Katherine Kurtz - The Priesting Of Arilan.pdf

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"THE PRIESTING OF ARILAN"
By Katherine Kurtz
Published by Ballanttne Books:
First Edition: August 1986
contents
introduction
I Catalyst (Fall, 888)
II Healer's Song (August 1, 914)
III Vocation (December 24, 977)
IV Bethane (Summer, 1100)
V The Priesting of Arilan (August 1, 1104-February 2, 1105)
VI Legacy (June 21, 1105)
VII The Knighting of Derry (May, 1115)
VIII Trial (Spring, 1118)
appendix I: Index of Characters
appendix II: Index of Place Names
appendix III: A Partial Chronology for the Eleven Kingdoms
appendix IV: Literary Origins Of The Deryni
Introduction
Welcome to Gwynedd and the universe of the Deryni. Whether or not
you've been here before, you'll likely find it at least somewhat familiar, for
Gwynedd and its neighboring kingdoms are roughly parallel to our own
tenth, eleventh, and twelfth century England, Wales, and Scotland in
terms of culture, level of technology, similarity of social structure, and
influence of a powerful medieval Church that extends its machinations
into the lives of nearly everyone, highborn or low. The major difference,
 
aside from historical personalities and places, is that magic works; for the
Deryni are a race of sorcerers.
In a sense, the term "magic" is almost a misnomer to describe Deryni
capabilities, because much of what the Deryni can do falls under the
general category of what we would call extrasensory perception or ESP.
Telepathy, telekinesis, teleportation, and other "paranormal" phenomena
are functions we are now beginning to suspect may be far more normal
than we had dreamed, as we approach the threshold of the twenty-first
century and science continues to expand our understanding of human
potential. In fact, much of what we consider science today would have
been magic to the feudal, superstitious, non-technological folk of the
Middle Ages. (They would have scoffed at the notion that invisible
animalcules called "germs" could cause disease, for everyone knew that
evil humors made people sick—or, sometimes, the wrath of God.)
Of course, not all "magical" phenomena can be explained, even by
modern science. Complicating matters in Gwynedd is the fact that the
Deryni themselves cannot always distinguish between the various forms of
these phenomena. First there are the natural Deryni abilities, ESP-type
functions. Then there is the grey area of ritual procedures which, when
performed with suitable mental focus, concentrate the operator's own
power to produce certain predictable results. And finally, there are
supernatural connections that even the Deryni would regard as magical,
which tap into unknown power sources in unknown ways, at unknown cost
to the well-being of one's immortal soul—the certain existence of which is
also unknown. The latter is a realm that has always been of profound
interest to those engaged in philosophical pursuits, whether those of
science, organized religion, or more esoteric disciplines. (And if we define
magic as the art of causing change in conformity with will, then perhaps
all Deryni powers are magical. Denis Arilan will have some thoughts on
supernatural agents in the story bearing his name.)
The Deryni, then, have abilities and power connections that are not
accessible to most people—though Deryni are not omnipotent. At their
best, the Deryni might represent the ideal of perfected humankind— what
all of us might be, if we could learn to rise above our earthbound
limitations and fulfill our highest destinies. One would like to think that
there is at least a little Deryni in all of us.
With few exceptions, the use of one's Deryni abilities must be learned,
 
like any other skill; and some Deryni are more skilled and stronger than
others. Primary proficiencies have to do with balances—physical, psychic,
and spiritual—and mastering one's own body and perceptions. Even
without formal instruction, most Deryni can learn to banish fatigue, at
least for a while, to block physical pain, and to induce sleep— skills that
can be applied to oneself or to others, Deryni or not, with or (often)
without the conscious cooperation of the subject, especially a human one.
Healing is another highly useful Deryni talent, though rare and
requiring very specialized training for optimum use. A properly qualified
Healer, provided he has time to engage healing rapport before his patient
expires, can deal successfully with almost any physical injury. Treatment
of illnesses is necessarily more limited, confined mainly to dealing with
symptoms, since medieval medicine has yet to understand disease
mechanisms. (Physicians, both human and Deryni, have made the
connection between cleanliness and decreased likelihood of infection, but
lack the technology to discover why this is so.)
Few would take exception to the abilities we have just outlined—other
than sleep-induction, perhaps, if it were used to the detriment of a subject
unable to resist. What is far more threatening to non-Deryni is the
potential use of Deryni powers outside a healing context. For Deryni can
read minds, often without the knowledge or consent of a human subject;
and they can impose their will on others. Some exceptionally competent
Deryni have even been known to take on the shape of another person.
In actual practice, there are definite limitations to the extent of all these
abilities, though most non-Deryni have wildly exaggerated notions of what
those limitations are, if they even acknowledge their existence. And
human fears are not reassured by the fact that some Deryni can tap into
energies outside even their own understanding, consorting with powers
that may defy God's will. Fear of what is not understood becomes a major
theme, then, as the human and Deryni characters interact in the stories.
But humans did not always fear the Deryni as a race, though individual
humans may have come to fear certain individual Deryni. For centuries
before the Deryni Interregnum, especially under the consolidating rule of a
succession of benevolent Haldane kings (some of whom made discreet
interaction with a few highly ethical Deryni), Deryni were few enough and
circumspect enough in their dealings with humans that the two races
lived in relative harmony. The Deryni founded schools and religious
 
