re source for
re fe re nce im age s. Anoth e r option, (one I
use a lot), is tak ing a trip to m y local
de partm e nt store and h e ading straigh t
for th e toy aisle . Ch ildre n’s toys m ak e
gre at re fe re nce obje cts for m ode ling.
Th e y are h igh ly de taile d and com e in
e ve ry type im aginable .
Just w h e re and h ow do you start
de signing a ch aracte r? Of course , th e re
is alw ays th e “ just jum p righ t in and do
it” m e th od. W h ich som e tim e s w ork s
w onde rfully, but all too ofte n w ill cause
future proble m s de pe nding on w h at you
h ad planne d to do w ith your ch aracte r.
Be fore you ope n Ble nde r, it is alw ays a
good ide a to sit dow n and th ink about
your ch aracte r. H e re is a list of q ue stions
you m igh t w ant to conside r be fore you
actually start m ode ling:
Th is w raps up our run- dow n of th ings to
conside r be fore starting your ch aracte r.
Now fire up Ble nde r and ge t m ode ling!
Your ch aracte rs are w aiting to m ak e
th e ir big de but!
• W h at style of ch aracte r are you going
for? Re alistic, Se m i- re alistic, Toon.
w w w .ble nde rart.org
4
NEW S FLASH
Issue 4 M ay 2006
Artw ork for th e D VD disc and
pack age sle e ve h as be e n
finaliz e d and Joe ri h as be e n
h ard at w ork ge tting
e ve ryth ing re ady for D VD
production. As of April 24th ,
th e m aste rs h ave be e n
finish e d and all file s se nt to
th e re production com pany.
G ooge sum m e r of code 20 0 6
Proje ct O range
Once again, Ble nde r h as
be e n invite d to tak e part in
th e Google Sum m e r of Code .
Google Sum m e r of Code is a
program sponsore d by
Google for stude nts to apply
for a sum m e r coding grant.
dire ctions for Ble nde r.
Coordination of th e Ble nde r
SoC proje cts is again done
by Ch ris W ant.
Th e long aw aite d
“
Ee ph ant’s Dre am
” w as
pre m ie re d M arch 24th at
Cine m a K e te lh uis,
Am ste rdam . By all accounts,
it w as a re sounding succe ss.
Th is film m ark s an im portant
ach ie ve m e nt in Ble nde r and
ope n source h istory.
Stude nts inte re ste d to w ork
on a Ble nde r proje ct during
July/August can find th e
inform ation in th e link s
be low . Proje ct applications
w ill start on M ay 1 and w ill
e nd M ay 8 by 17:00 Pacific
D ayligh t Tim e
Th e D VD w ill include not
only th e film , but all proje ct
file s and a docum e ntary for
us to drool ove r and tak e
apart for our ow n e ducation.
By tim e th is article com e s
out, m ost of us sh ould h ave
re ce ive d our purch ase d D VD s
and th ose w h o didn’t
purch ase it can look forw ard
to dow nloading th e file s
sh ortly th e re afte r.
Tak e n from a ne w s ite m
poste d by Ton:
Last ye ar ove r 400 stude nt
proje cts w e re grante d (10
for Ble nde r), and Google
e xpe cts to approve th is ye ar
e ve n m ore .
Afte r th e pre m ie r and
w ork sh ops h e ld th at w e e k e nd
at M onte vide o (K e iz e rsgrach t
264, Am ste rdam ), th e Proje ct
Orange te am finish e d up last
m inute w ork and h e ade d for
h om e . But th e proje ct still
h ad a lot to accom plish ,
nam e ly, th e production of th e
prom ise d D VD .
Be nde r SoC
inform ation:
h ttp://m e diaw ik i.ble nde r.or
g/inde x.ph p/Ble nde rD e v/S
OC_ 2006_ ide as
Alth ough w e 've cre ate d a
list of ide as for proje cts, w e
e spe cially invite stude nts to
subm it proje cts base d on
past e xpe rie nce and
com pe te nce s, or base d on
th e ir curre nt re se arch , so
th at th e y can e fficie ntly
bring in ne w de ve lopm e nt
A h uge round of applause is
due for th e Orange te am and
all th e y h ave accom plish e d.
Th e ir h ard w ork h as be e n an
inspiration for us all
Googe SoC inform ation:
h ttp://code .google .com /su
m m e rofcode .h tm l
w w w .ble nde rart.org
5
Plik z chomika:
bomaszko
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