Jeff VanderMeer - Three Days in a Border Town.pdf

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Three Days in a Border Town
a novelette
by Jeff VanderMeer
You remember the way he moved across the bedroom in the mornings, with a slow, stumbling stride. His
black hair ruffled and matted and sexy. The sharp line down the middle of his back, the muscles arching
out from it. The taut curve of his ass. The musky smell of him that kissed the sheets. The stutter-step as
he put on his pants, the look back at you to see if you'd noticed his clumsiness. The way he stared at you
sometimes before he left for work.
Day One
When you come out of the desert into the border town, you feel like a wisp of smoke rising up into the
cloudless sky. You're two eyes and a dry tongue. But you can't burn up; you've already passed through
flame on your way to ash. Even the sweat between your breasts is ethereal, otherworldly. Not all the blue
in the sky could moisten you. A mirage has more substance .
The border town, as many of them did, manifested itself to you at the end of a second week in the desert.
It began as a trickle of silver light off imagined metal, a suggestion of a curved sheen. You could have
ignored it as false. You could have taken it for another of the desert's many tricks.
But The Book of the City corrected you, with an entry under "Other Towns":
Often, you will find that these border towns, in unconscious echo of the City, are centered around a metal
dome. This dome may be visible long before the rest of the town. These domes often prove to be the
tops of ancient buildings long since buried beneath the sand.
Drifting closer, the blur of dome comes into focus. It is wide and high and damaged. It reflects the old
building style, conforming to the realities of a lost religion, the metal of its workmanship predating the
arrival of the desert.
Around the dome hunch the sand-and-rock-built houses and other structures of the typical border town.
The buildings are nondescript, yellow-brown, rarely higher than three stories. Here and there, a solitary
gaunt horse, some chickens, a rooting creature that resembles a pig. Above: the sea gulls that have no sea
to return to.
Every border town has given you something: information, a wound, a talisman, a trinket. At one, you
bought the blank book you now call The Book of the City . At another, you discovered much of what
was written in that book. The third had taken a gout of flesh from your left thigh. The fourth had put a
pulsing stone inside of your head. When the City is near, the stone throbs and you feel the ache of a pain
too distant to be of use.
It has been a long time since you felt the pain. You're beginning to think your quest is hopeless.
About the City, your book tells you this:
There is but one City in all the world. Ever it travels across the face of the Earth, both as promise and as
curse. None of us shall but glimpse It from the corner of one eye during our lifetimes. None of us shall
ever fully see the divine, in this life.
 
It is said that border towns are ghosts of the City. If so, they are faint and tawdry ghosts, for those who
have seen the City know that It has no Equal.
A preacher for a faith foreign to you quoted that from his own holy text, but you can't worship anything
that has taken so much away from you.
He had green eyes and soft lips. He had calloused hands, a fiery red when he returned from work. His
temper could be harsh and quick, but it never lasted. The moodiness in him he tried to keep from you.
Most of the time he hid it well. The good humor, when he had it, he shared with you. It was a good life.
At the edge of town, you encounter the sentinel. He sits in his chair atop a tall tower, impassive and
sand-worn, sun-soaked. An old man, wrinkled and white-bearded. You stand there and look up at him
for a long time. Perhaps you recognize some part of yourself in him. Perhaps you trust him because of it.
The sentinel stares down at you, but you cannot tell if he recognizes you. There is about him an
immutability, as if beneath the coursing red thirst of his flesh, the decaying arteries and veins, the heart that
fights against its own inevitable stoppage, there is nothing but fissured stone. This quality comes out most
vividly in the color of his eyes, which are like gray slate broken by flashes of the blue sky.
"Are you a ghost?" the sentinel asks you. A half smile.
You laugh, shading your eyes against the sun. "A ghost?" There'd be more moisture in a ghost, and more
hope. "I'm a traveler. Just passing through. I'm looking for the City."
You catch a hint of slippage in the sentinel's impassive features, a hint of disappointment at such an
ordinary quest. Half the people of the world seek the City.
"You may enter," the sentinel says, and suddenly his gaze has shifted back to the horizon, and narrowed
and deepened, no doubt due to some ancient binocular technology affixed to his eyes.
The town lies open to you. What will you make of it?
Your father didn't like him, and your mother didn't care. "He's shallow," your father said to you. "He's not
good enough for you." You knew this was not true. He kept his own counsel. He got nervous in large
groups. He didn't like small talk. These were all things that made him seem unapproachable at first. But,
over time, they both grew to love him almost as much as you loved him.
Everyone eventually wanted to like him, even when he was unlikeable. There was something about him --
a presence that had nothing to do with words or mannerisms or the body. It followed him everywhere.
Sometimes now, you think it must have been the presence of the City, the distant breath and heat of it.
In this border town, as the streets and the people on them come into focus, you realize the sentinel's
question was not baseless: you are a ghost. As you reach the outskirts, the sand somehow finer and
looser, you stop for a second, hands on your hips, like a runner who has reached the end of a race. Your
solitude of two weeks has been broken. It is as if you have breached an invisible bubble. It's as if you
 