institutions and orders, sharing their knowledge and healing talents with
anyone in need, their own internal disciplines discouraging any gross
abuse of the vast powers at their command. Certainly, there must have
been occasional incidents, for the greater powers of the Deryni surely
subjected them to greater temptations; but exclusively Deryni outrages
must have been rare, for we find no evidence of general hostility toward
Deryni before 822. In that year the Deryni Prince Festil, youngest son of
the King of Torenth, invaded from the east and accomplished a sudden
coup, massacring all the Haldane royal family except for the two-year-old
Prince Aidan, who escaped.
We can blame the ensuing Festillic regime for much of the deterioration
of human-Deryni relations after the invasion, for the Deryni followers of
Festil I were largely landless younger sons, like himself, and quickly
recognized the material gains to be had in the conquered kingdom by
exploiting their Deryni advantages. Much was shrugged off or overlooked
in the early years of the new dynasty, for any conqueror takes a while to
consolidate his power and set up the apparatus for ruling his new
kingdom. But Deryni excesses and abuse of power in high places became
increasingly blatant, eventually leading, in 904, to the ouster of the last
Festillic king by fellow Deryni and the restoration of the old human line in
the person of Cinhil Haldane, grandson of the Prince Aidan who had
escaped the butchery of the Festillic invaders.
Unfortunately, Deryni magic itself, and not the ill judgment and avarice
of a few individuals, came to be blamed for the evils of the Interregnum.
Nor, once the Restoration was accomplished, did the new regime waste
overmuch time adopting the aims, if not the methods, of their former
masters. After the death of the restored King Cinhil, regency councils
dominated successive Haldane kings for more than twenty years, for
Cinhil's sons were young and died young—within a decade—and the next
heir was Cinhil's four-year-old grandson Owain.
Such an enticing opportunity to redistribute the spoils of the
Restoration to their own benefit could hardly be overlooked by regents
nursing memories of past injustices. With lands, titles, and offices in the
offing, the Deryni role in the Restoration soon became eclipsed by more
emotion-charged recollections of the Deryni abuses that had triggered the
overthrow of Deryni overlords. In the space of only a few years, Deryni
remaining in Gwynedd found themselves politically, socially, and
 
religiously disenfranchised, the new masters using any conceivable pretext
to seize the wealth and influence of the former rulers.
The religious hierarchy played its part as well. In the hands of a now
human-dominated Church, political expedience shifted to philosophical
justification in less than a generation, so that the Deryni soon came to be
regarded as evil in and of themselves, the Devil's brood, possibly beyond
the salvation even of the Church— for surely, no righteous and God-fearing
person could do the things the Deryni did; therefore, the Deryni must be
the agents of Satan. Only total renunciation of one's powers might permit
a Deryni to survive, and then only under the most rigid of supervision.
None of this happened overnight, of course. But the Deryni had never
been many; and with the great Deryni families gradually fallen from favor
or destroyed, most individuals outside the immediate circles of political
power, both temporal and spiritual, failed to realize how the balance was
shifting until it was too late. The great anti-Deryni persecutions that
followed the death of Cinhil Haldane reduced the already small Deryni
population of Gwynedd by a full two-thirds. Some fled to the safety of
other lands, where being openly Deryni did not carry an automatic death
sentence, but many more perished. Only a few managed to go
underground, keeping their true identities secret; and many who did go
underground simply suppressed what they were, never telling their
descendants of their once proud heritage.
This, then, is a very general background of the Deryni, much of which is
woven into the stories in this volume; it is told in far greater detail in the
novels of the three trilogies set in the Deryni universe. THE LEGENDS OF
CAMBER OF CULDI— Camber of Culdi, Saint Camber, and Camber the
Heretic— recount the overthrow of the last Festillic king by Camber and
his children, and goes on to show what happened immediately after the
death of King Cinhil Haldane, thirteen years later. THE CHRONICLES OF
THE DERYNI— Deryni Rising, Deryni Checkmate, and High Deryni— take
place nearly two hundred years later, when anti-Deryni feeling has begun
to abate somewhat among the common folk, but not yet within the
hierarchies of the Church. The HISTORIES OF KING KELSON— The
Bishop's Heir, The King's Justice, and The Quest for Saint Camber— pick
up the story after the CHRONICLES; and future novels will explore the
centuries between the reigns of Cinhil's successors and the accession of
Kelson Haldane.
 
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