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Douglas Rushkoff
Cyberia
Life in the Trenches of Hyperspace
Preface to the 1994 paperback edition
A lot has happened in the year or so since I wrote this book. More
than usually
happens in a year. Thanks to technologies like the computer, the modem,
interactive media,
and the Internet, we no longer depend on printed matter or word of mouth to
explore the
latest rages, innovations, or discoveries. By the time a story hits the
newstands, most insiders
consider it old news" and are already hard at work on the next flurry of
culture-bending
inventions and activities.
Cyberia is about a very special moment in our recent history -- a
moment when
anything seemed possible. When an entire subculture -- like a kid at a rave
trying virtual
reality for the first time -- saw the wild potentials of marrying the latest
computer
technologies with the most intimately held dreams and the most ancient
spiritual truths. It is a
moment that predates America Online, twenty million Internet subscribers,
Wired magazine,
Bill Clinton, and the Information Superhighway. But it is a moment that
foresaw a whole lot
more.
This book is not a survey of everything and everyone cyber" but
rather a tour through
some of the regions of this new, fledgling culture to which I was lucky
enough to gain
access. Looking back, it is surprising to see how many of these then-absurd
notions have
become accepted truths, and disheartening to see how many of the most
optimistic appraisals
of our future are still very far from being realized.
Cyberia follows the lives and translates the experiences of the
first few people who
realized that our culture was about to take a leap into the unknown. Some of
them have
succeeded beyond their wildest expectations and are now practically
household names. Others
have met with catastrophe. Still others have simply faded from view, their
own contributions
to the cyberian renaissance already completed.
The people in this book, and thousands of others like them around
the world,
understand the implications of our technologies on our culture, thought
systems, spiritual
beliefs, and even our biological evolution. They still stand as the most
optimistic and
forward-thinking appraisers of our civilization's fate. As we draw ever
nearer to the
consensually hallucinatory reality for which these cyberians drew the
 
blueprints, their
impressions of life on the edge become even more relevant for the rest of
us. And they make
more sense.
Douglas Rushkoff
New York City, 1994
Introduction
Surfing the Learning Curve of Sisyphus
On the most rudimentary level there is simply terror of feeling
like an immigrant in a
place where your children are natives--where you're always going to
be behind the
8-ball because they can develop the technology faster than you can
learn it. It's what I
call the learning curve of Sisyphus. And the only people who are
going to be
comfortable with that are people who don't mind confusion and
ambiguity. I look at
confusing circumstances as an opportunity--but not everybody feels
that way. That's
not the standard neurotic response. We've got a culture that's
based on the ability of
people to control everything. Once you start to embrace confusion
as a way of life,
concomitant with that is the assumption that you really don't
control anything. At best
it's a matter of surfing the whitewater.
--John Barlow, lyricist for the Grateful Dead and cofounder of the
Electronic
Frontiers Foundation
The kid who handed me the brightly colored flyer must have figured
I was younger or
at least more open-minded than I really am. Or maybe he had me pegged from
the beginning.
Sure, I had done a little experimenting" in college and had gotten my world
view a bit
expanded, but I was hardly ready to immerse myself in a subculture as odd,
or as influential,
as this one turned out to be.
The fractal-enhanced map-point" leaflet announced a giant, illegal
party -- a rave,"
where thousands of celebrants would take psychedelics, dance to the blips of
computer-generated music, and discuss the ways in which reality itself would
soon conform to
their own hallucinatory projections. No big deal. Bohemians have talked this
way for years,
even centuries. Problem is, after a few months in their midst, I started
believing them.
A respected Princeton mathematician gets turned on to LSD, takes a
several-year
sabbatical in the caves of the Himalayas during which he trips his brains
out, then returns to
the university and dedicates himself to finding equations to map the shapes
in his psychedelic
visions. The formulas he develops have better success at mapping the weather
and even the
 
stock market than any have before.
Three kids in San Francisco with a video camera and a broken hotel
magnetic key
encoder successfully fool a bank cash machine into giving them other
people's money.
A new computer conferencing system immerses people so totally in
their virtual
community" that an alterego takes over a man's willpower, and he finds
himself out of
control, randomly propositioning women who happen to be online."
A science fiction writer, after witnessing the spectacle of a child
in hypnotic symbiosis
with a video arcade game, invents a fictional reality called Cyberspace -- a
consensual
hallucination" accessed through the computer, where one's thoughts manifest
totally, and
reality itself conforms to the wave patterns.
Then, in a bizarre self-fulfilling prophecy, the science fictional
concept of a reality that
can be consciously designed begins to emerge as a held belief--and not just
by kids dancing
at all night festivals. A confluence of scientists, computer programmers,
authors, musicians,
journalists, artists, activists and even politicians have adopted a new
paradigm. And they want
to make this your paradigm, too.
The battle for your reality begins on the fields of digital
interaction. Our growing
dependence on computers and electronic media for information, money, and
communication
has made us easy targets, if unwilling subjects, in one of the most bizarre
social experiments
of the century. We are being asked to spend an increasing amount of our time
on a very new
sort of turf----the territory of digital information. While we are getting
used to it by now, this
region is very different from the reality we have grown to know and love. It
is a boundless
universe in which people can interact regardless of time and location. We
can fax paper''
over phone lines, conduct twenty-party video-telephone conversations with
participants in
different countries, and even "touch'' one another from thousands of miles
away through new
technologies such as virtual reality, where the world itself opens to you
just as you dream it
up.
For example, many of these computer programs and data libraries are
structured as
webs, a format that has come to be known as hypertext.'' To learn about a
painter, a
computer user might start with a certain museum. From the list of painters,
he may select a
particular portrait. Then he may ask for biographical information about the
subject of the
portrait, which may reveal a family tree. He may follow the family tree up
through the
present, then branch off into data about immigration policies to the United
States, the
development of New York real estate, or even a grocery district on the Lower
 