had lunged through a portal into a different place. The desert is done with. You are no longer alone.
Although you might as well be. As you walk farther into the town, no one acknowledges you. These are
short, dark-skinned people who wear brown or gray robes, some with a bracelet or necklace that
reveals a sudden splash of color, some without. Their eyes are large and either brown or black. Small
noses and thin lips or wide noses and thick lips. Some of them have skin so black it's almost looks blue.
They speak to each other in the border town patois that has become the norm, but you catch a hint of
other languages as well. A smell of spice encircles them. It prickles your nostrils, but not in the same way
as a hint of lime. Lime would indicate the presence of the City.
For a moment, you think that perhaps your solitude has entered the town with you. That somehow you
really have become a wisp of smoke. You are invisible and impervious, as unnoticeable as a speck of
dust. You walk the streets watching others ignore you.
Soon, a procession dawdles down the street, slower then faster, to the beat of metal drums. You stand
to one side as it approaches. Twenty men and women, some with drums, some shouting, and in the
middle four men holding a box that can only be a coffin. The coffin is as plain as the buildings in this
place. The procession travels past you. Passersby do not acknowledge it. They keep walking. You
cannot help feeling the oddness of this place. To ignore a stranger is one thing. To ignore twenty men and
women banging on drums while shouting is another. Even the sea gulls rise at its approach, the chickens
scattering to the side.
When the procession is thirty feet past you, an odd thing happens. The coffin opens and a man jumps
out. He's naked, penis dangling like a shriveled pendulum, face painted white. He has a gray beard and
wrinkled skin. He shouts once, then runs down the street, soon out of sight.
As he does so, the passersby stop and clap. Then they continue walking. The members of the procession
recede into the side alleys. The empty coffin remains in the middle of the street.
What does it mean? Is it something you need to write down in your book? You ponder that for a
moment, but then decide this is not about the City. There is nothing about what you saw that involves the
city.
Then dogs begin to gather at the coffin. This startles you. When they bark, you are alarmed. In The Book
of the City it is written:
Dogs will not be fooled. They will not live silent in the presence of the City -- they will bark, they will
whine, they will be ill-at-ease. And the closer the City approaches, the more these symptoms will
manifest themselves.
Was a piece of the City nearby? An inkling of it? Your heart beats faster. Not the source, but a tributary.
Otherwise, your head would be aching, trying to break apart.
But no: as they nose the coffin lid open, you see the red moistness of meat. There is raw meat inside the
coffin for some reason. The dogs feast. You move on.
Above you, the silver dome seems even more enigmatic than before.
His name was Delorn. You were married in the summer, under the heat of the scorching sun, in front of
your friends and family. You lived in a small town, centered around a true oasis and water hole. For this,
your people needed a small army, to protect it against those marauders who might want to take it for
themselves. You served in that army, while Delorn worked as a farmer, helping pick dates, planting
 
vegetable seeds, fine-tuning the irrigation ditches.
You were in surveillance and sharp-shooting. You could handle a gun as well as anyone in the town.
After a time, they put you in charge of a small band of other sharp shooters. No one ever came to steal
the land because the town was too well-prepared. Near the waterhole, your people had long ago found a
stockpile of old weapons. Most of them worked. These weapons served as a deterrent.
Delorn and you had your own small home -- three rooms that were part of his parents' compound, at the
edge of town. From your window, you could see the watchfires at night, from the perimeter. Some
nights, you watched your house from that perimeter. On those nights, the air seemed especially cold as
the desert receded further from the heat of the day.
When you came home, you would crawl into bed next to Delorn and bring yourself close to his body
heat. He always ran hot; you could always use him as hedge against the cold.
So you float like a ghost again. You let your footfalls be the barometer of your progress, and release the
idea of solitude or no solitude.
As night approaches, you become convinced for a moment that the town is a mirage, and all the people
in it. If so, you still have water in your backpack. You can make it another few days without a border
town. But can you make it without company? The thirst for contact. The desiccation of only hearing your
own voice.
Someone catches your eye -- a messenger or courier, perhaps -- weaving his way among the others like
sinuous snake, clearly with a destination in mind. The movement is unique for a place so calm, so
measured.
You stand in front of him, force him to stop or run into you. He stops. You regard each other for a
moment.
He is all tufts of black hair and dark skin and startling blue eyes. A pretty chin. A firm mouth. He could
be thirty or forty-five. It's hard to tell. What did he think of you?
"You come out of the desert," he says in his patois, which you can just understand. "The sentinel told us.
But he also said he thought you might be a ghost. You're not a ghost."
How had the sentinel told them already? But it doesn't matter...
"Could a ghost do this," you say, and pinch his cheek. You smile to reassure him.
People are staring.
He rubs his cheek. His hands are much paler than his face.
"Maybe," he says. "Ghosts from the desert can do many things."
You laugh. "Maybe you're right. Maybe I'm a ghost. But I'm a ghost who needs a room for the night.
Where can I find one?"
He stares at you, appraises you. It's been a long time since anyone looked at you so intensely. You fight
the urge to turn away.
Finally, he points down the street. "Walk that way two blocks. Turn left across from the bakery. Walk
 
two more blocks. The tavern on the right has a room."
"Thank you," you say, and you touch his arm. You can't say why you do it, or why you ask him, "What
do you know of the City?"
"The City?" he echoes. A wry, haunted smile. "The ghost of it passes by us sometimes, in the night." His
eyes become wider, but you don't think the thought frightens him. "Its ghost is so large it blocks the sky.
It makes a sound. A sound no one can describe. Like...like sudden rain. Like..." As he searches for
words, he is looking at the sky, as if imagining the City floating there, in front of him. "Like distant drum
beats. Like weeping."
You're still holding his arm. Your grip is very tight, but he doesn't notice.
"Thank you," you say, and release him.
As soon as you release him, it's as if the border town becomes real to you. The sounds of shoes on the
street or pavement. The trickling tease of whispered conversations become loud and broad. It is a kind
of illusion, of course: the border town comes alive at dusk, after the heat has left the air and before the
cold creeps in.
What did the Book say about border towns:
Every border town is the same; in observing unspoken fealty to the City, it dare not replicate the City too
closely. By necessity, every border town replicates its brothers and sisters. In speech. In habits. If every
border town is most alive at dusk, then we may surmise that the City is most alive at dawn.
You find the tavern, pay for a room from the surly owner, climb to the second floor, open the rickety
wooden door, hurl your pack into a corner, and collapse on the bed with a sense of real relief. A bed,
after so long in the desert, seems a ridiculous luxury, but also necessity.
You lie there with your arms outstretched and stare at the ceiling.
What more do you know now? That the dogs in this place are uneasy. That a messenger-courier believes
the ghost of the City haunts this border town. You have heard such rumors elsewhere, but never
delivered with such conviction, hinting at such frequency. What does it mean?
What do you want it to mean?
You don't sleep well that night. You never do in enclosed spaces now, even though the desert harshness
has expended your patience with open spaces, too. You keep seeing a ghost city superimposed over the
border town. You see yourself flying through like a ghost, approaching ever closer to the phantom City,
but becoming more and more corporeal, until by the time you reach its walls, you move right through
them.
In your book, you have written down a joke that is not really a joke. A man in a bar told it to you right
before he tried to grope you. It's the last thing you remember as you finally drift away.
Two men are fighting in the dust, in the sand, in the shadow of a mountain. One says the City exists. The
other denies this truth. Neither has ever been there. They fight until they both die of exhaustion and thirst.
Their bodies decay. Their bones reveal themselves. These bones fall in on each other. One day, the City
rises over them like a new sun. But it is too late.
 
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