East Side. In a
hypertext video game, a player might be a detective searching a room. In the
room is a chest
of drawers. Select a drawer. The drawer opens, inside is a note. Point to
the note, and text
appears. Read the note, see a name. Select the name, see a picture. One item
in the picture is
a car. Select the car, go for a ride through the neighborhood. See an
interesting house, go
inside...
Maybe this isn't all that startling. It has taken several decades
for these technologies
take root, and many of us are used to the way they work. But the people I
met at my first
rave in early 1990's San Francisco claimed they could experience this same
boundless,
hypertext universe without the use of a computer at all. For them,
cyberspace can be accessed
through drugs, dance, spiritual techniques, chaos math, and pagan rituals.
They move into a
state of consciousness where, as if logged onto a computer, the limitations
of time, distance,
and the body are perceived as meaningless. People believe that they move
through these
regions as they might move through computer programs or video
games--unlimited by the
rules of a linear, physical reality. Moreover, they say that our reality
itself, aided by
technology, is about to make a wholesale leap into this new, hypertextual
dimension.
By handing me that damned rave promotional flyer, a San Franciscan
teenager made it
impossible for me to ignore that a growing number of quite intelligent, if
optimistic, people
are preparing themselves and the rest of us for the wildest possible
implications of our new
technologies. The more time I spent with these people, the less wild these
implications
seemed to me. Everywhere I turned, the conclusions were the same. Quantum
physicists at the
best institutions agree that the tiniest particles making up matter itself
have ceased to behave
with the predictability of linear equations. Instead, they jump around in a
discontinuous
fashion, disappearing, reappearing, suddenly gaining and losing energy.
Mathematicians,
likewise, have decided that the smooth, geometric model of reality they have
used since
Euclid first drew a triangle on papyrus is obsolete. Instead, using
computers, they churn out
psychedelic paisley patterns which they claim more accurately reflect the
nature of existence.
And who appears to be taking all this in first? The kids dancing to
electronic music at
underground clubs. And the conclusion they have all seemed to reach is that
reality itself is
up for grabs. It can be dreamt up.
Now this all may be difficult to take seriously; it was for me--at
first. But we only
need to turn to the arbiters of reality--mainstream scientists--to find this
 
confirmed. The
ability to observe phenomena, they now believe, is inextricably linked to
the phenomena
themselves. Having lost faith in the notion of a material explanation for
existence, these
quantum physicists and systems mathematicians have begun to look at the ways
reality
conforms to their expectations, mirroring back to them a world changed by
the very act of
observation. As they rely more and more on the computer, their suspicions
are further
confirmed: This is not a world reducible to neat equations and pat answers,
but an infinitely
complex series of interdependencies, where the tiniest change in a remote
place can have
systemwide repercussions.
When computers crunch data from real-world observations, they do
not produce
simple, linear graphs of an orderly existence but instead churn out phase
maps and diagrams
whose spiraling intricacy resembles that of an ancient mosaic, a coral reef,
or a psychedelic
hallucination. When the entire procession of historical, biological, and
cosmological events is
reanalyzed in the light of modern mathematical discoveries like the fractal
and feedback
loops, it points toward this era--the turn of the century--as man's leap out
of history altogether
and into some sort of timeless dimension.
Inklings of what this dimension may be like come to us through the
experience of
computer hackers and psychedelic tripsters, who think of themselves not as
opposite ends of
the spectrum of human activity but as a synergistic congregation of creative
thinkers bringing
the tools of high technology and advanced spirituality into the living rooms
of the general
public. Psychedelics can provide a shamanic experience for any adventurous
consumer. This
experience leads users to treat the accepted reality as an arbitrary one,
and to envision the
possibilities of a world unfettered by obsolete thought systems,
institutions, and neuroses.
Meanwhile, the cybernetic experience empowers people of all ages to explore
a new, digital
landscape. Using only a personal computer and a modem, anyone can now access
the
datasphere. New computer interface technologies such as virtual reality
promise to make the
datasphere a place where we can take not only our minds but our bodies along
for the ride.
The people you are about to meet interpret the development of the
datasphere as the
hardwiring of a global brain. This is to be the final stage in the
development of Gaia,'' the
living being that is the Earth, for which humans serve as the neurons. As
computer
programmers and psychedelic warriors together realize that "all is one,'' a
common belief
emerges that the evolution of humanity has been a willful progression toward
 
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